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misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
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descriptor = default;
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if (!AdvancedBlendPreGenTable.Entries.TryGetValue(hash, out var entry))
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if (!AdvancedBlendPreGenTable.Entries.TryGetValue(hash, out AdvancedBlendEntry entry))
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{
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return false;
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}
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