mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-06-04 19:39:15 +00:00
Fix AltGr key assignment and silence keyboard SetLed logs
This commit is contained in:
@@ -82,8 +82,8 @@
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"de_DE": "",
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"de_DE": "",
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"el_GR": "",
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"el_GR": "",
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"en_US": "Ctrl Left",
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"en_US": "Ctrl Left",
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"es_ES": "Alt Gr",
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"es_ES": "Ctrl Izquierdo",
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"fr_FR": "Alt Gr",
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"fr_FR": "Ctrl Gauche",
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"he_IL": "",
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"he_IL": "",
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"it_IT": "Ctrl sinistro",
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"it_IT": "Ctrl sinistro",
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"ja_JP": "",
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"ja_JP": "",
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@@ -232,8 +232,8 @@
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"de_DE": "",
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"de_DE": "",
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"el_GR": "",
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"el_GR": "",
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"en_US": "Alt Right",
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"en_US": "Alt Right",
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"es_ES": "Alt Derecho",
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"es_ES": "Alt Gr",
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"fr_FR": "Alt Droite",
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"fr_FR": "Alt Gr",
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"he_IL": "",
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"he_IL": "",
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"it_IT": "Alt destro",
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"it_IT": "Alt destro",
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"ja_JP": "",
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"ja_JP": "",
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@@ -33,6 +33,13 @@ namespace Ryujinx.Input.Assigner
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public Button? GetPressedButton()
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public Button? GetPressedButton()
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{
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{
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// On some layouts (for example AltGr on Windows), Right Alt is reported as Ctrl+Alt.
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// Prefer AltRight in that case so the binding reflects the physical key used.
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if (_keyboardState.IsPressed(Key.ControlLeft) && _keyboardState.IsPressed(Key.AltRight))
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{
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return !ShouldCancel() ? new Button(Key.AltRight) : null;
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}
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Button? keyPressed = null;
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Button? keyPressed = null;
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for (Key key = Key.Unknown; key < Key.Count; key++)
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for (Key key = Key.Unknown; key < Key.Count; key++)
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@@ -1,6 +1,5 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input;
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using Ryujinx.Input;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -146,7 +145,7 @@ namespace Ryujinx.Ava.Input
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public void SetLed(uint packedRgb)
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public void SetLed(uint packedRgb)
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{
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{
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Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
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// Keyboard LED is not supported by this backend.
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}
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}
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public void SetTriggerThreshold(float triggerThreshold) { }
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public void SetTriggerThreshold(float triggerThreshold) { }
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@@ -1,5 +1,6 @@
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using Avalonia.Controls.Primitives;
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using Avalonia.Controls.Primitives;
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using Avalonia.Threading;
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using Avalonia.Threading;
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using Ryujinx.Ava.Input;
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using Ryujinx.Input;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using Ryujinx.Input.Assigner;
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using System;
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using System;
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@@ -25,6 +26,7 @@ namespace Ryujinx.Ava.UI.Helpers
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private bool _isWaitingForInput;
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private bool _isWaitingForInput;
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private bool _shouldUnbind;
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private bool _shouldUnbind;
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private IKeyboard _keyboard;
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public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
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public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
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public ButtonKeyAssigner(ToggleButton toggleButton)
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public ButtonKeyAssigner(ToggleButton toggleButton)
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@@ -34,6 +36,9 @@ namespace Ryujinx.Ava.UI.Helpers
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public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
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public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
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{
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{
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_keyboard = keyboard;
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ClearKeyboardState(_keyboard);
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Dispatcher.UIThread.Post(() =>
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Dispatcher.UIThread.Post(() =>
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{
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{
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ToggledButton.IsChecked = true;
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ToggledButton.IsChecked = true;
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@@ -82,6 +87,7 @@ namespace Ryujinx.Ava.UI.Helpers
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_isWaitingForInput = false;
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_isWaitingForInput = false;
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ToggledButton.IsChecked = false;
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ToggledButton.IsChecked = false;
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ClearKeyboardState(_keyboard);
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if (pressedButton.HasValue && pressedButton.Value.AsHidType<Key>() == Key.BackSpace)
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if (pressedButton.HasValue && pressedButton.Value.AsHidType<Key>() == Key.BackSpace)
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{
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{
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@@ -98,6 +104,15 @@ namespace Ryujinx.Ava.UI.Helpers
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_isWaitingForInput = false;
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_isWaitingForInput = false;
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ToggledButton.IsChecked = false;
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ToggledButton.IsChecked = false;
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_shouldUnbind = shouldUnbind;
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_shouldUnbind = shouldUnbind;
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ClearKeyboardState(_keyboard);
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}
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private static void ClearKeyboardState(IKeyboard keyboard)
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{
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if (keyboard is AvaloniaKeyboard avaloniaKeyboard)
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{
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avaloniaKeyboard.Clear();
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}
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}
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}
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}
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}
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}
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}
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