gdb: Code cleanup pass #2

Moved the reply functionality into the command processor, move the main debugger thread into a dedicated class part, and more
This commit is contained in:
GreemDev
2025-10-17 00:09:51 -05:00
parent 8e941e4a8f
commit 2a2ab523cb
9 changed files with 391 additions and 398 deletions

View File

@@ -6,37 +6,39 @@ using System;
using System.Collections.Concurrent;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using IExecutionContext = Ryujinx.Cpu.IExecutionContext;
using static Ryujinx.HLE.Debugger.Helpers;
namespace Ryujinx.HLE.Debugger
{
public class Debugger : IDisposable
public partial class Debugger : IDisposable
{
internal Switch Device { get; private set; }
public ushort GdbStubPort { get; private set; }
private TcpListener ListenerSocket;
private Socket ClientSocket = null;
private NetworkStream ReadStream = null;
private NetworkStream WriteStream = null;
private BlockingCollection<IMessage> Messages = new(1);
private Thread DebuggerThread;
private Thread MessageHandlerThread;
private bool _shuttingDown = false;
private ManualResetEventSlim _breakHandlerEvent = new(false);
private readonly BlockingCollection<IMessage> _messages = new(1);
private readonly Thread _debuggerThread;
private readonly Thread _messageHandlerThread;
private GdbCommandProcessor CommandProcessor = null;
private TcpListener _listenerSocket;
private Socket _clientSocket;
private NetworkStream _readStream;
private NetworkStream _writeStream;
private GdbCommandProcessor _commandProcessor;
private GdbCommands _commands;
private bool _shuttingDown;
private readonly ManualResetEventSlim _breakHandlerEvent = new(false);
internal ulong? CThread;
internal ulong? GThread;
internal BreakpointManager BreakpointManager;
public readonly BreakpointManager BreakpointManager;
public Debugger(Switch device, ushort port)
{
@@ -45,10 +47,10 @@ namespace Ryujinx.HLE.Debugger
ARMeilleure.Optimizations.EnableDebugging = true;
DebuggerThread = new Thread(DebuggerThreadMain);
DebuggerThread.Start();
MessageHandlerThread = new Thread(MessageHandlerMain);
MessageHandlerThread.Start();
_debuggerThread = new Thread(DebuggerThreadMain);
_debuggerThread.Start();
_messageHandlerThread = new Thread(MessageHandlerMain);
_messageHandlerThread.Start();
BreakpointManager = new BreakpointManager(this);
}
@@ -58,37 +60,37 @@ namespace Ryujinx.HLE.Debugger
internal KThread[] GetThreads() =>
DebugProcess.GetThreadUids().Select(x => DebugProcess.GetThread(x)).ToArray();
internal bool IsProcessAarch32 => DebugProcess.GetThread(GThread.Value).Context.IsAarch32;
internal bool IsProcess32Bit => DebugProcess.GetThread(GThread.Value).Context.IsAarch32;
private void MessageHandlerMain()
{
while (!_shuttingDown)
{
IMessage msg = Messages.Take();
IMessage msg = _messages.Take();
try
{
switch (msg)
{
case BreakInMessage:
Logger.Notice.Print(LogClass.GdbStub, "Break-in requested");
CommandProcessor.Commands.CommandInterrupt();
_commandProcessor.Commands.Interrupt();
break;
case SendNackMessage:
WriteStream.WriteByte((byte)'-');
_writeStream.WriteByte((byte)'-');
break;
case CommandMessage { Command: var cmd }:
Logger.Debug?.Print(LogClass.GdbStub, $"Received Command: {cmd}");
WriteStream.WriteByte((byte)'+');
CommandProcessor.Process(cmd);
_writeStream.WriteByte((byte)'+');
_commandProcessor.Process(cmd);
break;
case ThreadBreakMessage { Context: var ctx }:
DebugProcess.DebugStop();
GThread = CThread = ctx.ThreadUid;
_breakHandlerEvent.Set();
CommandProcessor.Commands.Reply($"T05thread:{ctx.ThreadUid:x};");
_commandProcessor.Reply($"T05thread:{ctx.ThreadUid:x};");
break;
case KillMessage:
@@ -214,106 +216,6 @@ namespace Ryujinx.HLE.Debugger
}
}
private void DebuggerThreadMain()
{
var endpoint = new IPEndPoint(IPAddress.Any, GdbStubPort);
ListenerSocket = new TcpListener(endpoint);
ListenerSocket.Start();
Logger.Notice.Print(LogClass.GdbStub, $"Currently waiting on {endpoint} for GDB client");
while (!_shuttingDown)
{
try
{
ClientSocket = ListenerSocket.AcceptSocket();
}
catch (SocketException)
{
return;
}
// If the user connects before the application is running, wait for the application to start.
int retries = 10;
while ((DebugProcess == null || GetThreads().Length == 0) && retries-- > 0)
{
Thread.Sleep(200);
}
if (DebugProcess == null || GetThreads().Length == 0)
{
Logger.Warning?.Print(LogClass.GdbStub,
"Application is not running, cannot accept GDB client connection");
ClientSocket.Close();
continue;
}
ClientSocket.NoDelay = true;
ReadStream = new NetworkStream(ClientSocket, System.IO.FileAccess.Read);
WriteStream = new NetworkStream(ClientSocket, System.IO.FileAccess.Write);
CommandProcessor = new GdbCommandProcessor(ListenerSocket, ClientSocket, ReadStream, WriteStream, this);
Logger.Notice.Print(LogClass.GdbStub, "GDB client connected");
while (true)
{
try
{
switch (ReadStream.ReadByte())
{
case -1:
goto EndOfLoop;
case '+':
continue;
case '-':
Logger.Notice.Print(LogClass.GdbStub, "NACK received!");
continue;
case '\x03':
Messages.Add(new BreakInMessage());
break;
case '$':
string cmd = "";
while (true)
{
int x = ReadStream.ReadByte();
if (x == -1)
goto EndOfLoop;
if (x == '#')
break;
cmd += (char)x;
}
string checksum = $"{(char)ReadStream.ReadByte()}{(char)ReadStream.ReadByte()}";
if (checksum == $"{CalculateChecksum(cmd):x2}")
{
Messages.Add(new CommandMessage(cmd));
}
else
{
Messages.Add(new SendNackMessage());
}
break;
}
}
catch (IOException)
{
goto EndOfLoop;
}
}
EndOfLoop:
Logger.Notice.Print(LogClass.GdbStub, "GDB client lost connection");
ReadStream.Close();
ReadStream = null;
WriteStream.Close();
WriteStream = null;
ClientSocket.Close();
ClientSocket = null;
CommandProcessor = null;
BreakpointManager.ClearAll();
}
}
public void Dispose()
{
Dispose(true);
@@ -325,15 +227,15 @@ namespace Ryujinx.HLE.Debugger
{
_shuttingDown = true;
ListenerSocket.Stop();
ClientSocket?.Shutdown(SocketShutdown.Both);
ClientSocket?.Close();
ReadStream?.Close();
WriteStream?.Close();
DebuggerThread.Join();
Messages.Add(new KillMessage());
MessageHandlerThread.Join();
Messages.Dispose();
_listenerSocket.Stop();
_clientSocket?.Shutdown(SocketShutdown.Both);
_clientSocket?.Close();
_readStream?.Close();
_writeStream?.Close();
_debuggerThread.Join();
_messages.Add(new KillMessage());
_messageHandlerThread.Join();
_messages.Dispose();
_breakHandlerEvent.Dispose();
}
}
@@ -343,7 +245,7 @@ namespace Ryujinx.HLE.Debugger
DebugProcess.DebugInterruptHandler(ctx);
_breakHandlerEvent.Reset();
Messages.Add(new ThreadBreakMessage(ctx, address, imm));
_messages.Add(new ThreadBreakMessage(ctx, address, imm));
// Messages.Add can block, so we log it after adding the message to make sure user can see the log at the same time GDB receives the break message
Logger.Notice.Print(LogClass.GdbStub, $"Break hit on thread {ctx.ThreadUid} at pc {address:x016}");
// Wait for the process to stop before returning to avoid BreakHandler being called multiple times from the same breakpoint