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misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@@ -288,7 +288,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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int rtIndex = rtControl.UnpackPermutationIndex(index);
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var colorState = state[rtIndex];
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RtColorState colorState = state[rtIndex];
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if (index < count && StateUpdater.IsRtEnabled(colorState))
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{
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