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Memory Changes part 2 (ryubing/ryujinx!123)
See merge request ryubing/ryujinx!123
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@@ -74,7 +74,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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{
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int tempBufferIndex = 0;
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if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
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if ((info.DecodingBehaviour & DecodingBehaviour.SkipPitchAndSampleRateConversion) != DecodingBehaviour.SkipPitchAndSampleRateConversion)
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{
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voiceState.Pitch.AsSpan()[..pitchMaxLength].CopyTo(tempBuffer);
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tempBufferIndex += pitchMaxLength;
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@@ -208,7 +208,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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break;
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}
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if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.PlayedSampleCountResetWhenLooping))
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if ((info.DecodingBehaviour & DecodingBehaviour.PlayedSampleCountResetWhenLooping) == DecodingBehaviour.PlayedSampleCountResetWhenLooping)
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{
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playedSampleCount = 0;
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}
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@@ -222,7 +222,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer[i..]);
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if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
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if ((info.DecodingBehaviour & DecodingBehaviour.SkipPitchAndSampleRateConversion) == DecodingBehaviour.SkipPitchAndSampleRateConversion)
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{
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for (int j = 0; j < y; j++)
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{
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