Memory Changes part 2 (ryubing/ryujinx!123)

See merge request ryubing/ryujinx!123
This commit is contained in:
LotP
2025-08-25 17:44:15 -05:00
parent d499449f57
commit 50ab108ee1
90 changed files with 2133 additions and 1159 deletions

View File

@@ -39,12 +39,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndex = outputBufferIndex;
SampleRate = serverState.SampleRate;
Pitch = serverState.Pitch;
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
}

View File

@@ -1,5 +1,6 @@
using Ryujinx.Audio.Renderer.Parameter.Sink;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -28,10 +29,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Input = new ushort[Constants.ChannelCountMax];
InputCount = parameter.InputCount;
Span<byte> inputSpan = parameter.Input.AsSpan();
for (int i = 0; i < InputCount; i++)
{
Input[i] = (ushort)(bufferOffset + parameter.Input[i]);
Input[i] = (ushort)(bufferOffset + inputSpan[i]);
}
CircularBuffer = circularBufferAddressInfo.GetReference(true);

View File

@@ -42,11 +42,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = _parameter.Input.AsSpan();
Span<byte> outputSpan = _parameter.Output.AsSpan();
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
}
@@ -171,10 +174,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
Span<float> lastSamplesSpan = statistics.LastSamples.AsSpan();
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
lastSamplesSpan[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
}
}
}

View File

@@ -52,12 +52,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
Pitch = serverState.Pitch;
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
WaveBuffers[i] = voiceWaveBuffer.ToCommon(2);
}

View File

@@ -42,11 +42,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = Parameter.Input.AsSpan();
Span<byte> outputSpan = Parameter.Output.AsSpan();
for (int i = 0; i < Parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);

View File

@@ -42,14 +42,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ref VoiceUpdateState state = ref State.Span[0];
Span<float> depopBuffer = DepopBuffer.Span;
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
for (int i = 0; i < MixBufferCount; i++)
{
if (state.LastSamples[i] != 0)
if (lastSamplesSpan[i] != 0)
{
depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
depopBuffer[OutputBufferIndices[i]] += lastSamplesSpan[i];
state.LastSamples[i] = 0;
lastSamplesSpan[i] = 0;
}
}
}

View File

@@ -34,10 +34,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
SessionId = sessionId;
InputCount = sink.Parameter.InputCount;
InputBufferIndices = new ushort[InputCount];
Span<byte> inputSpan = sink.Parameter.Input.AsSpan();
for (int i = 0; i < Math.Min(InputCount, Constants.ChannelCountMax); i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
}
if (sink.UpsamplerState != null)

View File

@@ -37,11 +37,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = _parameter.Input.AsSpan();
Span<byte> outputSpan = _parameter.Output.AsSpan();
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
}

View File

@@ -48,11 +48,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = _parameter.Input.AsSpan();
Span<byte> outputSpan = _parameter.Output.AsSpan();
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
}
@@ -150,8 +153,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
Span<float> inputMaxSpan = statistics.InputMax.AsSpan();
Span<float> compressionGainMinSpan = statistics.CompressionGainMin.AsSpan();
inputMaxSpan[channelIndex] = Math.Max(inputMaxSpan[channelIndex], sampleInputMax);
compressionGainMinSpan[channelIndex] = Math.Min(compressionGainMinSpan[channelIndex], compressionGain);
}
}
}

View File

@@ -79,6 +79,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
ref VoiceUpdateState state = ref State.Span[0];
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
for (int i = 0; i < MixBufferCount; i++)
{
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndices[i]);
@@ -87,15 +91,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float volume0 = Volume0[i];
float volume1 = Volume1[i];
ref VoiceUpdateState state = ref State.Span[0];
if (volume0 != 0 || volume1 != 0)
{
state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
lastSamplesSpan[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
}
else
{
state.LastSamples[i] = 0;
lastSamplesSpan[i] = 0;
}
}
}

View File

@@ -42,10 +42,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Pitch = serverState.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
}

View File

@@ -42,10 +42,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Pitch = serverState.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
}

View File

@@ -65,11 +65,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = Parameter.Input.AsSpan();
Span<byte> outputSpan = Parameter.Output.AsSpan();
for (int i = 0; i < Parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour

View File

@@ -63,11 +63,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = Parameter.Input.AsSpan();
Span<byte> outputSpan = Parameter.Output.AsSpan();
for (int i = 0; i < Parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
IsLongSizePreDelaySupported = isLongSizePreDelaySupported;