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https://git.ryujinx.app/ryubing/ryujinx.git
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misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace. Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
This commit is contained in:
98
src/Ryujinx/Systems/PlayReport/PlayReports.cs
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98
src/Ryujinx/Systems/PlayReport/PlayReports.cs
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using System;
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namespace Ryujinx.Ava.Systems.PlayReport
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{
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public static partial class PlayReports
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{
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public static void Initialize()
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{
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// init lazy value
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_ = Analyzer;
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}
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public static Analyzer Analyzer => _analyzerLazy.Value;
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private static readonly Lazy<Analyzer> _analyzerLazy = new(() => new Analyzer()
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.AddSpec(
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"01007ef00011e000",
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spec => spec
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.WithDescription("based on being in Master Mode.")
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.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
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// reset to normal status when switching between normal & master mode in title screen
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.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
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)
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.AddSpec(
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"0100f2c0115b6000",
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spec => spec
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.WithDescription("based on where you are in Hyrule (Depths, Surface, Sky).")
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.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
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.AddSpec(
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"01002da013484000",
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spec => spec
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.WithDescription("based on how many Rupees you have.")
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.AddValueFormatter("rupees", SkywardSwordHD_Rupees))
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.AddSpec(
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"0100000000010000",
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spec => spec
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.WithDescription("based on if you're playing with Assist Mode.")
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.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
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)
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.AddSpec(
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"010075000ecbe000",
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spec => spec
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.WithDescription("based on if you're playing with Assist Mode.")
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.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
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)
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.AddSpec(
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"010028600ebda000",
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spec => spec
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.WithDescription("based on being in either Super Mario 3D World or Bowser's Fury.")
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.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
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)
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.AddSpec( // Global & China IDs
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["0100152000022000", "010075100e8ec000"],
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spec => spec
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.WithDescription(
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"based on what modes you're selecting in the menu & whether or not you're in a race.")
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.AddValueFormatter("To", MarioKart8Deluxe_Mode)
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)
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.AddSpec(
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["0100a3d008c5c000", "01008f6008c5e000"],
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spec => spec
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.WithDescription("based on if you're playing alone or in a group and what area of Paldea you're exploring.")
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.AddMultiValueFormatter(["team_circle", "area_no"], PokemonSV)
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)
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.AddSpec(
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"01006a800016e000",
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spec => spec
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.WithDescription("based on what mode you're playing, who won, and what characters were present.")
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.AddSparseMultiValueFormatter(
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[
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// Metadata to figure out what PlayReport we have.
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"match_mode", "match_submode", "anniversary", "fighter", "reason", "challenge_count",
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"adv_slot", "is_created",
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// List of Fighters
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"player_1_fighter", "player_2_fighter", "player_3_fighter", "player_4_fighter",
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"player_5_fighter", "player_6_fighter", "player_7_fighter", "player_8_fighter",
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// List of rankings/placements
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"player_1_rank", "player_2_rank", "player_3_rank", "player_4_rank", "player_5_rank",
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"player_6_rank", "player_7_rank", "player_8_rank"
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],
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SuperSmashBrosUltimate_Mode
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)
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)
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.AddSpec(
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[
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"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
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"010012f017576000", "0100c62011050000", "0100b3c014bda000"
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],
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spec => spec
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.WithDescription(
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"based on what game you first launch.\n\nNSO emulators do not print any Play Report information past the first game launch so it's all we got.")
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.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
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)
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);
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private static string Playing(string game) => $"Playing {game}";
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}
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}
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