mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-23 05:35:47 +00:00
@@ -1,6 +1,7 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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@@ -46,8 +47,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributes;
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private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributesPerPatch;
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private static readonly ReadOnlyDictionary<int, AttributeEntry> _attributes;
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private static readonly ReadOnlyDictionary<int, AttributeEntry> _attributesPerPatch;
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static AttributeMap()
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{
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@@ -55,7 +56,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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_attributesPerPatch = CreatePerPatchMap();
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}
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private static IReadOnlyDictionary<int, AttributeEntry> CreateMap()
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private static ReadOnlyDictionary<int, AttributeEntry> CreateMap()
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{
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Dictionary<int, AttributeEntry> map = new();
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@@ -79,10 +80,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Add(map, 0x3a0, AggregateType.Array | AggregateType.S32, IoVariable.ViewportMask, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x3fc, AggregateType.Bool, IoVariable.FrontFacing, StagesMask.Fragment, StagesMask.None);
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return map;
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return map.AsReadOnly();
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}
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private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
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private static ReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
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{
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Dictionary<int, AttributeEntry> map = new();
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@@ -90,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
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Add(map, 0x018, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.TessellationEvaluation, StagesMask.TessellationControl, 31, 0x200);
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return map;
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return map.AsReadOnly();
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}
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private static void Add(
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@@ -326,9 +327,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return false;
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}
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return stage == ShaderStage.TessellationControl ||
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stage == ShaderStage.TessellationEvaluation ||
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stage == ShaderStage.Geometry;
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return stage is ShaderStage.TessellationControl or
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ShaderStage.TessellationEvaluation or
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ShaderStage.Geometry;
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}
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public static bool HasInvocationId(ShaderStage stage, bool isOutput)
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@@ -164,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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isFixedFunc = TryFixedFuncToUserAttributeIpa(context, op.Imm10, out res);
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if (op.Imm10 >= AttributeConsts.UserAttributeBase && op.Imm10 < AttributeConsts.UserAttributeEnd)
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if (op.Imm10 is >= AttributeConsts.UserAttributeBase and < AttributeConsts.UserAttributeEnd)
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{
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int index = (op.Imm10 - AttributeConsts.UserAttributeBase) >> 4;
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@@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
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}
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}
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else if (op.Imm10 == AttributeConsts.PositionX || op.Imm10 == AttributeConsts.PositionY)
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else if (op.Imm10 is AttributeConsts.PositionX or AttributeConsts.PositionY)
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{
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// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
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// because the shader code is not expecting scaled values.
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@@ -296,19 +296,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
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private static bool HasPrimitiveVertex(int attr)
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{
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return attr != AttributeConsts.PrimitiveId &&
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attr != AttributeConsts.TessCoordX &&
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attr != AttributeConsts.TessCoordY;
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return attr is not AttributeConsts.PrimitiveId and
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not AttributeConsts.TessCoordX and
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not AttributeConsts.TessCoordY;
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}
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private static bool CanLoadOutput(int attr)
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{
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return attr != AttributeConsts.TessCoordX && attr != AttributeConsts.TessCoordY;
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return attr is not AttributeConsts.TessCoordX and not AttributeConsts.TessCoordY;
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}
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private static bool TryFixedFuncToUserAttributeIpa(EmitterContext context, int attr, out Operand selectedAttr)
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{
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if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.BackColorDiffuseR)
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if (attr is >= AttributeConsts.FrontColorDiffuseR and < AttributeConsts.BackColorDiffuseR)
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{
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// TODO: If two sided rendering is enabled, then this should return
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// FrontColor if the fragment is front facing, and back color otherwise.
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@@ -321,12 +321,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
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return true;
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}
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else if (attr >= AttributeConsts.BackColorDiffuseR && attr < AttributeConsts.ClipDistance0)
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else if (attr is >= AttributeConsts.BackColorDiffuseR and < AttributeConsts.ClipDistance0)
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{
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selectedAttr = ConstF(((attr >> 2) & 3) == 3 ? 1f : 0f);
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return true;
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}
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else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
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else if (attr is >= AttributeConsts.TexCoordBase and < AttributeConsts.TexCoordEnd)
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{
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selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
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return true;
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@@ -355,11 +355,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
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}
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else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
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else if (attr is >= AttributeConsts.FrontColorDiffuseR and < AttributeConsts.ClipDistance0)
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{
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attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
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}
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else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
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else if (attr is >= AttributeConsts.TexCoordBase and < AttributeConsts.TexCoordEnd)
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{
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attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
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}
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@@ -179,8 +179,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Instruction fpType = srcType.ToInstFPType();
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bool isSignedInt = dstType == IDstFmt.S16 || dstType == IDstFmt.S32 || dstType == IDstFmt.S64;
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bool isSmallInt = dstType == IDstFmt.U16 || dstType == IDstFmt.S16;
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bool isSignedInt = dstType is IDstFmt.S16 or IDstFmt.S32 or IDstFmt.S64;
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bool isSmallInt = dstType is IDstFmt.U16 or IDstFmt.S16;
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Operand srcB = context.FPAbsNeg(src, absolute, negate, fpType);
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@@ -242,15 +242,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
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bool negate)
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{
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bool isSignedInt =
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srcType == ISrcFmt.S8 ||
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srcType == ISrcFmt.S16 ||
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srcType == ISrcFmt.S32 ||
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srcType == ISrcFmt.S64;
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srcType is ISrcFmt.S8 or
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ISrcFmt.S16 or
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ISrcFmt.S32 or
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ISrcFmt.S64;
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bool isSmallInt =
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srcType == ISrcFmt.U16 ||
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srcType == ISrcFmt.S16 ||
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srcType == ISrcFmt.U8 ||
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srcType == ISrcFmt.S8;
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srcType is ISrcFmt.U16 or
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ISrcFmt.S16 or
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ISrcFmt.U8 or
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ISrcFmt.S8;
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// TODO: Handle S/U64.
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@@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (isSmallInt)
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{
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int size = srcType == ISrcFmt.U16 || srcType == ISrcFmt.S16 ? 16 : 8;
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int size = srcType is ISrcFmt.U16 or ISrcFmt.S16 ? 16 : 8;
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srcB = isSignedInt
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? context.BitfieldExtractS32(srcB, Const((int)byteSelection * 8), Const(size))
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@@ -302,22 +302,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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bool srcIsSignedInt =
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srcType == ISrcDstFmt.S8 ||
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srcType == ISrcDstFmt.S16 ||
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srcType == ISrcDstFmt.S32;
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srcType is ISrcDstFmt.S8 or
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ISrcDstFmt.S16 or
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ISrcDstFmt.S32;
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bool dstIsSignedInt =
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dstType == ISrcDstFmt.S8 ||
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dstType == ISrcDstFmt.S16 ||
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dstType == ISrcDstFmt.S32;
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dstType is ISrcDstFmt.S8 or
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ISrcDstFmt.S16 or
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ISrcDstFmt.S32;
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bool srcIsSmallInt =
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srcType == ISrcDstFmt.U16 ||
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srcType == ISrcDstFmt.S16 ||
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srcType == ISrcDstFmt.U8 ||
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srcType == ISrcDstFmt.S8;
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srcType is ISrcDstFmt.U16 or
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ISrcDstFmt.S16 or
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ISrcDstFmt.U8 or
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ISrcDstFmt.S8;
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if (srcIsSmallInt)
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{
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int size = srcType == ISrcDstFmt.U16 || srcType == ISrcDstFmt.S16 ? 16 : 8;
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int size = srcType is ISrcDstFmt.U16 or ISrcDstFmt.S16 ? 16 : 8;
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src = srcIsSignedInt
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? context.BitfieldExtractS32(src, Const((int)byteSelection * 8), Const(size))
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@@ -534,7 +534,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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res = Const(IrConsts.False);
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}
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else if (cond == FComp.Nan || cond == FComp.Num)
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else if (cond is FComp.Nan or FComp.Num)
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{
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res = context.BitwiseOr(context.IsNan(srcA, fpType), context.IsNan(srcB, fpType));
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@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand slot = Const(op.CbufSlot);
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Operand srcA = GetSrcReg(context, op.SrcA);
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if (op.AddressMode == AddressMode.Is || op.AddressMode == AddressMode.Isl)
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if (op.AddressMode is AddressMode.Is or AddressMode.Isl)
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{
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slot = context.IAdd(slot, context.BitfieldExtractU32(srcA, Const(16), Const(16)));
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srcA = context.BitwiseAnd(srcA, Const(0xffff));
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@@ -213,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (op)
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{
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case AtomOp.Add:
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if (type == AtomSize.S32 || type == AtomSize.U32)
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if (type is AtomSize.S32 or AtomSize.U32)
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{
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res = context.AtomicAdd(storageKind, e0, e1, value);
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}
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@@ -221,6 +221,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
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}
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break;
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case AtomOp.Min:
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if (type == AtomSize.S32)
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@@ -235,6 +236,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
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}
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break;
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case AtomOp.Max:
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if (type == AtomSize.S32)
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@@ -249,9 +251,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
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}
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break;
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case AtomOp.And:
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if (type == AtomSize.S32 || type == AtomSize.U32)
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if (type is AtomSize.S32 or AtomSize.U32)
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{
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res = context.AtomicAnd(storageKind, e0, e1, value);
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}
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@@ -259,9 +262,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
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}
|
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|
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break;
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case AtomOp.Or:
|
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if (type == AtomSize.S32 || type == AtomSize.U32)
|
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if (type is AtomSize.S32 or AtomSize.U32)
|
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{
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res = context.AtomicOr(storageKind, e0, e1, value);
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}
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@@ -269,9 +273,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
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{
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context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
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}
|
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|
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break;
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case AtomOp.Xor:
|
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if (type == AtomSize.S32 || type == AtomSize.U32)
|
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if (type is AtomSize.S32 or AtomSize.U32)
|
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{
|
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res = context.AtomicXor(storageKind, e0, e1, value);
|
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}
|
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@@ -279,9 +284,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
|
||||
break;
|
||||
case AtomOp.Exch:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
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if (type is AtomSize.S32 or AtomSize.U32)
|
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{
|
||||
res = context.AtomicSwap(storageKind, e0, e1, value);
|
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}
|
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@@ -289,6 +295,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
|
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break;
|
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default:
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid atomic operation: {op}.");
|
||||
|
||||
@@ -92,14 +92,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
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break;
|
||||
|
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case SReg.InvocationInfo:
|
||||
if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute && context.TranslatorContext.Definitions.Stage != ShaderStage.Fragment)
|
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if (context.TranslatorContext.Definitions.Stage is not ShaderStage.Compute and not ShaderStage.Fragment)
|
||||
{
|
||||
// Note: Lowest 8-bits seems to contain some primitive index,
|
||||
// but it seems to be NVIDIA implementation specific as it's only used
|
||||
// to calculate ISBE offsets, so we can just keep it as zero.
|
||||
|
||||
if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl ||
|
||||
context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation)
|
||||
if (context.TranslatorContext.Definitions.Stage is ShaderStage.TessellationControl or
|
||||
ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
src = context.ShiftLeft(context.Load(StorageKind.Input, IoVariable.PatchVertices), Const(16));
|
||||
}
|
||||
@@ -112,6 +112,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
src = Const(0);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SReg.TId:
|
||||
|
||||
@@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
bool left,
|
||||
bool writeCC)
|
||||
{
|
||||
bool isLongShift = maxShift == MaxShift.U64 || maxShift == MaxShift.S64;
|
||||
bool isLongShift = maxShift is MaxShift.U64 or MaxShift.S64;
|
||||
bool signedShift = maxShift == MaxShift.S64;
|
||||
int maxShiftConst = isLongShift ? 64 : 32;
|
||||
|
||||
|
||||
@@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
|
||||
// TODO: FP and 64-bit formats.
|
||||
TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
|
||||
TextureFormat format = size is SuatomSize.Sd32 or SuatomSize.Sd64
|
||||
? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
|
||||
: GetTextureFormat(size);
|
||||
|
||||
@@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
|
||||
// TODO: FP and 64-bit formats.
|
||||
TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
|
||||
TextureFormat format = size is SuatomSize.Sd32 or SuatomSize.Sd64
|
||||
? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
|
||||
: GetTextureFormat(size);
|
||||
|
||||
|
||||
@@ -284,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
flags |= TextureFlags.Offset;
|
||||
}
|
||||
|
||||
if (lodMode == Lod.Lb || lodMode == Lod.Lba)
|
||||
if (lodMode is Lod.Lb or Lod.Lba)
|
||||
{
|
||||
sourcesList.Add(lodValue);
|
||||
|
||||
@@ -504,6 +504,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
sourcesList.Add(ConstF(0));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case TldsTarget.Texture1DLodLevel:
|
||||
@@ -694,10 +695,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
|
||||
bool isArray =
|
||||
dimensions == TexDim.Array1d ||
|
||||
dimensions == TexDim.Array2d ||
|
||||
dimensions == TexDim.Array3d ||
|
||||
dimensions == TexDim.ArrayCube;
|
||||
dimensions is TexDim.Array1d or
|
||||
TexDim.Array2d or
|
||||
TexDim.Array3d or
|
||||
TexDim.ArrayCube;
|
||||
|
||||
Operand arrayIndex = isArray ? Ra() : null;
|
||||
|
||||
@@ -736,7 +737,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
Operand[] packedOffs = new Operand[2];
|
||||
|
||||
bool hasAnyOffset = offset == TexOffset.Aoffi || offset == TexOffset.Ptp;
|
||||
bool hasAnyOffset = offset is TexOffset.Aoffi or TexOffset.Ptp;
|
||||
|
||||
packedOffs[0] = hasAnyOffset ? Rb() : null;
|
||||
packedOffs[1] = offset == TexOffset.Ptp ? Rb() : null;
|
||||
@@ -849,10 +850,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
int coordsCount = type.GetDimensions();
|
||||
|
||||
bool isArray =
|
||||
dimensions == TexDim.Array1d ||
|
||||
dimensions == TexDim.Array2d ||
|
||||
dimensions == TexDim.Array3d ||
|
||||
dimensions == TexDim.ArrayCube;
|
||||
dimensions is TexDim.Array1d or
|
||||
TexDim.Array2d or
|
||||
TexDim.Array3d or
|
||||
TexDim.ArrayCube;
|
||||
|
||||
Operand arrayIndex = isArray ? Ra() : null;
|
||||
|
||||
@@ -993,10 +994,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
Operand packedParams = Ra();
|
||||
|
||||
bool isArray =
|
||||
dimensions == TexDim.Array1d ||
|
||||
dimensions == TexDim.Array2d ||
|
||||
dimensions == TexDim.Array3d ||
|
||||
dimensions == TexDim.ArrayCube;
|
||||
dimensions is TexDim.Array1d or
|
||||
TexDim.Array2d or
|
||||
TexDim.Array3d or
|
||||
TexDim.ArrayCube;
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
@@ -1143,6 +1144,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
context.Copy(d, context.TextureQuerySize(type, flags, setAndBinding, compIndex, sources));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case TexQuery.TexHeaderTextureType:
|
||||
@@ -1174,6 +1176,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
context.Copy(d, context.TextureQuerySamples(type, flags, setAndBinding, sources));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user