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Memory Changes part 2 (ryubing/ryujinx!123)
See merge request ryubing/ryujinx!123
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@@ -48,11 +48,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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Span<byte> inputSpan = _parameter.Input.AsSpan();
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Span<byte> outputSpan = _parameter.Output.AsSpan();
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for (int i = 0; i < _parameter.ChannelCount; i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
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}
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}
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@@ -150,8 +153,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
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statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
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statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
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Span<float> inputMaxSpan = statistics.InputMax.AsSpan();
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Span<float> compressionGainMinSpan = statistics.CompressionGainMin.AsSpan();
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inputMaxSpan[channelIndex] = Math.Max(inputMaxSpan[channelIndex], sampleInputMax);
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compressionGainMinSpan[channelIndex] = Math.Min(compressionGainMinSpan[channelIndex], compressionGain);
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}
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}
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}
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