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Fractured Locales Support (ryubing/ryujinx!238)
See merge request ryubing/ryujinx!238
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assets/Locales.md
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assets/Locales.md
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# Ryubing Locales
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Ryubing Locales uses a custom format, which uses a file for defining the supported languages and a folder of json files for the locales themselves.
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Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
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## Languages
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in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
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The file includes a table of the langauge codes and their langauge names.
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#Example of the format for Languages.json
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{
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"Languages": {
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"ar_SA": "اَلْعَرَبِيَّةُ",
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"en_US": "English (US)",
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...
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"zh_TW": "繁體中文 (台灣)"
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}
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}
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## Locales
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in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
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Each json file holds locales for a specific part of the emulator in a large array of locale objects.
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Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
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Any empty string or null value will automatically use the English translation instead in the emulator.
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### Format
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When adding a new locale, you just need to add the ID and the en_US language translation, then the validation system will add default values for the rest of languages automatically, when rebuilding the project.
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If you want to signal that a translation is supposed to match the English translation, you just have to replace the empty string with `null`.
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When you want to check what translations are missing for a language just search for `"<lang_code>": ""`, e.g: `"en_US": ""` (but with any other language, as English will never be missing translations).
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### Legacy file (Root.json)
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Currently all older locales are stored in `Root.json`, but they are slowly being moved into newer, more descriptive json files, to make the locale system more accessible.
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Do **not** add new locales to `Root.json`.
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If no json file exists for the specific part of the emulator you're working on, you should instead add a new json file for that part.
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#Example of the format for Root.json
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{
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"Locales": [
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{
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"ID": "MenuBarActionsOpenMiiEditor",
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"Translations": {
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"ar_SA": "",
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"en_US": "Mii Editor",
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...
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"zh_TW": "Mii 編輯器"
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}
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},
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{
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"ID": "KeyNumber9",
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"Translations": {
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"ar_SA": "٩",
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"en_US": "9",
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...
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"zh_TW": null
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}
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}
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]
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}
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