mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-17 02:35:47 +00:00
Fix Dual Joy-Con driver and InputView (ryubing/ryujinx!259)
See merge request ryubing/ryujinx!259
This commit is contained in:
@@ -9,10 +9,20 @@ using static SDL.SDL3;
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namespace Ryujinx.Input.SDL3
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{
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public unsafe class SDL3GamepadDriver : IGamepadDriver
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{
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private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
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private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds;
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/// <summary>
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/// Unlinked joy-cons
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/// </summary>
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private readonly Dictionary<SDL_JoystickID, string> _joyConsIds;
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/// <summary>
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/// Linked joy-cons, remove dual joy-con from <c>_gamepadsIds</c> when a linked joy-con is removed
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/// </summary>
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private readonly Dictionary<SDL_JoystickID,string> _linkedJoyConsIds;
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private readonly Lock _lock = new();
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public ReadOnlySpan<string> GamepadsIds
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@@ -21,7 +31,11 @@ namespace Ryujinx.Input.SDL3
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{
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lock (_lock)
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{
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return _gamepadsIds.Values.ToArray();
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List<string> temp = [];
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temp.AddRange(_gamepadsIds.Values);
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temp.AddRange(_joyConsIds.Values);
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temp.AddRange(_linkedJoyConsIds.Values);
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return temp.ToArray();
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}
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}
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}
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@@ -35,6 +49,8 @@ namespace Ryujinx.Input.SDL3
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{
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_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
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_gamepadsIds = [];
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_joyConsIds = [];
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_linkedJoyConsIds = [];
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SDL3Driver.Instance.Initialize();
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SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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@@ -92,7 +108,7 @@ namespace Ryujinx.Input.SDL3
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int guidIndex = 0;
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id = guidIndex + "-" + guidString;
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while (_gamepadsIds.ContainsValue(id))
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while (_gamepadsIds.ContainsValue(id) || _joyConsIds.ContainsValue(id) || _linkedJoyConsIds.ContainsValue(id))
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{
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id = (++guidIndex) + "-" + guidString;
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}
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@@ -104,16 +120,47 @@ namespace Ryujinx.Input.SDL3
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private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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string fakeId = null;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(joystickInstanceId);
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if (!SDL3JoyConPair.IsCombinable(_gamepadsIds))
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if (!_linkedJoyConsIds.ContainsKey(joystickInstanceId))
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{
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_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
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if (!_joyConsIds.Remove(joystickInstanceId))
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{
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_gamepadsIds.Remove(joystickInstanceId);
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}
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}
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else
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{
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foreach (string matchId in _gamepadsIds.Values)
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{
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if (matchId.Contains(id))
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{
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fakeId = matchId;
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break;
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}
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}
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string leftId = fakeId!.Split('_')[0];
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string rightId = fakeId!.Split('_')[1];
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if (leftId == id)
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{
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_linkedJoyConsIds.Remove(GetInstanceIdFromId(rightId));
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_joyConsIds.Add(GetInstanceIdFromId(rightId), rightId);
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}
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else
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{
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_linkedJoyConsIds.Remove(GetInstanceIdFromId(leftId));
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_joyConsIds.Add(GetInstanceIdFromId(leftId), leftId);
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}
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_linkedJoyConsIds.Remove(joystickInstanceId);
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_gamepadsIds.Remove(GetInstanceIdFromId(fakeId));
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joyConPairDisconnected = true;
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}
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}
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@@ -121,13 +168,14 @@ namespace Ryujinx.Input.SDL3
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
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OnGamepadDisconnected?.Invoke(fakeId);
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}
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}
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private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId)
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{
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bool joyConPairConnected = false;
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string fakeId = null;
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if (SDL_IsGamepad(joystickInstanceId))
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{
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@@ -149,27 +197,40 @@ namespace Ryujinx.Input.SDL3
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{
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lock (_lock)
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{
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_gamepadsIds.Add(joystickInstanceId, id);
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if (SDL3JoyConPair.IsCombinable(_gamepadsIds))
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if (!SDL3JoyCon.IsJoyCon(joystickInstanceId))
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{
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// TODO - It appears that you can only have one joy con pair connected at a time?
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// This was also the behavior before SDL3
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_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
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uint fakeInstanceID = uint.MaxValue;
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while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceID, SDL3JoyConPair.Id))
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_gamepadsIds.Add(joystickInstanceId, id);
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}
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else
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{
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if (SDL3JoyConPair.IsCombinable(joystickInstanceId, _joyConsIds, out SDL_JoystickID match))
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{
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fakeInstanceID--;
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_joyConsIds.Remove(match, out string matchId);
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_linkedJoyConsIds.Add(joystickInstanceId, id);
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_linkedJoyConsIds.Add(match, matchId);
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uint fakeInstanceId = uint.MaxValue;
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fakeId = SDL3JoyCon.IsLeftJoyCon(joystickInstanceId)
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? $"{id}_{matchId}"
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: $"{matchId}_{id}";
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while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceId, fakeId))
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{
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fakeInstanceId--;
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}
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_gamepadsInstanceIdsMapping.Add((SDL_JoystickID)fakeInstanceId, fakeId);
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joyConPairConnected = true;
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}
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else
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{
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_joyConsIds.Add(joystickInstanceId, id);
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}
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
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OnGamepadConnected?.Invoke(fakeId);
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}
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}
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}
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@@ -193,10 +254,22 @@ namespace Ryujinx.Input.SDL3
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{
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OnGamepadDisconnected?.Invoke(gamepad.Value);
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}
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foreach (var gamepad in _joyConsIds)
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{
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OnGamepadDisconnected?.Invoke(gamepad.Value);
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}
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foreach (var gamepad in _linkedJoyConsIds)
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{
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OnGamepadDisconnected?.Invoke(gamepad.Value);
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}
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lock (_lock)
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{
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_gamepadsIds.Clear();
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_joyConsIds.Clear();
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_linkedJoyConsIds.Clear();
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}
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SDL3Driver.Instance.Dispose();
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@@ -215,11 +288,27 @@ namespace Ryujinx.Input.SDL3
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL3JoyConPair.Id)
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// joy-con pair ids is the combined ids of its parts which are split using a '_'
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if (id.Contains('_'))
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{
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lock (_lock)
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{
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return SDL3JoyConPair.GetGamepad(_gamepadsIds);
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string leftId = id.Split('_')[0];
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string rightId = id.Split('_')[1];
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SDL_JoystickID leftInstanceId = GetInstanceIdFromId(leftId);
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SDL_JoystickID rightInstanceId = GetInstanceIdFromId(rightId);
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SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad(leftInstanceId);
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SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad(rightInstanceId);
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if (leftGamepadHandle == null || rightGamepadHandle == null)
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{
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return null;
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}
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return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, leftId),
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new SDL3JoyCon(rightGamepadHandle, rightId));
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}
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}
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@@ -232,7 +321,7 @@ namespace Ryujinx.Input.SDL3
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return null;
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}
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if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
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if (SDL3JoyCon.IsJoyCon(instanceId))
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{
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return new SDL3JoyCon(gamepadHandle, id);
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}
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@@ -249,6 +338,22 @@ namespace Ryujinx.Input.SDL3
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yield return GetGamepad(gamepad.Value);
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}
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}
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lock (_joyConsIds)
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{
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foreach (var gamepad in _joyConsIds)
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{
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yield return GetGamepad(gamepad.Value);
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}
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}
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lock (_linkedJoyConsIds)
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{
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foreach (var gamepad in _linkedJoyConsIds)
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{
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yield return GetGamepad(gamepad.Value);
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}
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}
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}
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}
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}
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