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https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-19 03:35:46 +00:00
@@ -1355,7 +1355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>True if anisotropic filtering can be forced, false otherwise</returns>
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private bool CanTextureForceAnisotropy()
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{
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if (!(Target == Target.Texture2D || Target == Target.Texture2DArray))
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if (Target is not (Target.Texture2D or Target.Texture2DArray))
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{
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return false;
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}
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@@ -1379,16 +1379,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case Target.Texture1D:
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case Target.Texture1DArray:
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return target == Target.Texture1D || target == Target.Texture1DArray;
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return target is Target.Texture1D or Target.Texture1DArray;
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case Target.Texture2D:
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case Target.Texture2DArray:
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return target == Target.Texture2D || target == Target.Texture2DArray;
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return target is Target.Texture2D or Target.Texture2DArray;
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case Target.Cubemap:
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case Target.CubemapArray:
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return target == Target.Cubemap || target == Target.CubemapArray;
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return target is Target.Cubemap or Target.CubemapArray;
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case Target.Texture2DMultisample:
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case Target.Texture2DMultisampleArray:
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return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
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return target is Target.Texture2DMultisample or Target.Texture2DMultisampleArray;
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case Target.Texture3D:
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return target == Target.Texture3D;
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default:
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