[ci skip] chore: Fix usage of var

This commit is contained in:
GreemDev
2025-10-20 02:41:45 -05:00
parent f46577af58
commit 5b3b907fd2
18 changed files with 83 additions and 82 deletions

View File

@@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation
size = DefaultLocalMemorySize;
}
var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
MemoryDefinition lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
LocalMemoryId = Properties.AddLocalMemory(lmem);
}
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Shader.Translation
size = DefaultSharedMemorySize;
}
var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
MemoryDefinition smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
SharedMemoryId = Properties.AddSharedMemory(smem);
}
@@ -273,16 +273,16 @@ namespace Ryujinx.Graphics.Shader.Translation
bool coherent,
bool separate)
{
var dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
var dict = isImage ? _usedImages : _usedTextures;
int dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
Dictionary<TextureInfo, TextureMeta> dict = isImage ? _usedImages : _usedTextures;
var usageFlags = TextureUsageFlags.None;
TextureUsageFlags usageFlags = TextureUsageFlags.None;
if (intCoords)
{
usageFlags |= TextureUsageFlags.NeedsScaleValue;
var canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
bool canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
if (!canScale)
{
@@ -304,9 +304,9 @@ namespace Ryujinx.Graphics.Shader.Translation
// For array textures, we also want to use type as key,
// since we may have texture handles stores in the same buffer, but for textures with different types.
var keyType = arrayLength > 1 ? type : SamplerType.None;
var info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
var meta = new TextureMeta()
SamplerType keyType = arrayLength > 1 ? type : SamplerType.None;
TextureInfo info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
TextureMeta meta = new TextureMeta()
{
AccurateType = accurateType,
Type = type,
@@ -316,7 +316,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int setIndex;
int binding;
if (dict.TryGetValue(info, out var existingMeta))
if (dict.TryGetValue(info, out TextureMeta existingMeta))
{
dict[info] = MergeTextureMeta(meta, existingMeta);
setIndex = existingMeta.Set;
@@ -373,7 +373,7 @@ namespace Ryujinx.Graphics.Shader.Translation
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
}
var definition = new TextureDefinition(
TextureDefinition definition = new TextureDefinition(
setIndex,
binding,
arrayLength,
@@ -433,8 +433,8 @@ namespace Ryujinx.Graphics.Shader.Translation
{
selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue;
var dimensions = type.GetDimensions();
var canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
int dimensions = type.GetDimensions();
bool canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
if (!canScale)
{
@@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public BufferDescriptor[] GetConstantBufferDescriptors()
{
var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
BufferDescriptor[] descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
int descriptorIndex = 0;
@@ -478,7 +478,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public BufferDescriptor[] GetStorageBufferDescriptors()
{
var descriptors = new BufferDescriptor[_sbSlots.Count];
BufferDescriptor[] descriptors = new BufferDescriptor[_sbSlots.Count];
int descriptorIndex = 0;

View File

@@ -242,8 +242,8 @@ namespace Ryujinx.Graphics.Shader.Translation
usedFeatures |= FeatureFlags.VtgAsCompute;
}
var cfgs = new ControlFlowGraph[functions.Length];
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
ControlFlowGraph[] cfgs = new ControlFlowGraph[functions.Length];
RegisterUsage.FunctionRegisterUsage[] frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
for (int i = 0; i < functions.Length; i++)
{
@@ -266,14 +266,14 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int i = 0; i < functions.Length; i++)
{
var cfg = cfgs[i];
ControlFlowGraph cfg = cfgs[i];
int inArgumentsCount = 0;
int outArgumentsCount = 0;
if (i != 0)
{
var fru = frus[i];
RegisterUsage.FunctionRegisterUsage fru = frus[i];
inArgumentsCount = fru.InArguments.Length;
outArgumentsCount = fru.OutArguments.Length;
@@ -325,7 +325,7 @@ namespace Ryujinx.Graphics.Shader.Translation
FeatureFlags usedFeatures,
byte clipDistancesWritten)
{
var sInfo = StructuredProgram.MakeStructuredProgram(
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(
funcs,
attributeUsage,
definitions,
@@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Shader.Translation
_ => 1
};
var info = new ShaderProgramInfo(
ShaderProgramInfo info = new ShaderProgramInfo(
resourceManager.GetConstantBufferDescriptors(),
resourceManager.GetStorageBufferDescriptors(),
resourceManager.GetTextureDescriptors(),
@@ -356,7 +356,7 @@ namespace Ryujinx.Graphics.Shader.Translation
clipDistancesWritten,
originalDefinitions.OmapTargets);
var hostCapabilities = new HostCapabilities(
HostCapabilities hostCapabilities = new HostCapabilities(
GpuAccessor.QueryHostReducedPrecision(),
GpuAccessor.QueryHostSupportsFragmentShaderInterlock(),
GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel(),
@@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.Shader.Translation
GpuAccessor.QueryHostSupportsTextureShadowLod(),
GpuAccessor.QueryHostSupportsViewportMask());
var parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
CodeGenParameters parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
return Options.TargetLanguage switch
{
@@ -486,10 +486,10 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderProgram GenerateVertexPassthroughForCompute()
{
var attributeUsage = new AttributeUsage(GpuAccessor);
var resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor);
AttributeUsage attributeUsage = new AttributeUsage(GpuAccessor);
ResourceManager resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor);
var reservations = GetResourceReservations();
ResourceReservations reservations = GetResourceReservations();
int vertexInfoCbBinding = reservations.VertexInfoConstantBufferBinding;
@@ -508,7 +508,7 @@ namespace Ryujinx.Graphics.Shader.Translation
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
Operand vertexIndex = Options.TargetApi == TargetApi.OpenGL
? context.Load(StorageKind.Input, IoVariable.VertexId)
@@ -553,13 +553,13 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
var operations = context.GetOperations();
var cfg = ControlFlowGraph.Create(operations);
var function = new Function(cfg.Blocks, "main", false, 0, 0);
Operation[] operations = context.GetOperations();
ControlFlowGraph cfg = ControlFlowGraph.Create(operations);
Function function = new Function(cfg.Blocks, "main", false, 0, 0);
var transformFeedbackOutputs = GetTransformFeedbackOutputs(GpuAccessor, out ulong transformFeedbackVecMap);
TransformFeedbackOutput[] transformFeedbackOutputs = GetTransformFeedbackOutputs(GpuAccessor, out ulong transformFeedbackVecMap);
var definitions = new ShaderDefinitions(ShaderStage.Vertex, transformFeedbackVecMap, transformFeedbackOutputs)
ShaderDefinitions definitions = new ShaderDefinitions(ShaderStage.Vertex, transformFeedbackVecMap, transformFeedbackOutputs)
{
LastInVertexPipeline = true
};
@@ -604,10 +604,10 @@ namespace Ryujinx.Graphics.Shader.Translation
break;
}
var attributeUsage = new AttributeUsage(GpuAccessor);
var resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
AttributeUsage attributeUsage = new AttributeUsage(GpuAccessor);
ResourceManager resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
for (int v = 0; v < maxOutputVertices; v++)
{
@@ -648,11 +648,11 @@ namespace Ryujinx.Graphics.Shader.Translation
context.EndPrimitive();
var operations = context.GetOperations();
var cfg = ControlFlowGraph.Create(operations);
var function = new Function(cfg.Blocks, "main", false, 0, 0);
Operation[] operations = context.GetOperations();
ControlFlowGraph cfg = ControlFlowGraph.Create(operations);
Function function = new Function(cfg.Blocks, "main", false, 0, 0);
var definitions = new ShaderDefinitions(
ShaderDefinitions definitions = new ShaderDefinitions(
ShaderStage.Geometry,
GpuAccessor.QueryGraphicsState(),
false,