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https://git.ryujinx.app/ryubing/ryujinx.git
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Fix Dual Joy-Con driver and InputView (ryubing/ryujinx!259)
See merge request ryubing/ryujinx!259
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@@ -184,7 +184,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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_controller = 0;
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}
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if (Controllers.Count > 0 && value < Controllers.Count && _controller > -1)
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if (Controllers.Count > 0 && _controller < Controllers.Count && _controller > -1)
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{
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ControllerType controller = Controllers[_controller].Type;
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@@ -467,7 +467,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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IsModified = true;
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RevertChanges();
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FindPairedDeviceInConfigFile();
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_isChangeTrackingActive = true; // Enable configuration change tracking
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}
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@@ -521,7 +521,17 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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if (Config != null && Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType) != -1)
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{
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Controller = Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType);
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int controllerIndex = Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType);
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// Avalonia bug: setting a newly instanced ComboBox to 0
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// causes the selected item to show up blank
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// Workaround: set the box to 1 and then 0
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if (controllerIndex == 0)
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{
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Controller = 1;
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}
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Controller = controllerIndex;
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}
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else
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{
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@@ -576,7 +586,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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DeviceList.Clear();
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Devices.Add((DeviceType.None, Disabled, LocaleManager.Instance[LocaleKeys.ControllerSettingsDeviceDisabled]));
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int controllerNumber = 0;
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foreach (string id in _mainWindow.InputManager.KeyboardDriver.GamepadsIds)
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{
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using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
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@@ -593,6 +603,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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if (gamepad != null)
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{
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int controllerNumber = 0;
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string name = GetUniqueGamepadName(gamepad, ref controllerNumber);
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Devices.Add((DeviceType.Controller, id, name));
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}
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@@ -950,8 +961,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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LoadConfiguration(); // configuration preload is required if the paired gamepad was disconnected but was changed to another gamepad
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Device = Devices.ToList().FindIndex(d => d.Id == RevertDeviceId);
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LoadDevice();
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_isLoaded = false;
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LoadConfiguration();
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LoadDevice();
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_isLoaded = true;
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OnPropertyChanged();
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IsModified = false;
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