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@@ -104,9 +104,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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else
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{
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return stage == ShaderStage.TessellationControl ||
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stage == ShaderStage.TessellationEvaluation ||
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stage == ShaderStage.Geometry;
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return stage is ShaderStage.TessellationControl or
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ShaderStage.TessellationEvaluation or
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ShaderStage.Geometry;
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}
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}
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