mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-06-07 21:09:14 +00:00
Memory Changes part 2 (ryubing/ryujinx!123)
See merge request ryubing/ryujinx!123
This commit is contained in:
@@ -26,12 +26,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
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ReadOnlySpan<float> inputBuffer,
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uint sampleCount)
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{
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float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
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Span<short> numeratorSpan = parameter.Numerator.AsSpan();
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Span<short> denominatorSpan = parameter.Denominator.AsSpan();
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float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
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for (int i = 0; i < sampleCount; i++)
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{
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@@ -64,12 +67,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
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uint sampleCount,
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float volume)
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{
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float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
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Span<short> numeratorSpan = parameter.Numerator.AsSpan();
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Span<short> denominatorSpan = parameter.Denominator.AsSpan();
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float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
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for (int i = 0; i < sampleCount; i++)
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{
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@@ -107,12 +113,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
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float volume,
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float ramp)
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{
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float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
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Span<short> numeratorSpan = parameter.Numerator.AsSpan();
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Span<short> denominatorSpan = parameter.Denominator.AsSpan();
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float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
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float mixState = 0f;
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@@ -157,13 +166,16 @@ namespace Ryujinx.Audio.Renderer.Dsp
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BiquadFilterParameter parameter = parameters[stageIndex];
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ref BiquadFilterState state = ref states[stageIndex];
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Span<short> numeratorSpan = parameter.Numerator.AsSpan();
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Span<short> denominatorSpan = parameter.Denominator.AsSpan();
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float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
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float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
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float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
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for (int i = 0; i < sampleCount; i++)
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{
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@@ -201,19 +213,25 @@ namespace Ryujinx.Audio.Renderer.Dsp
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uint sampleCount,
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float volume)
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{
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float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
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float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
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float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
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Span<short> numerator0Span = parameter0.Numerator.AsSpan();
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Span<short> numerator1Span = parameter1.Numerator.AsSpan();
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Span<short> denominator0Span = parameter0.Denominator.AsSpan();
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Span<short> denominator1Span = parameter1.Denominator.AsSpan();
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float a00 = FixedPointHelper.ToFloat(numerator0Span[0], FixedPointPrecisionForParameter);
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float a10 = FixedPointHelper.ToFloat(numerator0Span[1], FixedPointPrecisionForParameter);
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float a20 = FixedPointHelper.ToFloat(numerator0Span[2], FixedPointPrecisionForParameter);
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float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
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float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
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float b10 = FixedPointHelper.ToFloat(denominator0Span[0], FixedPointPrecisionForParameter);
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float b20 = FixedPointHelper.ToFloat(denominator0Span[1], FixedPointPrecisionForParameter);
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float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
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float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
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float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
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float a01 = FixedPointHelper.ToFloat(numerator1Span[0], FixedPointPrecisionForParameter);
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float a11 = FixedPointHelper.ToFloat(numerator1Span[1], FixedPointPrecisionForParameter);
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float a21 = FixedPointHelper.ToFloat(numerator1Span[2], FixedPointPrecisionForParameter);
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float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
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float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
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float b11 = FixedPointHelper.ToFloat(denominator1Span[0], FixedPointPrecisionForParameter);
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float b21 = FixedPointHelper.ToFloat(denominator1Span[1], FixedPointPrecisionForParameter);
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for (int i = 0; i < sampleCount; i++)
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{
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@@ -261,19 +279,24 @@ namespace Ryujinx.Audio.Renderer.Dsp
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float volume,
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float ramp)
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{
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float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
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float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
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float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
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Span<short> numerator0Span = parameter0.Numerator.AsSpan();
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Span<short> numerator1Span = parameter1.Numerator.AsSpan();
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Span<short> denominator0Span = parameter0.Denominator.AsSpan();
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Span<short> denominator1Span = parameter1.Denominator.AsSpan();
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float a00 = FixedPointHelper.ToFloat(numerator0Span[0], FixedPointPrecisionForParameter);
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float a10 = FixedPointHelper.ToFloat(numerator0Span[1], FixedPointPrecisionForParameter);
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float a20 = FixedPointHelper.ToFloat(numerator0Span[2], FixedPointPrecisionForParameter);
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float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
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float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
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float b10 = FixedPointHelper.ToFloat(denominator0Span[0], FixedPointPrecisionForParameter);
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float b20 = FixedPointHelper.ToFloat(denominator0Span[1], FixedPointPrecisionForParameter);
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float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
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float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
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float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
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float a01 = FixedPointHelper.ToFloat(numerator1Span[0], FixedPointPrecisionForParameter);
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float a11 = FixedPointHelper.ToFloat(numerator1Span[1], FixedPointPrecisionForParameter);
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float a21 = FixedPointHelper.ToFloat(numerator1Span[2], FixedPointPrecisionForParameter);
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float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
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float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
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float b11 = FixedPointHelper.ToFloat(denominator1Span[0], FixedPointPrecisionForParameter);
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float b21 = FixedPointHelper.ToFloat(denominator1Span[1], FixedPointPrecisionForParameter);
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float mixState = 0f;
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@@ -39,12 +39,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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OutputBufferIndex = outputBufferIndex;
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SampleRate = serverState.SampleRate;
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Pitch = serverState.Pitch;
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Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
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WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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for (int i = 0; i < WaveBuffers.Length; i++)
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{
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ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
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ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
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WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
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}
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@@ -1,5 +1,6 @@
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using Ryujinx.Audio.Renderer.Parameter.Sink;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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@@ -28,10 +29,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Input = new ushort[Constants.ChannelCountMax];
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InputCount = parameter.InputCount;
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Span<byte> inputSpan = parameter.Input.AsSpan();
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for (int i = 0; i < InputCount; i++)
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{
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Input[i] = (ushort)(bufferOffset + parameter.Input[i]);
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Input[i] = (ushort)(bufferOffset + inputSpan[i]);
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}
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CircularBuffer = circularBufferAddressInfo.GetReference(true);
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@@ -42,11 +42,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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Span<byte> inputSpan = _parameter.Input.AsSpan();
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Span<byte> outputSpan = _parameter.Output.AsSpan();
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for (int i = 0; i < _parameter.ChannelCount; i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
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}
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}
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@@ -171,10 +174,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
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statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
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Span<float> lastSamplesSpan = statistics.LastSamples.AsSpan();
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for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
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{
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statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
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lastSamplesSpan[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
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}
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}
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}
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@@ -52,12 +52,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
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SampleRate = serverState.SampleRate;
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Pitch = serverState.Pitch;
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Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
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WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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for (int i = 0; i < WaveBuffers.Length; i++)
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{
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ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
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ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
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WaveBuffers[i] = voiceWaveBuffer.ToCommon(2);
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}
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@@ -42,11 +42,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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Span<byte> inputSpan = Parameter.Input.AsSpan();
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Span<byte> outputSpan = Parameter.Output.AsSpan();
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
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}
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DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
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@@ -42,14 +42,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ref VoiceUpdateState state = ref State.Span[0];
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Span<float> depopBuffer = DepopBuffer.Span;
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Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
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for (int i = 0; i < MixBufferCount; i++)
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{
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if (state.LastSamples[i] != 0)
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if (lastSamplesSpan[i] != 0)
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{
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depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
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depopBuffer[OutputBufferIndices[i]] += lastSamplesSpan[i];
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state.LastSamples[i] = 0;
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lastSamplesSpan[i] = 0;
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}
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}
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}
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@@ -34,10 +34,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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SessionId = sessionId;
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InputCount = sink.Parameter.InputCount;
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InputBufferIndices = new ushort[InputCount];
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Span<byte> inputSpan = sink.Parameter.Input.AsSpan();
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for (int i = 0; i < Math.Min(InputCount, Constants.ChannelCountMax); i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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}
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if (sink.UpsamplerState != null)
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@@ -37,11 +37,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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Span<byte> inputSpan = _parameter.Input.AsSpan();
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Span<byte> outputSpan = _parameter.Output.AsSpan();
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for (int i = 0; i < _parameter.ChannelCount; i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
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}
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}
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@@ -48,11 +48,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
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Span<byte> inputSpan = _parameter.Input.AsSpan();
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Span<byte> outputSpan = _parameter.Output.AsSpan();
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for (int i = 0; i < _parameter.ChannelCount; i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
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}
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}
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@@ -150,8 +153,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
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statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
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statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
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Span<float> inputMaxSpan = statistics.InputMax.AsSpan();
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Span<float> compressionGainMinSpan = statistics.CompressionGainMin.AsSpan();
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inputMaxSpan[channelIndex] = Math.Max(inputMaxSpan[channelIndex], sampleInputMax);
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compressionGainMinSpan[channelIndex] = Math.Min(compressionGainMinSpan[channelIndex], compressionGain);
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}
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}
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}
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@@ -79,6 +79,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public void Process(CommandList context)
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{
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ref VoiceUpdateState state = ref State.Span[0];
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Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
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for (int i = 0; i < MixBufferCount; i++)
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{
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ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndices[i]);
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@@ -87,15 +91,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float volume0 = Volume0[i];
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float volume1 = Volume1[i];
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ref VoiceUpdateState state = ref State.Span[0];
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if (volume0 != 0 || volume1 != 0)
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{
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state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
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lastSamplesSpan[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
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}
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else
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{
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state.LastSamples[i] = 0;
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lastSamplesSpan[i] = 0;
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||||
}
|
||||
}
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||||
}
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@@ -42,10 +42,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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||||
Pitch = serverState.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
||||
|
||||
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
|
||||
}
|
||||
|
||||
@@ -42,10 +42,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
Pitch = serverState.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
||||
|
||||
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
|
||||
}
|
||||
|
||||
@@ -65,11 +65,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||
|
||||
@@ -63,11 +63,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
int tempBufferIndex = 0;
|
||||
|
||||
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
if ((info.DecodingBehaviour & DecodingBehaviour.SkipPitchAndSampleRateConversion) != DecodingBehaviour.SkipPitchAndSampleRateConversion)
|
||||
{
|
||||
voiceState.Pitch.AsSpan()[..pitchMaxLength].CopyTo(tempBuffer);
|
||||
tempBufferIndex += pitchMaxLength;
|
||||
@@ -208,7 +208,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
break;
|
||||
}
|
||||
|
||||
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.PlayedSampleCountResetWhenLooping))
|
||||
if ((info.DecodingBehaviour & DecodingBehaviour.PlayedSampleCountResetWhenLooping) == DecodingBehaviour.PlayedSampleCountResetWhenLooping)
|
||||
{
|
||||
playedSampleCount = 0;
|
||||
}
|
||||
@@ -222,7 +222,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer[i..]);
|
||||
|
||||
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
if ((info.DecodingBehaviour & DecodingBehaviour.SkipPitchAndSampleRateConversion) == DecodingBehaviour.SkipPitchAndSampleRateConversion)
|
||||
{
|
||||
for (int j = 0; j < y; j++)
|
||||
{
|
||||
|
||||
@@ -41,11 +41,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
|
||||
Array20<float> result = new();
|
||||
Span<float> resultSpan = result.AsSpan();
|
||||
|
||||
for (int i = 0; i < FilterBankLength; i++)
|
||||
{
|
||||
float x = (Bank0CenterIndex - i) + offset;
|
||||
result[i] = Sinc(x) * BlackmanWindow(x / FilterBankLength + 0.5f);
|
||||
resultSpan[i] = Sinc(x) * BlackmanWindow(x / FilterBankLength + 0.5f);
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -78,6 +79,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
Debug.Assert(state.History.Length == HistoryLength);
|
||||
Debug.Assert(bank.Length == FilterBankLength);
|
||||
|
||||
Span<float> bankSpan = bank.AsSpan();
|
||||
Span<float> historySpan = state.History.AsSpan();
|
||||
|
||||
int curIdx = 0;
|
||||
if (Vector.IsHardwareAccelerated)
|
||||
@@ -88,15 +92,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
while (curIdx < stopIdx)
|
||||
{
|
||||
result += Vector.Dot(
|
||||
new Vector<float>(bank.AsSpan().Slice(curIdx, Vector<float>.Count)),
|
||||
new Vector<float>(state.History.AsSpan().Slice(curIdx, Vector<float>.Count)));
|
||||
new Vector<float>(bankSpan[curIdx..(curIdx + Vector<float>.Count)]),
|
||||
new Vector<float>(historySpan[curIdx..(curIdx + Vector<float>.Count)]));
|
||||
curIdx += Vector<float>.Count;
|
||||
}
|
||||
}
|
||||
|
||||
while (curIdx < FilterBankLength)
|
||||
{
|
||||
result += bank[curIdx] * state.History[curIdx];
|
||||
result += bankSpan[curIdx] * historySpan[curIdx];
|
||||
curIdx++;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user