mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-15 01:35:46 +00:00
@@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PerformanceCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -32,7 +32,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(ClearMixBufferCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerBuffer = 668.8f;
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float baseCost = 193.2f;
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@@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(BiquadFilterCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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const float CostPerSample = 7.245f;
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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int volumeCount = 0;
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@@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(MixRampCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -91,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DepopPrepareCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -103,7 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(VolumeRampCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -115,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerSample = 1195.5f;
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float baseCost = 7797.0f;
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@@ -131,7 +131,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(AdpcmDataSourceCommandVersion1 command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerSample = 3564.1f;
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float baseCost = 6225.5f;
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@@ -147,7 +147,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DepopForMixBuffersCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -159,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(CopyMixBufferCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(MixCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -183,7 +183,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DelayCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(ReverbCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -285,7 +285,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(Reverb3dCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -335,7 +335,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(AuxiliaryBufferCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -357,7 +357,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(VolumeCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -369,7 +369,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(CircularBufferSinkCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerBuffer = 1726.0f;
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float baseCost = 1369.7f;
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@@ -385,7 +385,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DownMixSurroundToStereoCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -397,7 +397,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(UpsampleCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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if (_sampleCount == 160)
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{
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@@ -409,8 +409,8 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(DeviceSinkCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
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Debug.Assert(_sampleCount is 160 or 240);
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Debug.Assert(command.InputCount is 2 or 6);
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if (command.InputCount == 2)
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{
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@@ -433,7 +433,7 @@ namespace Ryujinx.Audio.Renderer.Server
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public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
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{
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// NOTE: This was added between REV7 and REV8 and for some reasons the estimator v2 was changed...
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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Debug.Assert(_sampleCount is 160 or 240);
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float costPerSample = 3490.9f;
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float baseCost = 10091.0f;
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