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https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-06-05 03:49:17 +00:00
Simplify gameplay keyboard physical-key paths
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@@ -1,5 +1,6 @@
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
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namespace Ryujinx.Input
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{
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@@ -33,12 +34,12 @@ namespace Ryujinx.Input
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{
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if (_keyState is null)
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{
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_keyState = new bool[(int)Key.Count];
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_keyState = new bool[(int)ConfigPhysicalKey.Count];
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}
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for (Key key = 0; key < Key.Count; key++)
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for (ConfigPhysicalKey key = 0; key < ConfigPhysicalKey.Count; key++)
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{
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_keyState[(int)key] = keyboard.IsPressed(key);
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_keyState[(int)key] = keyboard.IsPressed((Key)(int)key);
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}
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return new KeyboardStateSnapshot(_keyState);
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@@ -8,36 +8,36 @@ namespace Ryujinx.Input
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{
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public static class KeyboardInputMappingHelper
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{
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public readonly record struct KeyboardButtonMapping(GamepadButtonInputId To, Key From)
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public readonly record struct KeyboardButtonMapping(GamepadButtonInputId To, ConfigPhysicalKey From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not Key.Unknown and not Key.Unbound;
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not ConfigPhysicalKey.Unknown and not ConfigPhysicalKey.Unbound;
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}
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public static KeyboardButtonMapping[] BuildButtonMappings(StandardKeyboardInputConfig configuration) =>
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[
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// Left JoyCon
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new(GamepadButtonInputId.LeftStick, configuration.LeftJoyconStick.StickButton.ToInputKey()),
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new(GamepadButtonInputId.DpadUp, configuration.LeftJoycon.DpadUp.ToInputKey()),
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new(GamepadButtonInputId.DpadDown, configuration.LeftJoycon.DpadDown.ToInputKey()),
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new(GamepadButtonInputId.DpadLeft, configuration.LeftJoycon.DpadLeft.ToInputKey()),
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new(GamepadButtonInputId.DpadRight, configuration.LeftJoycon.DpadRight.ToInputKey()),
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new(GamepadButtonInputId.Minus, configuration.LeftJoycon.ButtonMinus.ToInputKey()),
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new(GamepadButtonInputId.LeftShoulder, configuration.LeftJoycon.ButtonL.ToInputKey()),
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new(GamepadButtonInputId.LeftTrigger, configuration.LeftJoycon.ButtonZl.ToInputKey()),
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new(GamepadButtonInputId.SingleRightTrigger0, configuration.LeftJoycon.ButtonSr.ToInputKey()),
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new(GamepadButtonInputId.SingleLeftTrigger0, configuration.LeftJoycon.ButtonSl.ToInputKey()),
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new(GamepadButtonInputId.LeftStick, configuration.LeftJoyconStick.StickButton),
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new(GamepadButtonInputId.DpadUp, configuration.LeftJoycon.DpadUp),
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new(GamepadButtonInputId.DpadDown, configuration.LeftJoycon.DpadDown),
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new(GamepadButtonInputId.DpadLeft, configuration.LeftJoycon.DpadLeft),
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new(GamepadButtonInputId.DpadRight, configuration.LeftJoycon.DpadRight),
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new(GamepadButtonInputId.Minus, configuration.LeftJoycon.ButtonMinus),
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new(GamepadButtonInputId.LeftShoulder, configuration.LeftJoycon.ButtonL),
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new(GamepadButtonInputId.LeftTrigger, configuration.LeftJoycon.ButtonZl),
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new(GamepadButtonInputId.SingleRightTrigger0, configuration.LeftJoycon.ButtonSr),
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new(GamepadButtonInputId.SingleLeftTrigger0, configuration.LeftJoycon.ButtonSl),
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// Right JoyCon
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new(GamepadButtonInputId.RightStick, configuration.RightJoyconStick.StickButton.ToInputKey()),
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new(GamepadButtonInputId.A, configuration.RightJoycon.ButtonA.ToInputKey()),
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new(GamepadButtonInputId.B, configuration.RightJoycon.ButtonB.ToInputKey()),
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new(GamepadButtonInputId.X, configuration.RightJoycon.ButtonX.ToInputKey()),
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new(GamepadButtonInputId.Y, configuration.RightJoycon.ButtonY.ToInputKey()),
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new(GamepadButtonInputId.Plus, configuration.RightJoycon.ButtonPlus.ToInputKey()),
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new(GamepadButtonInputId.RightShoulder, configuration.RightJoycon.ButtonR.ToInputKey()),
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new(GamepadButtonInputId.RightTrigger, configuration.RightJoycon.ButtonZr.ToInputKey()),
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new(GamepadButtonInputId.SingleRightTrigger1, configuration.RightJoycon.ButtonSr.ToInputKey()),
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new(GamepadButtonInputId.SingleLeftTrigger1, configuration.RightJoycon.ButtonSl.ToInputKey()),
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new(GamepadButtonInputId.RightStick, configuration.RightJoyconStick.StickButton),
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new(GamepadButtonInputId.A, configuration.RightJoycon.ButtonA),
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new(GamepadButtonInputId.B, configuration.RightJoycon.ButtonB),
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new(GamepadButtonInputId.X, configuration.RightJoycon.ButtonX),
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new(GamepadButtonInputId.Y, configuration.RightJoycon.ButtonY),
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new(GamepadButtonInputId.Plus, configuration.RightJoycon.ButtonPlus),
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new(GamepadButtonInputId.RightShoulder, configuration.RightJoycon.ButtonR),
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new(GamepadButtonInputId.RightTrigger, configuration.RightJoycon.ButtonZr),
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new(GamepadButtonInputId.SingleRightTrigger1, configuration.RightJoycon.ButtonSr),
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new(GamepadButtonInputId.SingleLeftTrigger1, configuration.RightJoycon.ButtonSl),
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];
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public static (short X, short Y) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick<ConfigPhysicalKey> stickConfig)
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@@ -45,22 +45,22 @@ namespace Ryujinx.Input
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short stickX = 0;
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short stickY = 0;
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if (snapshot.IsPressed(stickConfig.StickUp.ToInputKey()))
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if (snapshot.IsPressed(stickConfig.StickUp))
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{
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stickY += 1;
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}
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if (snapshot.IsPressed(stickConfig.StickDown.ToInputKey()))
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if (snapshot.IsPressed(stickConfig.StickDown))
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{
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stickY -= 1;
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}
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if (snapshot.IsPressed(stickConfig.StickRight.ToInputKey()))
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if (snapshot.IsPressed(stickConfig.StickRight))
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{
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stickX += 1;
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}
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if (snapshot.IsPressed(stickConfig.StickLeft.ToInputKey()))
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if (snapshot.IsPressed(stickConfig.StickLeft))
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{
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stickX -= 1;
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}
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@@ -1,4 +1,5 @@
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using System.Runtime.CompilerServices;
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using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
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namespace Ryujinx.Input
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{
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@@ -25,5 +26,8 @@ namespace Ryujinx.Input
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/// <returns>True if the given key is pressed</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPressed(Key key) => KeysState[(int)key];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPressed(ConfigPhysicalKey key) => KeysState[(int)key];
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}
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}
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@@ -1,14 +0,0 @@
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using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
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namespace Ryujinx.Input
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{
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public static class PhysicalKeyExtensions
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{
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public static Key ToInputKey(this ConfigPhysicalKey key)
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{
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return key is >= ConfigPhysicalKey.Unknown and < ConfigPhysicalKey.Count
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? (Key)(int)key
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: Key.Unknown;
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}
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}
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}
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