mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-20 12:15:46 +00:00
Memory Changes (ryubing/ryujinx!46)
See merge request ryubing/ryujinx!46
This commit is contained in:
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
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/// </summary>
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class Buffer : IRange, ISyncActionHandler, IDisposable
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class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
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{
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private const ulong GranularBufferThreshold = 4096;
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@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// Size of the buffer in bytes.
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/// </summary>
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public ulong Size { get; }
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public ulong Size { get; private set; }
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/// <summary>
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/// End address of the buffer in guest memory.
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@@ -60,13 +60,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <remarks>
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/// This is null until at least one modification occurs.
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/// </remarks>
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private BufferModifiedRangeList _modifiedRanges = null;
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private BufferModifiedRangeList _modifiedRanges;
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/// <summary>
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/// A structure that is used to flush buffer data back to a host mapped buffer for cached readback.
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/// Only used if the buffer data is explicitly owned by device local memory.
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/// </summary>
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private BufferPreFlush _preFlush = null;
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private BufferPreFlush _preFlush;
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/// <summary>
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/// Usage tracking state that determines what type of backing the buffer should use.
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@@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong size,
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BufferStage stage,
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bool sparseCompatible,
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IEnumerable<Buffer> baseBuffers = null)
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List<Buffer> baseBuffers)
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{
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_context = context;
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_physicalMemory = physicalMemory;
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@@ -126,21 +126,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_useGranular = size > GranularBufferThreshold;
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IEnumerable<IRegionHandle> baseHandles = null;
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List<IRegionHandle> baseHandles = null;
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if (baseBuffers != null)
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if (baseBuffers.Count != 0)
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{
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baseHandles = baseBuffers.SelectMany(buffer =>
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baseHandles = new List<IRegionHandle>();
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foreach (Buffer buffer in baseBuffers)
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{
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if (buffer._useGranular)
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{
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return buffer._memoryTrackingGranular.GetHandles();
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baseHandles.AddRange((buffer._memoryTrackingGranular.GetHandles()));
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}
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else
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{
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return Enumerable.Repeat(buffer._memoryTracking, 1);
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baseHandles.Add(buffer._memoryTracking);
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}
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});
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}
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}
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if (_useGranular)
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@@ -171,9 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_memoryTracking.RegisterPreciseAction(PreciseAction);
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}
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_externalFlushDelegate = new RegionSignal(ExternalFlush);
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_loadDelegate = new Action<ulong, ulong>(LoadRegion);
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_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
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_externalFlushDelegate = ExternalFlush;
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_loadDelegate = LoadRegion;
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_modifiedDelegate = RegionModified;
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_virtualDependenciesLock = new ReaderWriterLockSlim();
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}
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@@ -247,6 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return Address < address + size && address < EndAddress;
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}
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public INonOverlappingRange Split(ulong splitAddress)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Checks if a given range is fully contained in the buffer.
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/// </summary>
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@@ -435,7 +441,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="from">The buffer to inherit from</param>
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public void InheritModifiedRanges(Buffer from)
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{
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if (from._modifiedRanges != null && from._modifiedRanges.HasRanges)
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if (from._modifiedRanges is { HasRanges: true })
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{
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if (from._syncActionRegistered && !_syncActionRegistered)
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{
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@@ -443,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_syncActionRegistered = true;
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}
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void registerRangeAction(ulong address, ulong size)
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void RegisterRangeAction(ulong address, ulong size)
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{
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if (_useGranular)
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{
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@@ -457,7 +463,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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EnsureRangeList();
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_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
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_modifiedRanges.InheritRanges(from._modifiedRanges, RegisterRangeAction);
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}
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if (from._dirtyStart != ulong.MaxValue)
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@@ -499,14 +505,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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// Cut off the start.
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if (end < _dirtyEnd)
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{
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_dirtyStart = end;
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}
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else
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{
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_dirtyStart = ulong.MaxValue;
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}
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_dirtyStart = end < _dirtyEnd ? end : ulong.MaxValue;
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}
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else if (end >= _dirtyEnd)
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{
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@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="parent">Parent buffer</param>
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/// <param name="stage">Initial buffer stage</param>
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/// <param name="baseBuffers">Buffers to inherit state from</param>
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public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, IEnumerable<Buffer> baseBuffers = null)
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public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, List<Buffer> baseBuffers)
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{
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_size = (int)parent.Size;
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_systemMemoryType = context.Capabilities.MemoryType;
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@@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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BufferStage storageFlags = stage & BufferStage.StorageMask;
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if (parent.Size > DeviceLocalSizeThreshold && baseBuffers == null)
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if (parent.Size > DeviceLocalSizeThreshold && baseBuffers.Count == 0)
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{
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_desiredType = BufferBackingType.DeviceMemory;
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}
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@@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// TODO: Might be nice to force atomic access to be device local for any stage.
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}
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if (baseBuffers != null)
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if (baseBuffers.Count != 0)
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{
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foreach (Buffer buffer in baseBuffers)
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{
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@@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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@@ -39,11 +38,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// Only modified from the GPU thread. Must lock for add/remove.
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/// Must lock for any access from other threads.
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/// </remarks>
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private readonly RangeList<Buffer> _buffers;
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private readonly NonOverlappingRangeList<Buffer> _buffers;
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private readonly MultiRangeList<MultiRangeBuffer> _multiRangeBuffers;
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private Buffer[] _bufferOverlaps;
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private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
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private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
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private bool _pruneCaches;
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@@ -64,8 +61,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_buffers = [];
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_multiRangeBuffers = [];
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_bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
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_dirtyCache = new Dictionary<ulong, BufferCacheEntry>();
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// There are a lot more entries on the modified cache, so it is separate from the one for ForceDirty.
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@@ -79,24 +74,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="e">Event arguments</param>
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public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
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{
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Buffer[] overlaps = new Buffer[10];
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int overlapCount;
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MultiRange range = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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for (int index = 0; index < range.Count; index++)
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{
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MemoryRange subRange = range.GetSubRange(index);
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_buffers.Lock.EnterReadLock();
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(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(subRange.Address, subRange.Size);
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lock (_buffers)
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RangeItem<Buffer> current = first;
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while (last != null && current != last.Next)
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{
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overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps);
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current.Value.Unmapped(subRange.Address, subRange.Size);
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current = current.Next;
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}
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for (int i = 0; i < overlapCount; i++)
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{
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overlaps[i].Unmapped(subRange.Address, subRange.Size);
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}
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_buffers.Lock.ExitReadLock();
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}
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}
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@@ -137,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <returns>Physical ranges of the buffer, after address translation</returns>
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public MultiRange TranslateAndCreateMultiBuffers(MemoryManager memoryManager, ulong gpuVa, ulong size, BufferStage stage)
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{
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if (gpuVa == 0)
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if (gpuVa == 0 || size == 0)
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{
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return new MultiRange(MemoryManager.PteUnmapped, size);
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}
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@@ -336,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
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ulong alignedSize = alignedEndAddress - alignedAddress;
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Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
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Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
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BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
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alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
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@@ -403,7 +397,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (subRange.Address != MemoryManager.PteUnmapped)
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{
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Buffer buffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
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Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
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virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
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physicalBuffers.Add(buffer);
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@@ -495,10 +489,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="stage">The type of usage that created the buffer</param>
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private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
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{
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Buffer[] overlaps = _bufferOverlaps;
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int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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_buffers.Lock.EnterWriteLock();
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(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(address, size);
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if (overlapsCount != 0)
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if (first is not null)
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{
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// The buffer already exists. We can just return the existing buffer
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// if the buffer we need is fully contained inside the overlapping buffer.
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@@ -507,9 +501,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// old buffer(s) to the new buffer.
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ulong endAddress = address + size;
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Buffer overlap0 = overlaps[0];
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if (overlap0.Address > address || overlap0.EndAddress < endAddress)
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if (first.Address > address || first.EndAddress < endAddress)
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{
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bool anySparseCompatible = false;
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@@ -522,53 +515,52 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// sequential memory.
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// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
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// range crosses a page, and after alignment, ends having a size of 2 pages.
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if (overlapsCount == 1 &&
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address >= overlap0.Address &&
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endAddress - overlap0.EndAddress <= BufferAlignmentSize * 2)
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if (first == last &&
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address >= first.Address &&
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endAddress - first.EndAddress <= BufferAlignmentSize * 2)
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{
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// Try to grow the buffer by 1.5x of its current size.
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// This improves performance in the cases where the buffer is resized often by small amounts.
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ulong existingSize = overlap0.Size;
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ulong existingSize = first.Value.Size;
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ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
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size = Math.Max(size, growthSize);
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endAddress = address + size;
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overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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(first, last) = _buffers.FindOverlaps(address, size);
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}
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address = Math.Min(address, first.Address);
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endAddress = Math.Max(endAddress, last.EndAddress);
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for (int index = 0; index < overlapsCount; index++)
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List<Buffer> overlaps = [];
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RangeItem<Buffer> current = first;
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while (current != last.Next)
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{
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Buffer buffer = overlaps[index];
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anySparseCompatible |= buffer.SparseCompatible;
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address = Math.Min(address, buffer.Address);
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endAddress = Math.Max(endAddress, buffer.EndAddress);
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lock (_buffers)
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{
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_buffers.Remove(buffer);
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}
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anySparseCompatible |= current.Value.SparseCompatible;
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overlaps.Add(current.Value);
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_buffers.Remove(current.Value);
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current = current.Next;
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}
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ulong newSize = endAddress - address;
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CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps, overlapsCount);
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Buffer newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps);
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_buffers.Add(newBuffer);
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}
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}
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else
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{
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// No overlap, just create a new buffer.
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Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false);
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Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
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lock (_buffers)
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{
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_buffers.Add(buffer);
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}
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_buffers.Add(buffer);
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}
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ShrinkOverlapsBufferIfNeeded();
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_buffers.Lock.ExitWriteLock();
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}
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/// <summary>
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@@ -582,72 +574,68 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="alignment">Alignment of the start address of the buffer</param>
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private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
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{
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Buffer[] overlaps = _bufferOverlaps;
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int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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bool sparseAligned = alignment >= SparseBufferAlignmentSize;
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_buffers.Lock.EnterWriteLock();
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(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(address, size);
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|
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if (overlapsCount != 0)
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if (first is not null)
|
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{
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// If the buffer already exists, make sure if covers the entire range,
|
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// and make sure it is properly aligned, otherwise sparse mapping may fail.
|
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ulong endAddress = address + size;
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Buffer overlap0 = overlaps[0];
|
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if (overlap0.Address > address ||
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overlap0.EndAddress < endAddress ||
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(overlap0.Address & (alignment - 1)) != 0 ||
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(!overlap0.SparseCompatible && sparseAligned))
|
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if (first.Address > address ||
|
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first.EndAddress < endAddress ||
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(first.Address & (alignment - 1)) != 0 ||
|
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(!first.Value.SparseCompatible && sparseAligned))
|
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{
|
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// We need to make sure the new buffer is properly aligned.
|
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// However, after the range is aligned, it is possible that it
|
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// overlaps more buffers, so try again after each extension
|
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// and ensure we cover all overlaps.
|
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|
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int oldOverlapsCount;
|
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RangeItem<Buffer> oldFirst;
|
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endAddress = Math.Max(endAddress, last.EndAddress);
|
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|
||||
do
|
||||
{
|
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for (int index = 0; index < overlapsCount; index++)
|
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{
|
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Buffer buffer = overlaps[index];
|
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|
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address = Math.Min(address, buffer.Address);
|
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endAddress = Math.Max(endAddress, buffer.EndAddress);
|
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}
|
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address = Math.Min(address, first.Address);
|
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|
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address &= ~(alignment - 1);
|
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|
||||
oldOverlapsCount = overlapsCount;
|
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overlapsCount = _buffers.FindOverlapsNonOverlapping(address, endAddress - address, ref overlaps);
|
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}
|
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while (oldOverlapsCount != overlapsCount);
|
||||
|
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lock (_buffers)
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
_buffers.Remove(overlaps[index]);
|
||||
}
|
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oldFirst = first;
|
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(first, last) = _buffers.FindOverlaps(address, endAddress - address);
|
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}
|
||||
while (oldFirst != first);
|
||||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps, overlapsCount);
|
||||
|
||||
List<Buffer> overlaps = [];
|
||||
|
||||
RangeItem<Buffer> current = first;
|
||||
while (current != last.Next)
|
||||
{
|
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overlaps.Add(current.Value);
|
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_buffers.Remove(current.Value);
|
||||
|
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current = current.Next;
|
||||
}
|
||||
|
||||
Buffer newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps);
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No overlap, just create a new buffer.
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned);
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(buffer);
|
||||
}
|
||||
_buffers.Add(buffer);
|
||||
}
|
||||
|
||||
ShrinkOverlapsBufferIfNeeded();
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -660,17 +648,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="stage">The type of usage that created the buffer</param>
|
||||
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
||||
/// <param name="overlaps">Buffers overlapping the range</param>
|
||||
/// <param name="overlapsCount">Total of overlaps</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
|
||||
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, List<Buffer> overlaps)
|
||||
{
|
||||
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
|
||||
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(newBuffer);
|
||||
}
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
for (int index = 0; index < overlaps.Count; index++)
|
||||
{
|
||||
Buffer buffer = overlaps[index];
|
||||
|
||||
@@ -688,6 +670,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
NotifyBuffersModified?.Invoke();
|
||||
|
||||
RecreateMultiRangeBuffers(address, size);
|
||||
|
||||
return newBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -718,17 +702,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
|
||||
/// </summary>
|
||||
private void ShrinkOverlapsBufferIfNeeded()
|
||||
{
|
||||
if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
|
||||
{
|
||||
Array.Resize(ref _bufferOverlaps, OverlapsBufferMaxCapacity);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy a buffer data from a given address to another.
|
||||
/// </summary>
|
||||
@@ -909,7 +882,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(i);
|
||||
|
||||
Buffer subBuffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
|
||||
Buffer subBuffer = _buffers.FindOverlapFast(subRange.Address, subRange.Size).Value;
|
||||
|
||||
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
||||
|
||||
@@ -957,7 +930,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (size != 0)
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, size);
|
||||
buffer = _buffers.FindOverlapFast(address, size).Value;
|
||||
|
||||
buffer.CopyFromDependantVirtualBuffers();
|
||||
buffer.SynchronizeMemory(address, size);
|
||||
@@ -969,7 +942,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, 1);
|
||||
buffer = _buffers.FindOverlapFast(address, 1).Value;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
@@ -1007,7 +980,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (size != 0)
|
||||
{
|
||||
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
||||
Buffer buffer = _buffers.FindOverlapFast(address, size).Value;
|
||||
|
||||
if (copyBackVirtual)
|
||||
{
|
||||
|
||||
@@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
|
||||
|
||||
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.ComputeStorage(flags));
|
||||
|
||||
@@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
RecordStorageAlignment(buffers, index, gpuVa);
|
||||
|
||||
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
gpuVa = BitUtils.AlignDown(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size, BufferStageUtils.GraphicsStorage(stage, flags));
|
||||
|
||||
@@ -761,7 +761,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (!bounds.IsUnmapped)
|
||||
{
|
||||
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
|
||||
bool isWrite = (bounds.Flags & BufferUsageFlags.Write) == BufferUsageFlags.Write;
|
||||
BufferRange range = isStorage
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Range, bufferStage);
|
||||
@@ -798,7 +798,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (!bounds.IsUnmapped)
|
||||
{
|
||||
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
|
||||
bool isWrite = (bounds.Flags & BufferUsageFlags.Write) == BufferUsageFlags.Write;
|
||||
BufferRange range = isStorage
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
|
||||
@@ -817,7 +817,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Bind respective buffer bindings on the host API.
|
||||
/// </summary>
|
||||
/// <param name="ranges">Host buffers to bind, with their offsets and sizes</param>
|
||||
/// <param name="first">First binding point</param>
|
||||
/// <param name="count">Number of bindings</param>
|
||||
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -866,7 +865,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info for the buffer texture</param>
|
||||
/// <param name="format">Format of the buffer texture</param>
|
||||
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
||||
public void SetBufferTextureStorage(
|
||||
ShaderStage stage,
|
||||
@@ -889,7 +887,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info for the buffer texture</param>
|
||||
/// <param name="index">Index of the binding on the array</param>
|
||||
/// <param name="format">Format of the buffer texture</param>
|
||||
public void SetBufferTextureStorage(
|
||||
ShaderStage stage,
|
||||
ITextureArray array,
|
||||
@@ -912,7 +909,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info for the buffer texture</param>
|
||||
/// <param name="index">Index of the binding on the array</param>
|
||||
/// <param name="format">Format of the buffer texture</param>
|
||||
public void SetBufferTextureStorage(
|
||||
ShaderStage stage,
|
||||
IImageArray array,
|
||||
|
||||
@@ -1,25 +1,24 @@
|
||||
using Ryujinx.Common.Pools;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A range within a buffer that has been modified by the GPU.
|
||||
/// </summary>
|
||||
class BufferModifiedRange : IRange
|
||||
class BufferModifiedRange : INonOverlappingRange
|
||||
{
|
||||
/// <summary>
|
||||
/// Start address of the range in guest memory.
|
||||
/// </summary>
|
||||
public ulong Address { get; }
|
||||
public ulong Address { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Size of the range in bytes.
|
||||
/// </summary>
|
||||
public ulong Size { get; }
|
||||
public ulong Size { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// End address of the range in guest memory.
|
||||
@@ -61,14 +60,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
return Address < address + size && address < EndAddress;
|
||||
}
|
||||
|
||||
public INonOverlappingRange Split(ulong splitAddress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A structure used to track GPU modified ranges within a buffer.
|
||||
/// </summary>
|
||||
class BufferModifiedRangeList : RangeList<BufferModifiedRange>
|
||||
class BufferModifiedRangeList : NonOverlappingRangeList<BufferModifiedRange>
|
||||
{
|
||||
private const int BackingInitialSize = 8;
|
||||
private new const int BackingInitialSize = 8;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
private readonly Buffer _parent;
|
||||
@@ -77,8 +81,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
private BufferMigration _source;
|
||||
private BufferModifiedRangeList _migrationTarget;
|
||||
|
||||
private readonly Lock _lock = new();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the modified range list has any entries or not.
|
||||
/// </summary>
|
||||
@@ -86,10 +88,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return Count > 0;
|
||||
}
|
||||
Lock.EnterReadLock();
|
||||
bool result = Count > 0;
|
||||
Lock.ExitReadLock();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,33 +116,41 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="action">Action to perform for each remaining sub-range of the input range</param>
|
||||
public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
|
||||
{
|
||||
lock (_lock)
|
||||
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
||||
bool lockOwner = Lock.IsReadLockHeld;
|
||||
if (!lockOwner)
|
||||
{
|
||||
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
Lock.EnterReadLock();
|
||||
}
|
||||
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
BufferModifiedRange overlap = current.Value;
|
||||
|
||||
if (overlap.Address > address)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
|
||||
if (overlap.Address > address)
|
||||
{
|
||||
// The start of the remaining region is uncovered by this overlap. Call the action for it.
|
||||
action(address, overlap.Address - address);
|
||||
}
|
||||
|
||||
// Remaining region is after this overlap.
|
||||
size -= overlap.EndAddress - address;
|
||||
address = overlap.EndAddress;
|
||||
// The start of the remaining region is uncovered by this overlap. Call the action for it.
|
||||
action(address, overlap.Address - address);
|
||||
}
|
||||
|
||||
if ((long)size > 0)
|
||||
{
|
||||
// If there is any region left after removing the overlaps, signal it.
|
||||
action(address, size);
|
||||
}
|
||||
// Remaining region is after this overlap.
|
||||
size -= overlap.EndAddress - address;
|
||||
address = overlap.EndAddress;
|
||||
current = current.Next;
|
||||
}
|
||||
|
||||
if (!lockOwner)
|
||||
{
|
||||
Lock.ExitReadLock();
|
||||
}
|
||||
|
||||
if ((long)size > 0)
|
||||
{
|
||||
// If there is any region left after removing the overlaps, signal it.
|
||||
action(address, size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,51 +162,101 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size of the modified region in bytes</param>
|
||||
public void SignalModified(ulong address, ulong size)
|
||||
{
|
||||
// Must lock, as this can affect flushes from the background thread.
|
||||
lock (_lock)
|
||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
ulong endAddress = address + size;
|
||||
ulong syncNumber = _context.SyncNumber;
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
BufferModifiedRange buffPost = null;
|
||||
bool extendsPost = false;
|
||||
bool extendsPre = false;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
ulong syncNumber = _context.SyncNumber;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
if (first == last)
|
||||
{
|
||||
if (first.Address == address && first.EndAddress == endAddress)
|
||||
{
|
||||
// The overlaps must be removed or split.
|
||||
first.Value.SyncNumber = syncNumber;
|
||||
first.Value.Parent = this;
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
if (first.Address < address)
|
||||
{
|
||||
first.Value.Size = address - first.Address;
|
||||
|
||||
if (overlap.Address == address && overlap.Size == size)
|
||||
extendsPre = true;
|
||||
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
// Region already exists. Just update the existing sync number.
|
||||
overlap.SyncNumber = syncNumber;
|
||||
overlap.Parent = this;
|
||||
|
||||
return;
|
||||
buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
||||
first.Value.SyncNumber, first.Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
|
||||
Remove(overlap);
|
||||
|
||||
if (overlap.Address < address && overlap.EndAddress > address)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
// A split item must be created behind this overlap.
|
||||
|
||||
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
|
||||
first.Value.Size = first.EndAddress - endAddress;
|
||||
first.Value.Address = endAddress;
|
||||
}
|
||||
|
||||
if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
|
||||
else
|
||||
{
|
||||
// A split item must be created after this overlap.
|
||||
|
||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
||||
Remove(first.Value);
|
||||
}
|
||||
}
|
||||
|
||||
if (extendsPre && extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange buffPre = null;
|
||||
|
||||
if (first.Address < address)
|
||||
{
|
||||
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
|
||||
first.Value.SyncNumber, first.Value.Parent);
|
||||
extendsPre = true;
|
||||
}
|
||||
|
||||
if (last.EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
|
||||
last.Value.SyncNumber, last.Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
|
||||
RemoveRange(first, last);
|
||||
|
||||
if (extendsPre)
|
||||
{
|
||||
Add(buffPre);
|
||||
}
|
||||
|
||||
if (extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -208,25 +268,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
int count = 0;
|
||||
Lock.EnterReadLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
BufferModifiedRange overlap = current.Value;
|
||||
|
||||
if (overlap.SyncNumber == syncNumber)
|
||||
{
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
|
||||
current = current.Next;
|
||||
}
|
||||
|
||||
Lock.ExitReadLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -237,19 +295,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void GetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
List<RangeItem<BufferModifiedRange>> overlaps = [];
|
||||
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
Lock.EnterReadLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
Lock.ExitReadLock();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (int i = 0; i < overlaps.Count; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
}
|
||||
@@ -262,11 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <returns>True if a range exists in the specified region, false otherwise</returns>
|
||||
public bool HasRange(ulong address, ulong size)
|
||||
{
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
{
|
||||
return FindOverlapsNonOverlapping(address, size, ref ThreadStaticArray<BufferModifiedRange>.Get()) > 0;
|
||||
}
|
||||
Lock.EnterReadLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> _) = FindOverlaps(address, size);
|
||||
bool result = first is not null;
|
||||
Lock.ExitReadLock();
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -298,38 +360,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="address">The start address of the flush range</param>
|
||||
/// <param name="endAddress">The end address of the flush range</param>
|
||||
private void RemoveRangesAndFlush(
|
||||
BufferModifiedRange[] overlaps,
|
||||
RangeItem<BufferModifiedRange>[] overlaps,
|
||||
int rangeCount,
|
||||
long highestDiff,
|
||||
ulong currentSync,
|
||||
ulong address,
|
||||
ulong endAddress)
|
||||
{
|
||||
lock (_lock)
|
||||
if (_migrationTarget == null)
|
||||
{
|
||||
if (_migrationTarget == null)
|
||||
ulong waitSync = currentSync + (ulong)highestDiff;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
ulong waitSync = currentSync + (ulong)highestDiff;
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
if (diff <= highestDiff)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
Lock.EnterWriteLock();
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
if (diff <= highestDiff)
|
||||
{
|
||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
|
||||
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
|
||||
}
|
||||
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
|
||||
@@ -355,28 +416,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
int rangeCount = 0;
|
||||
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
List<RangeItem<BufferModifiedRange>> overlaps = [];
|
||||
|
||||
// Range list must be consistent for this operation
|
||||
lock (_lock)
|
||||
Lock.EnterReadLock();
|
||||
if (_migrationTarget != null)
|
||||
{
|
||||
if (_migrationTarget != null)
|
||||
rangeCount = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
rangeCount = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
rangeCount++;
|
||||
overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
}
|
||||
Lock.ExitReadLock();
|
||||
|
||||
if (rangeCount == -1)
|
||||
{
|
||||
_migrationTarget.WaitForAndFlushRanges(address, size);
|
||||
_migrationTarget!.WaitForAndFlushRanges(address, size);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (rangeCount == 0)
|
||||
|
||||
if (rangeCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -388,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
@@ -406,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
// Wait for the syncpoint.
|
||||
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
|
||||
|
||||
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
||||
RemoveRangesAndFlush(overlaps.ToArray(), rangeCount, highestDiff, currentSync, address, endAddress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -419,42 +489,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="registerRangeAction">The action to call for each modified range</param>
|
||||
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
|
||||
{
|
||||
BufferModifiedRange[] inheritRanges;
|
||||
ranges.Lock.EnterReadLock();
|
||||
BufferModifiedRange[] inheritRanges = ranges.ToArray();
|
||||
ranges.Lock.ExitReadLock();
|
||||
|
||||
lock (ranges._lock)
|
||||
// Copy over the migration from the previous range list
|
||||
|
||||
BufferMigration oldMigration = ranges._source;
|
||||
|
||||
BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
|
||||
ranges._parent.IncrementReferenceCount();
|
||||
|
||||
if (_source == null)
|
||||
{
|
||||
inheritRanges = ranges.ToArray();
|
||||
// Create a new migration.
|
||||
_source = new BufferMigration([span], this, _context.SyncNumber);
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
// Copy over the migration from the previous range list
|
||||
|
||||
BufferMigration oldMigration = ranges._source;
|
||||
|
||||
BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
|
||||
ranges._parent.IncrementReferenceCount();
|
||||
|
||||
if (_source == null)
|
||||
{
|
||||
// Create a new migration.
|
||||
_source = new BufferMigration([span], this, _context.SyncNumber);
|
||||
|
||||
_context.RegisterBufferMigration(_source);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extend the migration
|
||||
_source.AddSpanToEnd(span);
|
||||
}
|
||||
|
||||
ranges._migrationTarget = this;
|
||||
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
}
|
||||
}
|
||||
_context.RegisterBufferMigration(_source);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extend the migration
|
||||
_source.AddSpanToEnd(span);
|
||||
}
|
||||
|
||||
ranges._migrationTarget = this;
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
@@ -473,18 +540,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
public void SelfMigration()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(), _parent.GetSnapshotFlushAction(), _source);
|
||||
BufferMigration migration = new([span], this, _context.SyncNumber);
|
||||
BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(),
|
||||
_parent.GetSnapshotFlushAction(), _source);
|
||||
BufferMigration migration = new([span], this, _context.SyncNumber);
|
||||
|
||||
// Migration target is used to redirect flush actions to the latest range list,
|
||||
// so we don't need to set it here. (this range list is still the latest)
|
||||
// Migration target is used to redirect flush actions to the latest range list,
|
||||
// so we don't need to set it here. (this range list is still the latest)
|
||||
|
||||
_context.RegisterBufferMigration(migration);
|
||||
_context.RegisterBufferMigration(migration);
|
||||
|
||||
_source = migration;
|
||||
}
|
||||
Lock.EnterWriteLock();
|
||||
_source = migration;
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -493,13 +560,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="migration">The migration to remove</param>
|
||||
public void RemoveMigration(BufferMigration migration)
|
||||
{
|
||||
lock (_lock)
|
||||
Lock.EnterWriteLock();
|
||||
if (_source == migration)
|
||||
{
|
||||
if (_source == migration)
|
||||
{
|
||||
_source = null;
|
||||
}
|
||||
_source = null;
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
|
||||
@@ -526,33 +593,85 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size to clear</param>
|
||||
public void Clear(ulong address, ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
ulong endAddress = address + size;
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
// This function can be called from any thread, so it cannot use the arrays for background or foreground.
|
||||
BufferModifiedRange[] toClear = new BufferModifiedRange[1];
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);
|
||||
BufferModifiedRange buffPost = null;
|
||||
bool extendsPost = false;
|
||||
bool extendsPre = false;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
if (first == last)
|
||||
{
|
||||
if (first.Address < address)
|
||||
{
|
||||
BufferModifiedRange overlap = toClear[i];
|
||||
first.Value.Size = address - first.Address;
|
||||
extendsPre = true;
|
||||
|
||||
ClearPart(overlap, address, endAddress);
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
||||
first.Value.SyncNumber, first.Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
first.Value.Size = first.EndAddress - endAddress;
|
||||
first.Value.Address = endAddress;
|
||||
}
|
||||
else
|
||||
{
|
||||
Remove(first.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all modified ranges.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
Count = 0;
|
||||
if (extendsPre && extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange buffPre = null;
|
||||
|
||||
if (first.Address < address)
|
||||
{
|
||||
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
|
||||
first.Value.SyncNumber, first.Value.Parent);
|
||||
extendsPre = true;
|
||||
}
|
||||
|
||||
if (last.EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
|
||||
last.Value.SyncNumber, last.Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
|
||||
RemoveRange(first, last);
|
||||
|
||||
if (extendsPre)
|
||||
{
|
||||
Add(buffPre);
|
||||
}
|
||||
|
||||
if (extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
@@ -7,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Pipeline stages that can modify buffer data, as well as flags indicating storage usage.
|
||||
/// Must match ShaderStage for the shader stages, though anything after that can be in any order.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
internal enum BufferStage : byte
|
||||
{
|
||||
Compute,
|
||||
|
||||
@@ -690,11 +690,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
if (_pageTable[l0] == null)
|
||||
{
|
||||
_pageTable[l0] = new ulong[PtLvl1Size];
|
||||
|
||||
for (ulong index = 0; index < PtLvl1Size; index++)
|
||||
{
|
||||
_pageTable[l0][index] = PteUnmapped;
|
||||
}
|
||||
|
||||
Array.Fill(_pageTable[l0], PteUnmapped);
|
||||
}
|
||||
|
||||
_pageTable[l0][l1] = pte;
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// Represents a GPU virtual memory range.
|
||||
/// </summary>
|
||||
private readonly struct VirtualRange : IRange
|
||||
private class VirtualRange : INonOverlappingRange
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU virtual address where the range starts.
|
||||
@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// Size of the range in bytes.
|
||||
/// </summary>
|
||||
public ulong Size { get; }
|
||||
public ulong Size { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// GPU virtual address where the range ends.
|
||||
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// Physical regions where the GPU virtual region is mapped.
|
||||
/// </summary>
|
||||
public MultiRange Range { get; }
|
||||
public MultiRange Range { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new virtual memory range.
|
||||
@@ -60,10 +60,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
return Address < address + size && address < EndAddress;
|
||||
}
|
||||
|
||||
public INonOverlappingRange Split(ulong splitAddress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly RangeList<VirtualRange> _virtualRanges;
|
||||
private VirtualRange[] _virtualRangeOverlaps;
|
||||
private readonly NonOverlappingRangeList<VirtualRange> _virtualRanges;
|
||||
private readonly ConcurrentQueue<VirtualRange> _deferredUnmaps;
|
||||
private int _hasDeferredUnmaps;
|
||||
|
||||
@@ -75,7 +79,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
_memoryManager = memoryManager;
|
||||
_virtualRanges = [];
|
||||
_virtualRangeOverlaps = new VirtualRange[BufferCache.OverlapsBufferInitialCapacity];
|
||||
_deferredUnmaps = new ConcurrentQueue<VirtualRange>();
|
||||
}
|
||||
|
||||
@@ -106,19 +109,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <returns>True if the range already existed, false if a new one was created and added</returns>
|
||||
public bool TryGetOrAddRange(ulong gpuVa, ulong size, out MultiRange range)
|
||||
{
|
||||
VirtualRange[] overlaps = _virtualRangeOverlaps;
|
||||
int overlapsCount;
|
||||
|
||||
if (Interlocked.Exchange(ref _hasDeferredUnmaps, 0) != 0)
|
||||
{
|
||||
while (_deferredUnmaps.TryDequeue(out VirtualRange unmappedRange))
|
||||
{
|
||||
overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(unmappedRange.Address, unmappedRange.Size, ref overlaps);
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
_virtualRanges.Remove(overlaps[index]);
|
||||
}
|
||||
_virtualRanges.RemoveRange(unmappedRange.Address, unmappedRange.Size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,27 +121,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
ulong originalVa = gpuVa;
|
||||
|
||||
overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(gpuVa, size, ref overlaps);
|
||||
|
||||
if (overlapsCount != 0)
|
||||
_virtualRanges.Lock.EnterWriteLock();
|
||||
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlaps(gpuVa, size);
|
||||
|
||||
if (first is not null)
|
||||
{
|
||||
// The virtual range already exists. We just need to check if our range fits inside
|
||||
// the existing one, and if not, we must extend the existing one.
|
||||
|
||||
ulong endAddress = gpuVa + size;
|
||||
VirtualRange overlap0 = overlaps[0];
|
||||
|
||||
if (overlap0.Address > gpuVa || overlap0.EndAddress < endAddress)
|
||||
if (first.Address > gpuVa || first.EndAddress < endAddress)
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
VirtualRange virtualRange = overlaps[index];
|
||||
|
||||
gpuVa = Math.Min(gpuVa, virtualRange.Address);
|
||||
endAddress = Math.Max(endAddress, virtualRange.EndAddress);
|
||||
|
||||
_virtualRanges.Remove(virtualRange);
|
||||
}
|
||||
gpuVa = Math.Min(gpuVa, first.Address);
|
||||
endAddress = Math.Max(endAddress, last.EndAddress);
|
||||
|
||||
_virtualRanges.RemoveRange(first, last);
|
||||
|
||||
ulong newSize = endAddress - gpuVa;
|
||||
MultiRange newRange = _memoryManager.GetPhysicalRegions(gpuVa, newSize);
|
||||
@@ -157,8 +147,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
found = overlap0.Range.Count == 1 || IsSparseAligned(overlap0.Range);
|
||||
range = overlap0.Range.Slice(gpuVa - overlap0.Address, size);
|
||||
found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
|
||||
range = first.Value.Range.Slice(gpuVa - first.Address, size);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -170,8 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
_virtualRanges.Add(virtualRange);
|
||||
}
|
||||
|
||||
ShrinkOverlapsBufferIfNeeded();
|
||||
_virtualRanges.Lock.ExitWriteLock();
|
||||
|
||||
// If the range is not properly aligned for sparse mapping,
|
||||
// let's just force it to a single range.
|
||||
@@ -221,16 +210,5 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
|
||||
/// </summary>
|
||||
private void ShrinkOverlapsBufferIfNeeded()
|
||||
{
|
||||
if (_virtualRangeOverlaps.Length > BufferCache.OverlapsBufferMaxCapacity)
|
||||
{
|
||||
Array.Resize(ref _virtualRangeOverlaps, BufferCache.OverlapsBufferMaxCapacity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user