mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-04-22 06:32:56 +00:00
Fractured Locales Support (ryubing/ryujinx!238)
See merge request ryubing/ryujinx!238
This commit is contained in:
@@ -11,9 +11,7 @@ namespace Ryujinx.BuildValidationTasks
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{
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static readonly JsonSerializerOptions _jsonOptions = new()
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{
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WriteIndented = true,
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NewLine = "\n",
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Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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WriteIndented = true, NewLine = "\n", Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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};
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public LocalesValidationTask() { }
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@@ -22,77 +20,116 @@ namespace Ryujinx.BuildValidationTasks
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{
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Console.WriteLine("Running Locale Validation Task...");
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string path = projectPath + "assets/locales.json";
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bool encounteredIssue = false;
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string langPath = projectPath + "assets/Languages.json";
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string data;
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using (StreamReader sr = new(path))
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using (StreamReader sr = new(langPath))
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{
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data = sr.ReadToEnd();
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}
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LocalesJson json;
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if (isGitRunner && data.Contains("\r\n"))
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throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
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throw new FormatException("Languages.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
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LanguagesJson langJson;
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try
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{
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json = JsonSerializer.Deserialize<LocalesJson>(data);
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langJson = JsonSerializer.Deserialize<LanguagesJson>(data);
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}
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catch (JsonException e)
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{
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throw new JsonException(e.Message); //shorter and easier stacktrace
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}
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bool encounteredIssue = false;
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for (int i = 0; i < json.Locales.Count; i++)
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foreach ((string code, string lang) in langJson.Languages)
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{
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LocalesEntry locale = json.Locales[i];
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foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
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if (string.IsNullOrEmpty(lang))
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{
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encounteredIssue = true;
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if (!isGitRunner)
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{
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locale.Translations.Add(langCode, string.Empty);
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Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
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}
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else
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{
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Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
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}
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throw new JsonException($"{code} language name missing!");
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}
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foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
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{
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encounteredIssue = true;
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if (!isGitRunner)
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{
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locale.Translations[langCode] = string.Empty;
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Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
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}
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else
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{
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Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
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}
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}
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locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
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json.Locales[i] = locale;
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}
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if (isGitRunner && encounteredIssue)
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throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
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string folderPath = projectPath + "assets/Locales/";
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string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
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string[] paths = Directory.GetFiles(folderPath, "*.json", SearchOption.AllDirectories);
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using (StreamWriter sw = new(path))
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foreach (string path in paths)
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{
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sw.Write(jsonString);
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using (StreamReader sr = new(path))
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{
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data = sr.ReadToEnd();
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}
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if (isGitRunner && data.Contains("\r\n"))
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throw new FormatException($"{Path.GetFileName(path)} is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
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LocalesJson json;
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try
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{
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json = JsonSerializer.Deserialize<LocalesJson>(data);
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}
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catch (JsonException e)
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{
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throw new JsonException(e.Message); //shorter and easier stacktrace
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}
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for (int i = 0; i < json.Locales.Count; i++)
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{
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LocalesEntry locale = json.Locales[i];
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foreach (string langCode in
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langJson.Languages.Keys.Where(lang => !locale.Translations.ContainsKey(lang)))
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{
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encounteredIssue = true;
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if (!isGitRunner)
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{
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locale.Translations.Add(langCode, string.Empty);
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Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
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}
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else
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{
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Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
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}
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}
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foreach (string langCode in langJson.Languages.Keys.Where(lang =>
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locale.Translations.ContainsKey(lang) && lang != "en_US" &&
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locale.Translations[lang] == locale.Translations["en_US"]))
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{
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encounteredIssue = true;
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if (!isGitRunner)
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{
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locale.Translations[langCode] = string.Empty;
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Console.WriteLine(
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$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
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}
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else
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{
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Console.WriteLine(
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$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
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}
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}
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locale.Translations = locale.Translations.OrderBy(pair => pair.Key)
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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json.Locales[i] = locale;
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}
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if (isGitRunner && encounteredIssue)
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throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
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string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
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using (StreamWriter sw = new(path))
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{
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sw.Write(jsonString);
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}
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}
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Console.WriteLine("Finished Locale Validation Task!");
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@@ -100,10 +137,13 @@ namespace Ryujinx.BuildValidationTasks
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return true;
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}
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struct LanguagesJson
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{
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public Dictionary<string, string> Languages { get; set; }
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}
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struct LocalesJson
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{
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public Dictionary<string, string> Info { get; set; }
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public List<string> Languages { get; set; }
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public List<LocalesEntry> Locales { get; set; }
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}
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@@ -127,7 +127,7 @@ namespace Ryujinx.Common
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public static string[] GetAllAvailableResources(string path, string ext = "")
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{
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return ResolveManifestPath(path).Item1.GetManifestResourceNames()
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.Where(r => r.EndsWith(ext))
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.Where(r => r.StartsWith(path.Replace('/', '.')) && r.EndsWith(ext))
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.ToArray();
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}
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@@ -1,5 +1,7 @@
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using Microsoft.CodeAnalysis;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.IO;
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using System.Linq;
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using System.Text;
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@@ -10,23 +12,34 @@ namespace Ryujinx.UI.LocaleGenerator
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{
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public void Initialize(IncrementalGeneratorInitializationContext context)
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{
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IncrementalValuesProvider<AdditionalText> localeFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("locales.json"));
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IncrementalValuesProvider<AdditionalText> localeFiles = context.AdditionalTextsProvider.Where(static x => Path.GetDirectoryName(x.Path)?.Replace('\\', '/').EndsWith("assets/Locales") ?? false);
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IncrementalValuesProvider<string> contents = localeFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
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IncrementalValueProvider<ImmutableArray<(string, string)>> collectedContents = localeFiles.Select((text, cancellationToken) => (text.GetText(cancellationToken)!.ToString(), Path.GetFileName(text.Path))).Collect();
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context.RegisterSourceOutput(contents, (spc, content) =>
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context.RegisterSourceOutput(collectedContents, (spc, contents) =>
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{
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IEnumerable<string> lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty));
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StringBuilder enumSourceBuilder = new();
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enumSourceBuilder.AppendLine("namespace Ryujinx.Ava.Common.Locale;");
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enumSourceBuilder.AppendLine("public enum LocaleKeys");
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enumSourceBuilder.AppendLine("{");
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foreach (string? line in lines)
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foreach ((string, string) content in contents)
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{
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enumSourceBuilder.AppendLine($" {line},");
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IEnumerable<string> lines = content.Item1.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty));
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foreach (string? line in lines)
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{
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if (content.Item2 == "Root.json")
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{
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enumSourceBuilder.AppendLine($" {line},");
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}
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else
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{
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enumSourceBuilder.AppendLine($" {content.Item2.Split('.')[0]}_{line},");
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}
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}
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}
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enumSourceBuilder.AppendLine("}");
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spc.AddSource("LocaleKeys", enumSourceBuilder.ToString());
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@@ -8,6 +8,8 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Common.Locale
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@@ -158,52 +160,86 @@ namespace Ryujinx.Ava.Common.Locale
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LocaleChanged?.Invoke();
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}
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private static LocalesJson? _localeData;
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private static LocalesData? _localeData;
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private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
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{
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Dictionary<LocaleKeys, string> localeStrings = new();
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_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
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.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
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foreach (LocalesEntry locale in _localeData.Value.Locales)
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if (_localeData is null)
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{
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if (locale.Translations.Count < _localeData.Value.Languages.Count)
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Dictionary<string, LocalesJson> locales = [];
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foreach (string uri in EmbeddedResources.GetAllAvailableResources("Ryujinx/Assets/Locales", ".json"))
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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string path = uri[..^".json".Length];
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path = path.Replace('.', '/');
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path = path.Append(".json");
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locales.TryAdd(Path.GetFileName(path), EmbeddedResources.ReadAllText(path)
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.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson)));
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}
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if (locale.Translations.Count > _localeData.Value.Languages.Count)
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_localeData = new LocalesData
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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Languages = EmbeddedResources.ReadAllText("Ryujinx/Assets/Languages.json")
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.Into(it => JsonHelper.Deserialize(it, LanguagesJsonContext.Default.LanguagesJson)).Languages.Keys.ToList(),
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LocalesFiles = locales
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};
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if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
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continue;
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}
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string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
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? val
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: locale.Translations[DefaultLanguageCode];
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if (string.IsNullOrEmpty(str))
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foreach (LocalesJson file in _localeData.Value.LocalesFiles.Values)
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{
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foreach (LocalesEntry locale in file.Locales)
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{
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throw new Exception(
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$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
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}
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if (locale.Translations.Count < _localeData.Value.Languages.Count)
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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localeStrings[localeKey] = str;
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if (locale.Translations.Count > _localeData.Value.Languages.Count)
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
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continue;
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string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
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? val
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: locale.Translations[DefaultLanguageCode];
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if (string.IsNullOrEmpty(str))
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{
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throw new Exception(
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$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
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}
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localeStrings[localeKey] = str;
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}
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}
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return localeStrings;
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}
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}
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public struct LocalesJson
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public struct LocalesData
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{
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public List<string> Languages { get; set; }
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public Dictionary<string, LocalesJson> LocalesFiles { get; set; }
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}
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public struct LanguagesJson
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{
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public Dictionary<string, string> Languages { get; set; }
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}
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public struct LocalesJson
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{
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public List<LocalesEntry> Locales { get; set; }
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}
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@@ -216,4 +252,8 @@ namespace Ryujinx.Ava.Common.Locale
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[JsonSourceGenerationOptions(WriteIndented = true)]
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[JsonSerializable(typeof(LocalesJson))]
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internal partial class LocalesJsonContext : JsonSerializerContext;
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[JsonSourceGenerationOptions(WriteIndented = true)]
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[JsonSerializable(typeof(LanguagesJson))]
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internal partial class LanguagesJsonContext : JsonSerializerContext;
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}
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@@ -134,7 +134,7 @@
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</ItemGroup>
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<ItemGroup>
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<None Remove="Assets\locales.json" />
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<None Remove="Assets\**\*.json" />
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<None Remove="Assets\Styles\Styles.xaml" />
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<None Remove="Assets\Styles\Themes.xaml" />
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<None Remove="Assets\Icons\Controller_JoyConLeft.svg" />
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@@ -156,8 +156,8 @@
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<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
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<Link>Assets\RyujinxGameCompatibility.csv</Link>
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</EmbeddedResource>
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<EmbeddedResource Include="..\..\assets\locales.json">
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<Link>Assets\Locale.json</Link>
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<EmbeddedResource Include="..\..\assets\**\*.json">
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<LinkBase>Assets</LinkBase>
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</EmbeddedResource>
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<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
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<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
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@@ -178,6 +178,6 @@
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<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="..\..\assets\locales.json" />
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<AdditionalFiles Include="..\..\assets\Locales\*.json" />
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</ItemGroup>
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</Project>
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@@ -85,29 +85,16 @@ namespace Ryujinx.Ava.UI.Views.Main
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private static IEnumerable<MenuItem> GenerateLanguageMenuItems()
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{
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const string LocalePath = "Ryujinx/Assets/Locale.json";
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const string LanguagesPath = "Ryujinx/Assets/Languages.json";
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string languageJson = EmbeddedResources.ReadAllText(LocalePath);
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string languageJson = EmbeddedResources.ReadAllText(LanguagesPath);
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string currentLanguageCode = LocaleManager.Instance.CurrentLanguageCode;
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LocalesJson locales = JsonHelper.Deserialize(languageJson, LocalesJsonContext.Default.LocalesJson);
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LanguagesJson languages = JsonHelper.Deserialize(languageJson, LanguagesJsonContext.Default.LanguagesJson);
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foreach (string language in locales.Languages)
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foreach ((string code, string language) in languages.Languages)
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{
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int index = locales.Locales.FindIndex(x => x.ID == "Language");
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string languageName;
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if (index == -1)
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{
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languageName = language;
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}
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else
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{
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string tr = locales.Locales[index].Translations[language];
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languageName = string.IsNullOrEmpty(tr)
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? language
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: tr;
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}
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string languageName = string.IsNullOrEmpty(language) ? code : language;
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MenuItem menuItem = new()
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{
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Block a user