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Fix Dual Joy-Con driver and InputView (ryubing/ryujinx!259)
See merge request ryubing/ryujinx!259
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@@ -15,7 +15,7 @@ namespace Ryujinx.Input.SDL3
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public const string Id = "JoyConPair";
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string IGamepad.Id => Id;
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public string Name => "* Nintendo Switch Joy-Con (L/R)";
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public string Name => "Nintendo Switch Dual Joy-Con (L/R)";
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public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
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public void Dispose()
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@@ -96,44 +96,23 @@ namespace Ryujinx.Input.SDL3
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right.SetTriggerThreshold(triggerThreshold);
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}
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public static bool IsCombinable(Dictionary<SDL_JoystickID, string> gamepadsIds)
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public static bool IsCombinable(SDL_JoystickID joyCon1, Dictionary<SDL_JoystickID, string> joyConIds, out SDL_JoystickID match)
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{
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(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
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return leftIndex >= 0 && rightIndex >= 0;
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}
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bool isLeft = SDL3JoyCon.IsLeftJoyCon(joyCon1);
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string matchName = isLeft ? SDL3JoyCon.RightName : SDL3JoyCon.LeftName;
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match = 0;
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private static (int leftIndex, int rightIndex) DetectJoyConPair(Dictionary<SDL_JoystickID, string> gamepadsIds)
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{
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Dictionary<string, SDL_JoystickID> gamepadNames = gamepadsIds
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.Where(gamepadId => gamepadId.Value != Id && SDL_GetGamepadNameForID(gamepadId.Key) is SDL3JoyCon.LeftName or SDL3JoyCon.RightName)
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.Select(gamepad => (SDL_GetGamepadNameForID(gamepad.Key), gamepad.Key))
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.ToDictionary();
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SDL_JoystickID idx;
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int leftIndex = gamepadNames.TryGetValue(SDL3JoyCon.LeftName, out idx) ? (int)idx : -1;
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int rightIndex = gamepadNames.TryGetValue(SDL3JoyCon.RightName, out idx) ? (int)idx : -1;
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return (leftIndex, rightIndex);
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}
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public unsafe static IGamepad GetGamepad(Dictionary<SDL_JoystickID, string> gamepadsIds)
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{
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(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
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if (leftIndex <= 0 || rightIndex <= 0)
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foreach (var joyConId in joyConIds.Keys)
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{
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return null;
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if (SDL_GetGamepadNameForID(joyConId) == matchName)
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{
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match = joyConId;
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return true;
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}
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}
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SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)leftIndex);
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SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)rightIndex);
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if (leftGamepadHandle == null || rightGamepadHandle == null)
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{
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return null;
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}
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return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, gamepadsIds[(SDL_JoystickID)leftIndex]),
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new SDL3JoyCon(rightGamepadHandle, gamepadsIds[(SDL_JoystickID)rightIndex]));
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return false;
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}
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}
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}
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