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misc: chore: Use explicit types in HLE project
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@@ -162,7 +162,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
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public bool ClearRange(ulong offset, int count)
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{
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int depth = HighestDepthIndex;
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var bits = _bitStorages[depth];
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ArraySegment<ulong> bits = _bitStorages[depth];
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int bitInd = (int)(offset / UInt64BitSize);
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