Memory Changes part 2 (ryubing/ryujinx!123)

See merge request ryubing/ryujinx!123
This commit is contained in:
LotP
2025-08-25 17:44:15 -05:00
parent d499449f57
commit 50ab108ee1
90 changed files with 2133 additions and 1159 deletions

View File

@@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
@@ -214,10 +215,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Updates the type of the vertex attributes consumed by the shader.
/// </summary>
/// <param name="state">The new state</param>
public void SetAttributeTypes(ref Array32<VertexAttribState> state)
public void SetAttributeTypes(ReadOnlySpan<VertexAttribState> state)
{
bool changed = false;
ref Array32<AttributeType> attributeTypes = ref _graphics.AttributeTypes;
// ref Array32<AttributeType> attributeTypes = ref _graphics.AttributeTypes;
Span<AttributeType> attributeTypesSpan = _graphics.AttributeTypes.AsSpan();
bool mayConvertVtgToCompute = ShaderCache.MayConvertVtgToCompute(ref _context.Capabilities);
bool supportsScaledFormats = _context.Capabilities.SupportsScaledVertexFormats && !mayConvertVtgToCompute;
@@ -261,9 +263,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
}
if (attributeTypes[location] != value)
if (attributeTypesSpan[location] != value)
{
attributeTypes[location] = value;
attributeTypesSpan[location] = value;
changed = true;
}
}
@@ -279,10 +281,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
/// <param name="rtControl">The render target control register</param>
/// <param name="state">The color attachment state</param>
public void SetFragmentOutputTypes(RtControl rtControl, ref Array8<RtColorState> state)
public void SetFragmentOutputTypes(RtControl rtControl, ReadOnlySpan<RtColorState> state)
{
bool changed = false;
int count = rtControl.UnpackCount();
Span<AttributeType> fragmentOutputTypesSpan = _graphics.FragmentOutputTypes.AsSpan();
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
@@ -296,9 +300,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
AttributeType type = format.IsInteger() ? (format.IsSint() ? AttributeType.Sint : AttributeType.Uint) : AttributeType.Float;
if (type != _graphics.FragmentOutputTypes[index])
if (type != fragmentOutputTypesSpan[index])
{
_graphics.FragmentOutputTypes[index] = type;
fragmentOutputTypesSpan[index] = type;
changed = true;
}
}