mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-18 19:25:48 +00:00
Merge branch 'master' into 20-empty-nca-lockup
This commit is contained in:
@@ -8,6 +8,8 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Common.Locale
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@@ -158,52 +160,86 @@ namespace Ryujinx.Ava.Common.Locale
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LocaleChanged?.Invoke();
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}
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private static LocalesJson? _localeData;
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private static LocalesData? _localeData;
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private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
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{
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Dictionary<LocaleKeys, string> localeStrings = new();
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_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
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.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
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foreach (LocalesEntry locale in _localeData.Value.Locales)
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if (_localeData is null)
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{
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if (locale.Translations.Count < _localeData.Value.Languages.Count)
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Dictionary<string, LocalesJson> locales = [];
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foreach (string uri in EmbeddedResources.GetAllAvailableResources("Ryujinx/Assets/Locales", ".json"))
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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string path = uri[..^".json".Length];
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path = path.Replace('.', '/');
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path = path.Append(".json");
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locales.TryAdd(Path.GetFileName(path), EmbeddedResources.ReadAllText(path)
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.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson)));
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}
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if (locale.Translations.Count > _localeData.Value.Languages.Count)
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_localeData = new LocalesData
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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Languages = EmbeddedResources.ReadAllText("Ryujinx/Assets/Languages.json")
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.Into(it => JsonHelper.Deserialize(it, LanguagesJsonContext.Default.LanguagesJson)).Languages.Keys.ToList(),
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LocalesFiles = locales
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};
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if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
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continue;
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}
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string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
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? val
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: locale.Translations[DefaultLanguageCode];
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if (string.IsNullOrEmpty(str))
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foreach (LocalesJson file in _localeData.Value.LocalesFiles.Values)
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{
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foreach (LocalesEntry locale in file.Locales)
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{
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throw new Exception(
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$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
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}
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if (locale.Translations.Count < _localeData.Value.Languages.Count)
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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localeStrings[localeKey] = str;
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if (locale.Translations.Count > _localeData.Value.Languages.Count)
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{
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throw new Exception(
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$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
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}
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if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
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continue;
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string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
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? val
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: locale.Translations[DefaultLanguageCode];
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if (string.IsNullOrEmpty(str))
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{
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throw new Exception(
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$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
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}
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localeStrings[localeKey] = str;
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}
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}
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return localeStrings;
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}
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}
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public struct LocalesJson
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public struct LocalesData
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{
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public List<string> Languages { get; set; }
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public Dictionary<string, LocalesJson> LocalesFiles { get; set; }
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}
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public struct LanguagesJson
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{
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public Dictionary<string, string> Languages { get; set; }
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}
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public struct LocalesJson
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{
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public List<LocalesEntry> Locales { get; set; }
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}
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@@ -216,4 +252,8 @@ namespace Ryujinx.Ava.Common.Locale
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[JsonSourceGenerationOptions(WriteIndented = true)]
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[JsonSerializable(typeof(LocalesJson))]
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internal partial class LocalesJsonContext : JsonSerializerContext;
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[JsonSourceGenerationOptions(WriteIndented = true)]
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[JsonSerializable(typeof(LanguagesJson))]
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internal partial class LanguagesJsonContext : JsonSerializerContext;
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}
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@@ -580,5 +580,10 @@ namespace Ryujinx.Headless
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{
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return AccountSaveDataManager.GetLastUsedUser();
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}
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public void TakeScreenshot()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -17,6 +17,7 @@ using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Headless;
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using Ryujinx.SDL3.Common;
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@@ -46,7 +47,7 @@ namespace Ryujinx.Ava
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public static int Main(string[] args)
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{
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Version = ReleaseInformation.Version;
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if (OperatingSystem.IsWindows())
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{
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if (!OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
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@@ -55,8 +56,11 @@ namespace Ryujinx.Ava
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return 0;
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}
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if (Environment.CurrentDirectory.StartsWithIgnoreCase("C:\\Program Files") ||
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Environment.CurrentDirectory.StartsWithIgnoreCase("C:\\Program Files (x86)"))
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var programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
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var programFilesX86 = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
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if (Environment.CurrentDirectory.StartsWithIgnoreCase(programFiles) ||
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Environment.CurrentDirectory.StartsWithIgnoreCase(programFilesX86))
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{
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_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run from the Program Files folder. Please move it out and relaunch.", $"Ryujinx {Version}", MbIconwarning);
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return 0;
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@@ -73,11 +77,23 @@ namespace Ryujinx.Ava
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}
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}
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bool noGuiArg = ConsumeCommandLineArgument(ref args, "--no-gui") || ConsumeCommandLineArgument(ref args, "nogui");
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bool coreDumpArg = ConsumeCommandLineArgument(ref args, "--core-dumps");
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// TODO: Ryujinx causes core dumps on Linux when it exits "uncleanly", eg. through an unhandled exception.
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// This is undesirable and causes very odd behavior during development (the process stops responding,
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// the .NET debugger freezes or suddenly detaches, /tmp/ gets filled etc.), unless explicitly requested by the user.
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// This needs to be investigated, but calling prctl() is better than modifying system-wide settings or leaving this be.
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if (!coreDumpArg)
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{
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OsUtils.SetCoreDumpable(false);
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}
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PreviewerDetached = true;
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if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
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if (noGuiArg)
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{
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HeadlessRyujinx.Entrypoint(args[1..]);
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HeadlessRyujinx.Entrypoint(args);
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return 0;
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}
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@@ -112,6 +128,14 @@ namespace Ryujinx.Ava
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: [Win32RenderingMode.Software]
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});
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private static bool ConsumeCommandLineArgument(ref string[] args, string targetArgument)
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{
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List<string> argList = [.. args];
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bool found = argList.Remove(targetArgument);
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args = argList.ToArray();
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return found;
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}
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private static void Initialize(string[] args)
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{
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// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
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@@ -177,7 +201,6 @@ namespace Ryujinx.Ava
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}
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}
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public static string GetDirGameUserConfig(string gameId, bool changeFolderForGame = false)
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{
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if (string.IsNullOrEmpty(gameId))
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@@ -134,7 +134,7 @@
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</ItemGroup>
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<ItemGroup>
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<None Remove="Assets\locales.json" />
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<None Remove="Assets\**\*.json" />
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<None Remove="Assets\Styles\Styles.xaml" />
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<None Remove="Assets\Styles\Themes.xaml" />
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<None Remove="Assets\Icons\Controller_JoyConLeft.svg" />
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@@ -156,8 +156,8 @@
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<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
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<Link>Assets\RyujinxGameCompatibility.csv</Link>
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</EmbeddedResource>
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<EmbeddedResource Include="..\..\assets\locales.json">
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<Link>Assets\Locale.json</Link>
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<EmbeddedResource Include="..\..\assets\**\*.json">
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<LinkBase>Assets</LinkBase>
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</EmbeddedResource>
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<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
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<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
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@@ -178,6 +178,6 @@
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<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="..\..\assets\locales.json" />
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<AdditionalFiles Include="..\..\assets\Locales\*.json" />
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</ItemGroup>
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</Project>
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@@ -1,9 +1,8 @@
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Systems.Configuration
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{
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[JsonConverter(typeof(TypedStringEnumConverter<AudioBackend>))]
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[JsonConverter(typeof(JsonStringEnumConverter<AudioBackend>))]
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public enum AudioBackend
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{
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Dummy,
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@@ -1,10 +1,9 @@
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.SystemState;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Systems.Configuration.System
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{
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[JsonConverter(typeof(TypedStringEnumConverter<Language>))]
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[JsonConverter(typeof(JsonStringEnumConverter<Language>))]
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public enum Language
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{
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Japanese,
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@@ -1,10 +1,9 @@
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.SystemState;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Systems.Configuration.System
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{
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[JsonConverter(typeof(TypedStringEnumConverter<Region>))]
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[JsonConverter(typeof(JsonStringEnumConverter<Region>))]
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public enum Region
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{
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Japan,
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@@ -1,9 +1,8 @@
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Systems.Configuration.UI
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{
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[JsonConverter(typeof(TypedStringEnumConverter<FocusLostType>))]
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[JsonConverter(typeof(JsonStringEnumConverter<FocusLostType>))]
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public enum FocusLostType
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{
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DoNothing,
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@@ -1,9 +1,8 @@
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using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ava.Systems.Configuration.UI
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{
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[JsonConverter(typeof(TypedStringEnumConverter<UpdaterType>))]
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[JsonConverter(typeof(JsonStringEnumConverter<UpdaterType>))]
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public enum UpdaterType
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{
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Off,
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@@ -327,5 +327,10 @@ namespace Ryujinx.Ava.UI.Applet
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return profile;
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}
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public void TakeScreenshot()
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{
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_parent.ViewModel.AppHost.ScreenshotRequested = true;
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}
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}
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}
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@@ -56,6 +56,8 @@ namespace Ryujinx.Ava
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if (OperatingSystem.IsMacOS())
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{
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// Switches macOS key held behavior to repeat the input key instead of showing the character accents menu (like doing on an iOS keyboard would).
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// https://macos-defaults.com/keyboard/applepressandholdenabled.html
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Process.Start("/usr/bin/defaults", "write org.ryujinx.Ryujinx ApplePressAndHoldEnabled -bool false");
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}
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}
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@@ -1333,7 +1333,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public void TakeScreenshot() => AppHost.ScreenshotRequested = true;
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public void TakeScreenshot()
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{
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AppHost.ScreenshotRequested = true;
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}
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public void HideUi() => ShowMenuAndStatusBar = false;
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@@ -85,29 +85,16 @@ namespace Ryujinx.Ava.UI.Views.Main
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private static IEnumerable<MenuItem> GenerateLanguageMenuItems()
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{
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const string LocalePath = "Ryujinx/Assets/Locale.json";
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const string LanguagesPath = "Ryujinx/Assets/Languages.json";
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string languageJson = EmbeddedResources.ReadAllText(LocalePath);
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string languageJson = EmbeddedResources.ReadAllText(LanguagesPath);
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string currentLanguageCode = LocaleManager.Instance.CurrentLanguageCode;
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LocalesJson locales = JsonHelper.Deserialize(languageJson, LocalesJsonContext.Default.LocalesJson);
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LanguagesJson languages = JsonHelper.Deserialize(languageJson, LanguagesJsonContext.Default.LanguagesJson);
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foreach (string language in locales.Languages)
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foreach ((string code, string language) in languages.Languages)
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{
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int index = locales.Locales.FindIndex(x => x.ID == "Language");
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string languageName;
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if (index == -1)
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{
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languageName = language;
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}
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else
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{
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string tr = locales.Locales[index].Translations[language];
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languageName = string.IsNullOrEmpty(tr)
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? language
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: tr;
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}
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string languageName = string.IsNullOrEmpty(language) ? code : language;
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MenuItem menuItem = new()
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{
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Reference in New Issue
Block a user