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Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles * Shader cache version bump * Add support for bindless textures from storage buffer on Vulkan
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@@ -45,6 +45,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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public bool YNegateEnabled => _graphicsState.YNegateEnabled;
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public bool OriginUpperLeft => _graphicsState.OriginUpperLeft;
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public bool HalvePrimitiveId => _graphicsState.HalvePrimitiveId;
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public ImapPixelType[] ImapTypes { get; }
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public bool IaIndexing { get; private set; }
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public bool OaIndexing { get; private set; }
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