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https://git.ryujinx.app/ryubing/ryujinx.git
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Fractured Locales Support (ryubing/ryujinx!238)
See merge request ryubing/ryujinx!238
This commit is contained in:
@@ -8,6 +8,8 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Common.Locale
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@@ -158,52 +160,86 @@ namespace Ryujinx.Ava.Common.Locale
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LocaleChanged?.Invoke();
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}
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private static LocalesJson? _localeData;
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private static LocalesData? _localeData;
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private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
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{
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Dictionary<LocaleKeys, string> localeStrings = new();
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_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
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.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
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foreach (LocalesEntry locale in _localeData.Value.Locales)
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if (_localeData is null)
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{
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if (locale.Translations.Count < _localeData.Value.Languages.Count)
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Dictionary<string, LocalesJson> locales = [];
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foreach (string uri in EmbeddedResources.GetAllAvailableResources("Ryujinx/Assets/Locales", ".json"))
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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string path = uri[..^".json".Length];
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path = path.Replace('.', '/');
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path = path.Append(".json");
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locales.TryAdd(Path.GetFileName(path), EmbeddedResources.ReadAllText(path)
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.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson)));
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}
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if (locale.Translations.Count > _localeData.Value.Languages.Count)
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_localeData = new LocalesData
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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Languages = EmbeddedResources.ReadAllText("Ryujinx/Assets/Languages.json")
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.Into(it => JsonHelper.Deserialize(it, LanguagesJsonContext.Default.LanguagesJson)).Languages.Keys.ToList(),
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LocalesFiles = locales
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};
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if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
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continue;
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}
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string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
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? val
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: locale.Translations[DefaultLanguageCode];
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if (string.IsNullOrEmpty(str))
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foreach (LocalesJson file in _localeData.Value.LocalesFiles.Values)
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{
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foreach (LocalesEntry locale in file.Locales)
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{
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throw new Exception(
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$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
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}
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if (locale.Translations.Count < _localeData.Value.Languages.Count)
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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localeStrings[localeKey] = str;
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if (locale.Translations.Count > _localeData.Value.Languages.Count)
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
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continue;
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string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
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? val
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: locale.Translations[DefaultLanguageCode];
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if (string.IsNullOrEmpty(str))
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{
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throw new Exception(
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$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
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}
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localeStrings[localeKey] = str;
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}
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}
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return localeStrings;
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}
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}
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public struct LocalesJson
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public struct LocalesData
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{
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public List<string> Languages { get; set; }
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public Dictionary<string, LocalesJson> LocalesFiles { get; set; }
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}
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public struct LanguagesJson
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{
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public Dictionary<string, string> Languages { get; set; }
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}
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public struct LocalesJson
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{
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public List<LocalesEntry> Locales { get; set; }
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}
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@@ -216,4 +252,8 @@ namespace Ryujinx.Ava.Common.Locale
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[JsonSourceGenerationOptions(WriteIndented = true)]
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[JsonSerializable(typeof(LocalesJson))]
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internal partial class LocalesJsonContext : JsonSerializerContext;
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[JsonSourceGenerationOptions(WriteIndented = true)]
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[JsonSerializable(typeof(LanguagesJson))]
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internal partial class LanguagesJsonContext : JsonSerializerContext;
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}
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@@ -134,7 +134,7 @@
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</ItemGroup>
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<ItemGroup>
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<None Remove="Assets\locales.json" />
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<None Remove="Assets\**\*.json" />
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<None Remove="Assets\Styles\Styles.xaml" />
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<None Remove="Assets\Styles\Themes.xaml" />
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<None Remove="Assets\Icons\Controller_JoyConLeft.svg" />
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@@ -156,8 +156,8 @@
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<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
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<Link>Assets\RyujinxGameCompatibility.csv</Link>
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</EmbeddedResource>
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<EmbeddedResource Include="..\..\assets\locales.json">
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<Link>Assets\Locale.json</Link>
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<EmbeddedResource Include="..\..\assets\**\*.json">
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<LinkBase>Assets</LinkBase>
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</EmbeddedResource>
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<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
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<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
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@@ -178,6 +178,6 @@
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<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="..\..\assets\locales.json" />
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<AdditionalFiles Include="..\..\assets\Locales\*.json" />
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</ItemGroup>
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</Project>
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@@ -85,29 +85,16 @@ namespace Ryujinx.Ava.UI.Views.Main
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private static IEnumerable<MenuItem> GenerateLanguageMenuItems()
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{
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const string LocalePath = "Ryujinx/Assets/Locale.json";
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const string LanguagesPath = "Ryujinx/Assets/Languages.json";
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string languageJson = EmbeddedResources.ReadAllText(LocalePath);
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string languageJson = EmbeddedResources.ReadAllText(LanguagesPath);
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string currentLanguageCode = LocaleManager.Instance.CurrentLanguageCode;
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LocalesJson locales = JsonHelper.Deserialize(languageJson, LocalesJsonContext.Default.LocalesJson);
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LanguagesJson languages = JsonHelper.Deserialize(languageJson, LanguagesJsonContext.Default.LanguagesJson);
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foreach (string language in locales.Languages)
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foreach ((string code, string language) in languages.Languages)
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{
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int index = locales.Locales.FindIndex(x => x.ID == "Language");
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string languageName;
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if (index == -1)
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{
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languageName = language;
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}
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else
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{
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string tr = locales.Locales[index].Translations[language];
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languageName = string.IsNullOrEmpty(tr)
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? language
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: tr;
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}
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string languageName = string.IsNullOrEmpty(language) ? code : language;
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MenuItem menuItem = new()
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{
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