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feature: .NET 10 (ryubing/ryujinx!214)
See merge request ryubing/ryujinx!214
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@@ -662,7 +662,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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bool found = _textureFormats.TryGetValue((TextureFormat)encoded, out format);
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if (found && isPacked && !format.Format.IsDepthOrStencil())
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if (found && isPacked && !format.Format.IsDepthOrStencil)
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{
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// If the packed flag is set, then the components of the pixel are tightly packed into the
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// GPU registers on the shader.
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