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https://git.ryujinx.app/ryubing/ryujinx.git
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@@ -385,7 +385,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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StructureType tfeDataStruct = new(new StructureField[]
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{
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new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
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new(AggregateType.Array | AggregateType.U32, "data", 0)
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});
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for (int i = 0; i < ResourceReservations.TfeBuffersCount; i++)
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@@ -404,7 +404,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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StructureType vertexOutputStruct = new(new StructureField[]
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{
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new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
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new(AggregateType.Array | AggregateType.FP32, "data", 0)
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});
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int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
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@@ -441,7 +441,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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StructureType geometryIbOutputStruct = new(new StructureField[]
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{
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new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
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new(AggregateType.Array | AggregateType.U32, "data", 0)
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});
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int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
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@@ -501,7 +501,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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StructureType vertexInputStruct = new(new StructureField[]
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{
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new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
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new(AggregateType.Array | AggregateType.FP32, "data", 0)
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});
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int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
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