mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-27 07:29:14 +00:00
Memory Changes part 2 (ryubing/ryujinx!123)
See merge request ryubing/ryujinx!123
This commit is contained in:
@@ -141,18 +141,20 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing();
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if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
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Span<BiquadFilterParameter> biquadFiltersSpan = voiceState.BiquadFilters.AsSpan();
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if (supportsOptimizedPath && biquadFiltersSpan[0].Enable && biquadFiltersSpan[1].Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
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_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, biquadFiltersSpan, stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
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}
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else
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{
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for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
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for (int i = 0; i < biquadFiltersSpan.Length; i++)
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{
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ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
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ref BiquadFilterParameter filter = ref biquadFiltersSpan[i];
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if (filter.Enable)
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{
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@@ -311,12 +313,15 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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int nodeId = voiceState.NodeId;
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uint channelsCount = voiceState.ChannelsCount;
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Span<int> channelResourceIdsSpan = voiceState.ChannelResourceIds.AsSpan();
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Span<BiquadFilterParameter> biquadFiltersSpan = voiceState.BiquadFilters.AsSpan();
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for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
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{
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Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
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Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(channelResourceIdsSpan[channelIndex]);
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ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
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ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(channelResourceIdsSpan[channelIndex]);
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PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
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@@ -476,7 +481,7 @@ namespace Ryujinx.Audio.Renderer.Server
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for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
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{
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voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
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voiceState.BiquadFilterNeedInitialization[i] = biquadFiltersSpan[i].Enable;
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}
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}
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}
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@@ -526,15 +531,19 @@ namespace Ryujinx.Audio.Renderer.Server
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if (effect.IsEnabled)
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{
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Span<float> volumesSpan = effect.Parameter.Volumes.AsSpan();
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Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
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Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
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for (int i = 0; i < effect.Parameter.MixesCount; i++)
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{
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if (effect.Parameter.Volumes[i] != 0.0f)
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if (volumesSpan[i] != 0.0f)
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{
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_commandBuffer.GenerateMix(
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(uint)bufferOffset + effect.Parameter.Input[i],
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(uint)bufferOffset + effect.Parameter.Output[i],
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(uint)bufferOffset + inputSpan[i],
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(uint)bufferOffset + outputSpan[i],
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nodeId,
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effect.Parameter.Volumes[i]);
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volumesSpan[i]);
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}
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}
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}
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@@ -554,6 +563,10 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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int i = 0;
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uint writeOffset = 0;
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Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
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Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
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for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
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{
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uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
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@@ -571,8 +584,8 @@ namespace Ryujinx.Audio.Renderer.Server
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_commandBuffer.GenerateAuxEffect(
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bufferOffset,
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effect.Parameter.Input[i],
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effect.Parameter.Output[i],
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inputSpan[i],
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outputSpan[i],
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ref effect.State,
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effect.IsEnabled,
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effect.Parameter.BufferStorageSize,
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@@ -619,6 +632,9 @@ namespace Ryujinx.Audio.Renderer.Server
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private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
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{
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Debug.Assert(effect.Type == EffectType.BiquadFilter);
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Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
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Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
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if (effect.IsEnabled)
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{
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@@ -639,8 +655,8 @@ namespace Ryujinx.Audio.Renderer.Server
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(int)bufferOffset,
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ref parameter,
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effect.State.Slice(i, 1),
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effect.Parameter.Input[i],
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effect.Parameter.Output[i],
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inputSpan[i],
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outputSpan[i],
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needInitialization,
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nodeId);
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}
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@@ -649,8 +665,8 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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for (int i = 0; i < effect.Parameter.ChannelCount; i++)
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{
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uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
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uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
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uint inputBufferIndex = bufferOffset + inputSpan[i];
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uint outputBufferIndex = bufferOffset + outputSpan[i];
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// If the input and output isn't the same, generate a command.
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if (inputBufferIndex != outputBufferIndex)
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@@ -701,6 +717,8 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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int i = 0;
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uint writeOffset = 0;
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Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
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for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
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{
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@@ -719,7 +737,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_commandBuffer.GenerateCaptureEffect(
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bufferOffset,
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effect.Parameter.Input[i],
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inputSpan[i],
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effect.State.SendBufferInfo,
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effect.IsEnabled,
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effect.Parameter.BufferStorageSize,
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@@ -218,7 +218,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// <returns>True if any biquad filter is enabled.</returns>
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public bool IsBiquadFilterEnabled()
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{
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return _biquadFilters[0].Enable || _biquadFilters[1].Enable;
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Span<BiquadFilterParameter> biquadFiltersSpan = _biquadFilters.AsSpan();
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return biquadFiltersSpan[0].Enable || biquadFiltersSpan[1].Enable;
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}
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/// <summary>
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@@ -162,9 +162,11 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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ref VoiceState currentVoiceState = ref context.GetState(i);
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Span<int> channelResourceIdsSpan = parameter.ChannelResourceIds.AsSpan();
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for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
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{
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int channelId = parameter.ChannelResourceIds[channelResourceIndex];
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int channelId = channelResourceIdsSpan[channelResourceIndex];
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Debug.Assert(channelId >= 0 && channelId < context.GetCount());
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@@ -126,9 +126,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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_sortedVoices.Span[i] = i;
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}
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int[] sortedVoicesTemp = _sortedVoices[..(int)GetCount()].ToArray();
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Span<int> sortedVoicesTemp = _sortedVoices[..(int)_voiceCount].Span;
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Array.Sort(sortedVoicesTemp, (a, b) =>
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sortedVoicesTemp.Sort((a, b) =>
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{
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ref VoiceState aState = ref GetState(a);
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ref VoiceState bState = ref GetState(b);
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@@ -143,7 +143,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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return result;
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});
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sortedVoicesTemp.AsSpan().CopyTo(_sortedVoices.Span);
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// sortedVoicesTemp.CopyTo(_sortedVoices.Span);
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}
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}
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}
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@@ -219,15 +219,17 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// </summary>
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private void InitializeWaveBuffers()
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{
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for (int i = 0; i < WaveBuffers.Length; i++)
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Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
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for (int i = 0; i < waveBuffersSpan.Length; i++)
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{
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WaveBuffers[i].StartSampleOffset = 0;
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WaveBuffers[i].EndSampleOffset = 0;
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WaveBuffers[i].ShouldLoop = false;
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WaveBuffers[i].IsEndOfStream = false;
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WaveBuffers[i].BufferAddressInfo.Setup(0, 0);
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WaveBuffers[i].ContextAddressInfo.Setup(0, 0);
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WaveBuffers[i].IsSendToAudioProcessor = true;
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waveBuffersSpan[i].StartSampleOffset = 0;
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waveBuffersSpan[i].EndSampleOffset = 0;
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waveBuffersSpan[i].ShouldLoop = false;
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waveBuffersSpan[i].IsEndOfStream = false;
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waveBuffersSpan[i].BufferAddressInfo.Setup(0, 0);
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waveBuffersSpan[i].ContextAddressInfo.Setup(0, 0);
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waveBuffersSpan[i].IsSendToAudioProcessor = true;
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}
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}
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@@ -446,10 +448,13 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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}
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ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[0].Span[0];
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Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
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Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
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for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
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{
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UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
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UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
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}
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}
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@@ -534,9 +539,11 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// <param name="context">The voice context.</param>
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private void ResetResources(VoiceContext context)
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{
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Span<int> channelResourceIdsSpan = ChannelResourceIds.AsSpan();
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for (int i = 0; i < ChannelsCount; i++)
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{
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int channelResourceId = ChannelResourceIds[i];
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int channelResourceId = channelResourceIdsSpan[i];
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ref VoiceChannelResource voiceChannelResource = ref context.GetChannelResource(channelResourceId);
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@@ -559,10 +566,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceUpdateState>[] voiceUpdateStates, uint channelCount)
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{
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uint waveBufferIndex = WaveBuffersIndex;
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Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
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for (int i = 0; i < waveBufferCount; i++)
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{
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WaveBuffers[(int)waveBufferIndex].IsSendToAudioProcessor = true;
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waveBuffersSpan[(int)waveBufferIndex].IsSendToAudioProcessor = true;
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for (int j = 0; j < channelCount; j++)
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{
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@@ -591,14 +600,18 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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FlushWaveBufferCount = 0;
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}
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Span<WaveBuffer> waveBuffersSpan;
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switch (PlayState)
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{
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case PlayState.Started:
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for (int i = 0; i < WaveBuffers.Length; i++)
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waveBuffersSpan = WaveBuffers.AsSpan();
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for (int i = 0; i < waveBuffersSpan.Length; i++)
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{
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ref WaveBuffer wavebuffer = ref WaveBuffers[i];
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ref WaveBuffer waveBuffer = ref waveBuffersSpan[i];
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if (!wavebuffer.IsSendToAudioProcessor)
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if (!waveBuffer.IsSendToAudioProcessor)
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{
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for (int y = 0; y < ChannelsCount; y++)
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{
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@@ -607,7 +620,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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voiceUpdateStates[y].Span[0].IsWaveBufferValid[i] = true;
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}
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wavebuffer.IsSendToAudioProcessor = true;
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waveBuffer.IsSendToAudioProcessor = true;
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}
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}
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@@ -626,11 +639,13 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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return false;
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case PlayState.Stopping:
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for (int i = 0; i < WaveBuffers.Length; i++)
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waveBuffersSpan = WaveBuffers.AsSpan();
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for (int i = 0; i < waveBuffersSpan.Length; i++)
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{
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ref WaveBuffer wavebuffer = ref WaveBuffers[i];
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ref WaveBuffer waveBuffer = ref waveBuffersSpan[i];
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wavebuffer.IsSendToAudioProcessor = true;
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waveBuffer.IsSendToAudioProcessor = true;
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for (int j = 0; j < ChannelsCount; j++)
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{
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@@ -702,9 +717,11 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
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Span<int> channelResourceIdsSpan = ChannelResourceIds.AsSpan();
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for (int i = 0; i < ChannelsCount; i++)
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{
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voiceUpdateStates[i] = context.GetUpdateStateForDsp(ChannelResourceIds[i]);
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voiceUpdateStates[i] = context.GetUpdateStateForDsp(channelResourceIdsSpan[i]);
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}
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return UpdateParametersForCommandGeneration(voiceUpdateStates);
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