See merge request ryubing/ryujinx!214
This commit is contained in:
GreemDev
2025-11-11 12:55:36 -06:00
parent 49c70efdd5
commit 6b814fb973
171 changed files with 6011 additions and 6335 deletions

View File

@@ -20,20 +20,18 @@ namespace Ryujinx.Graphics.Shader
static class AttributeTypeExtensions
{
public static AggregateType ToAggregateType(this AttributeType type)
extension(AttributeType type)
{
return (type & ~AttributeType.AnyPacked) switch
public AggregateType Aggregate =>
(type & ~AttributeType.AnyPacked) switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
};
}
public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
{
return (type & ~AttributeType.AnyPacked) switch
public AggregateType AsAggregate(bool supportsScaledFormats) => (type & ~AttributeType.AnyPacked) switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,

View File

@@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
if (context.Definitions.Stage == ShaderStage.Geometry)
{
string inPrimitive = context.Definitions.InputTopology.ToGlslString();
string inPrimitive = context.Definitions.InputTopology.GlslString;
context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
@@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else
{
string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
string outPrimitive = context.Definitions.OutputTopology.GlslString;
int maxOutputVertices = context.Definitions.MaxOutputVertices;
context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
@@ -123,8 +123,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
tessCw = !tessCw;
}
string patchType = context.Definitions.TessPatchType.ToGlsl();
string spacing = context.Definitions.TessSpacing.ToGlsl();
string patchType = context.Definitions.TessPatchType.Glsl;
string spacing = context.Definitions.TessSpacing.Glsl;
string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
@@ -351,7 +351,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
arrayDecl = "[]";
}
string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType();
string samplerTypeName = definition.Separate ? definition.Type.GlslTextureTypeName : definition.Type.GlslSamplerTypeName;
string layout = string.Empty;
@@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
arrayDecl = "[]";
}
string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());
string imageTypeName = definition.Type.GetGlslImageTypeName(definition.Format.GetComponentType());
if (definition.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
{

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@@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCallBuilder.Append('(');
texCallBuilder.Append(imageName);
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int pCount = coordsCount + (isArray ? 1 : 0);
@@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int coordsIndex = 0;
string samplerName = GetSamplerName(context, texOp, ref coordsIndex);
@@ -264,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall += "(" + samplerName;
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int pCount = coordsCount;
@@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
samplerName = $"{samplerName}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
}
name = $"{texOp.Type.ToGlslSamplerType()}({name}, {samplerName})";
name = $"{texOp.Type.GlslSamplerTypeName}({name}, {samplerName})";
}
return name;

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@@ -385,12 +385,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclarePerVertexBlock(CodeGenContext context)
{
if (context.Definitions.Stage.IsVtg())
if (context.Definitions.Stage.IsVtg)
{
if (context.Definitions.Stage != ShaderStage.Vertex)
{
SpvInstruction perVertexInputStructType = CreatePerVertexStructType(context);
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.Definitions.InputTopology.ToInputVertices() : 32;
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.Definitions.InputTopology.InputVertexCount : 32;
SpvInstruction perVertexInputArrayType = context.TypeArray(perVertexInputStructType, context.Constant(context.TypeU32(), arraySize));
SpvInstruction perVertexInputPointerType = context.TypePointer(StorageClass.Input, perVertexInputArrayType);
SpvInstruction perVertexInputVariable = context.Variable(perVertexInputPointerType, StorageClass.Input);
@@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
{
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.Definitions.InputTopology.ToInputVertices() : 32;
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.Definitions.InputTopology.InputVertexCount : 32;
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), arraySize));
if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)

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@@ -615,7 +615,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
image = context.AccessChain(imagePointerType, image, textureIndex);
}
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int pCount = coordsCount + (isArray ? 1 : 0);
@@ -693,7 +693,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
image = context.Load(declaration.ImageType, image);
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int pCount = coordsCount + (isArray ? 1 : 0);
@@ -750,7 +750,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
image = context.Load(declaration.ImageType, image);
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int pCount = coordsCount + (isArray ? 1 : 0);
@@ -840,7 +840,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()];
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
int pCount = texOp.Type.GetDimensions();
int pCount = texOp.Type.Dimensions;
SpvInstruction pCoords;
@@ -1164,7 +1164,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
SamplerDeclaration declaration = context.Samplers[texOp.GetTextureSetAndBinding()];
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int pCount = coordsCount;
@@ -1463,7 +1463,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
SamplerType type = context.SamplersTypes[texOp.GetTextureSetAndBinding()];
bool hasLod = !type.HasFlag(SamplerType.Multisample) && type != SamplerType.TextureBuffer;
int dimensions = (type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : type.GetDimensions();
int dimensions = (type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : type.Dimensions;
if (type.HasFlag(SamplerType.Array))
{
@@ -1486,7 +1486,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (dimensions != 1)
{
result = context.CompositeExtract(context.TypeS32(), result, (SpvLiteralInteger)texOp.Index);
result = context.CompositeExtract(context.TypeS32(), result, texOp.Index);
}
return new OperationResult(AggregateType.S32, result);

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@@ -457,7 +457,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
case AttributeConsts.ClipDistance5:
case AttributeConsts.ClipDistance6:
case AttributeConsts.ClipDistance7:
if (definitions.Stage.IsVtg())
if (definitions.Stage.IsVtg)
{
context.SetClipDistanceWritten((attr - AttributeConsts.ClipDistance0) / 4);
}

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@@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Shader
static class InputTopologyExtensions
{
public static string ToGlslString(this InputTopology topology)
extension(InputTopology topology)
{
return topology switch
public string GlslString => topology switch
{
InputTopology.Points => "points",
InputTopology.Lines => "lines",
@@ -22,11 +22,8 @@ namespace Ryujinx.Graphics.Shader
InputTopology.TrianglesAdjacency => "triangles_adjacency",
_ => "points",
};
}
public static int ToInputVertices(this InputTopology topology)
{
return topology switch
public int InputVertexCount => topology switch
{
InputTopology.Points => 1,
InputTopology.Lines => 2,
@@ -35,17 +32,14 @@ namespace Ryujinx.Graphics.Shader
InputTopology.TrianglesAdjacency => 6,
_ => 1,
};
}
public static int ToInputVerticesNoAdjacency(this InputTopology topology)
{
return topology switch
public int InputVertexCountNoAdjacency => topology switch
{
InputTopology.Points => 1,
InputTopology.Lines or
InputTopology.LinesAdjacency => 2,
InputTopology.LinesAdjacency => 2,
InputTopology.Triangles or
InputTopology.TrianglesAdjacency => 3,
InputTopology.TrianglesAdjacency => 3,
_ => 1,
};
}

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@@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
src = Const(context.TranslatorContext.Definitions.InputTopology.ToInputVertices() << 16);
src = Const(context.TranslatorContext.Definitions.InputTopology.InputVertexCount << 16);
}
}
else

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@@ -228,7 +228,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(context.Copy(GetSrcReg(context, srcC)));
}
int coordsCount = type.GetDimensions();
int coordsCount = type.Dimensions;
for (int index = 0; index < coordsCount; index++)
{
@@ -335,7 +335,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(context.Copy(Register(srcC, RegisterType.Gpr)));
}
int coordsCount = type.GetDimensions();
int coordsCount = type.Dimensions;
for (int index = 0; index < coordsCount; index++)
{
@@ -507,7 +507,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(context.Copy(GetSrcReg(context, srcC)));
}
int coordsCount = type.GetDimensions();
int coordsCount = type.Dimensions;
for (int index = 0; index < coordsCount; index++)
{
@@ -612,7 +612,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
sourcesList.Add(context.Copy(Register(srcC, RegisterType.Gpr)));
}
int coordsCount = type.GetDimensions();
int coordsCount = type.Dimensions;
for (int index = 0; index < coordsCount; index++)
{

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@@ -227,7 +227,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
int coordsCount = type.GetDimensions();
int coordsCount = type.Dimensions;
for (int index = 0; index < coordsCount; index++)
{
@@ -558,7 +558,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if ((flags & TextureFlags.Offset) != 0)
{
AddTextureOffset(type.GetDimensions(), 4, 4);
AddTextureOffset(type.Dimensions, 4, 4);
}
}
else if (texsType == TexsType.Tld4s)
@@ -583,7 +583,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (tld4sOp.Aoffi)
{
AddTextureOffset(type.GetDimensions(), 8, 6);
AddTextureOffset(type.Dimensions, 8, 6);
flags |= TextureFlags.Offset;
}
@@ -714,7 +714,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Bindless;
}
int coordsCount = type.GetDimensions();
int coordsCount = type.Dimensions;
for (int index = 0; index < coordsCount; index++)
{
@@ -847,7 +847,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SamplerType type = ConvertSamplerType(dimensions);
int coordsCount = type.GetDimensions();
int coordsCount = type.Dimensions;
bool isArray =
dimensions is TexDim.Array1d or
@@ -942,26 +942,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
return;
}
Operand Ra()
{
if (srcA > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
Operand Rb()
{
if (srcB > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
TextureFlags flags = TextureFlags.Derivatives;
List<Operand> sourcesList = [];
@@ -975,7 +955,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SamplerType type = ConvertSamplerType(dimensions);
int coordsCount = type.GetDimensions();
int coordsCount = type.Dimensions;
for (int index = 0; index < coordsCount; index++)
{
@@ -1051,6 +1031,28 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
EmitTextureSample(context, type, flags, imm, componentMask, dests, sources);
return;
Operand Ra()
{
if (srcA > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
Operand Rb()
{
if (srcB > RegisterConsts.RegisterZeroIndex)
{
return Const(0);
}
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
}
private static void EmitTxq(

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@@ -9,9 +9,10 @@ namespace Ryujinx.Graphics.Shader
static class OutputTopologyExtensions
{
public static string ToGlslString(this OutputTopology topology)
extension(OutputTopology topology)
{
return topology switch
public string GlslString => topology switch
{
OutputTopology.LineStrip => "line_strip",
OutputTopology.PointList => "points",

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@@ -22,9 +22,9 @@ namespace Ryujinx.Graphics.Shader
static class SamplerTypeExtensions
{
public static int GetDimensions(this SamplerType type)
extension(SamplerType type)
{
return (type & SamplerType.Mask) switch
public int Dimensions => (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => 1,
SamplerType.TextureBuffer => 1,
@@ -33,127 +33,136 @@ namespace Ryujinx.Graphics.Shader
SamplerType.TextureCube => 3,
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
}
public static string ToShortSamplerType(this SamplerType type)
{
string typeName = (type & SamplerType.Mask) switch
public string ShortTypeName
{
SamplerType.Texture1D => "1d",
SamplerType.TextureBuffer => "b",
SamplerType.Texture2D => "2d",
SamplerType.Texture3D => "3d",
SamplerType.TextureCube => "cube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
get
{
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => "1d",
SamplerType.TextureBuffer => "b",
SamplerType.Texture2D => "2d",
SamplerType.Texture3D => "3d",
SamplerType.TextureCube => "cube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "ms";
if ((type & SamplerType.Multisample) != 0)
{
typeName += "ms";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "a";
}
if ((type & SamplerType.Shadow) != 0)
{
typeName += "s";
}
return typeName;
}
}
if ((type & SamplerType.Array) != 0)
public string GlslSamplerTypeName
{
typeName += "a";
get
{
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.None => "sampler",
SamplerType.Texture1D => "sampler1D",
SamplerType.TextureBuffer => "samplerBuffer",
SamplerType.Texture2D => "sampler2D",
SamplerType.Texture3D => "sampler3D",
SamplerType.TextureCube => "samplerCube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
if ((type & SamplerType.Shadow) != 0)
{
typeName += "Shadow";
}
return typeName;
}
}
if ((type & SamplerType.Shadow) != 0)
public string GlslTextureTypeName
{
typeName += "s";
get
{
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => "texture1D",
SamplerType.TextureBuffer => "textureBuffer",
SamplerType.Texture2D => "texture2D",
SamplerType.Texture3D => "texture3D",
SamplerType.TextureCube => "textureCube",
_ => throw new ArgumentException($"Invalid texture type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
return typeName;
}
}
return typeName;
}
public static string ToGlslSamplerType(this SamplerType type)
{
string typeName = (type & SamplerType.Mask) switch
public string GetGlslImageTypeName(AggregateType componentType)
{
SamplerType.None => "sampler",
SamplerType.Texture1D => "sampler1D",
SamplerType.TextureBuffer => "samplerBuffer",
SamplerType.Texture2D => "sampler2D",
SamplerType.Texture3D => "sampler3D",
SamplerType.TextureCube => "samplerCube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => "image1D",
SamplerType.TextureBuffer => "imageBuffer",
SamplerType.Texture2D => "image2D",
SamplerType.Texture3D => "image3D",
SamplerType.TextureCube => "imageCube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
switch (componentType)
{
case AggregateType.U32:
typeName = 'u' + typeName;
break;
case AggregateType.S32:
typeName = 'i' + typeName;
break;
}
return typeName;
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
if ((type & SamplerType.Shadow) != 0)
{
typeName += "Shadow";
}
return typeName;
}
public static string ToGlslTextureType(this SamplerType type)
{
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => "texture1D",
SamplerType.TextureBuffer => "textureBuffer",
SamplerType.Texture2D => "texture2D",
SamplerType.Texture3D => "texture3D",
SamplerType.TextureCube => "textureCube",
_ => throw new ArgumentException($"Invalid texture type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
return typeName;
}
public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
{
string typeName = (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => "image1D",
SamplerType.TextureBuffer => "imageBuffer",
SamplerType.Texture2D => "image2D",
SamplerType.Texture3D => "image3D",
SamplerType.TextureCube => "imageCube",
_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
};
if ((type & SamplerType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & SamplerType.Array) != 0)
{
typeName += "Array";
}
switch (componentType)
{
case AggregateType.U32:
typeName = 'u' + typeName;
break;
case AggregateType.S32:
typeName = 'i' + typeName;
break;
}
return typeName;
}
}
}

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@@ -14,27 +14,23 @@ namespace Ryujinx.Graphics.Shader
public static class ShaderStageExtensions
{
/// <summary>
/// Checks if the shader stage supports render scale.
/// </summary>
/// <param name="stage">Shader stage</param>
/// <returns>True if the shader stage supports render scale, false otherwise</returns>
public static bool SupportsRenderScale(this ShaderStage stage)
extension(ShaderStage shaderStage)
{
return stage is ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute;
}
/// <summary>
/// Checks if the shader stage is vertex, tessellation or geometry.
/// </summary>
/// <param name="stage">Shader stage</param>
/// <returns>True if the shader stage is vertex, tessellation or geometry, false otherwise</returns>
public static bool IsVtg(this ShaderStage stage)
{
return stage is ShaderStage.Vertex or
ShaderStage.TessellationControl or
ShaderStage.TessellationEvaluation or
ShaderStage.Geometry;
/// <summary>
/// Checks if the shader stage supports render scale.
/// </summary>
public bool SupportsRenderScale =>
shaderStage is ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute;
/// <summary>
/// Checks if the shader stage is vertex, tessellation or geometry.
/// </summary>
public bool IsVtg =>
shaderStage is ShaderStage.Vertex or
ShaderStage.TessellationControl or
ShaderStage.TessellationEvaluation or
ShaderStage.Geometry;
}
}
}

View File

@@ -9,9 +9,9 @@ namespace Ryujinx.Graphics.Shader
static class TessPatchTypeExtensions
{
public static string ToGlsl(this TessPatchType type)
extension(TessPatchType patchType)
{
return type switch
public string Glsl => patchType switch
{
TessPatchType.Isolines => "isolines",
TessPatchType.Quads => "quads",

View File

@@ -9,9 +9,9 @@ namespace Ryujinx.Graphics.Shader
static class TessSpacingExtensions
{
public static string ToGlsl(this TessSpacing spacing)
extension(TessSpacing spacing)
{
return spacing switch
public string Glsl => spacing switch
{
TessSpacing.FractionalEventSpacing => "fractional_even_spacing",
TessSpacing.FractionalOddSpacing => "fractional_odd_spacing",

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@@ -135,7 +135,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else if (TranslatorContext.Stage == ShaderStage.Geometry)
{
int inputVertices = TranslatorContext.Definitions.InputTopology.ToInputVertices();
int inputVertices = TranslatorContext.Definitions.InputTopology.InputVertexCount;
Operand baseVertex = this.IMultiply(outputVertexOffset, Const(inputVertices));
@@ -404,7 +404,7 @@ namespace Ryujinx.Graphics.Shader.Translation
else
{
inputStart = 0;
inputEnd = topology.ToInputVerticesNoAdjacency();
inputEnd = topology.InputVertexCountNoAdjacency;
inputStep = 1;
}

View File

@@ -39,8 +39,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// Set any destination variables to zero.
string typeName = texOp.Inst.IsImage()
? texOp.Type.ToGlslImageType(texOp.Format.GetComponentType())
: texOp.Type.ToGlslTextureType();
? texOp.Type.GetGlslImageTypeName(texOp.Format.GetComponentType())
: texOp.Type.GlslTextureTypeName;
gpuAccessor.Log($"Failed to find handle source for bindless access of type \"{typeName}\".");

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@@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else if (stage == ShaderStage.Geometry)
{
LocalTopologyRemapMemoryId = AddMemoryDefinition("local_topology_remap", AggregateType.Array | AggregateType.U32, inputTopology.ToInputVertices());
LocalTopologyRemapMemoryId = AddMemoryDefinition("local_topology_remap", AggregateType.Array | AggregateType.U32, inputTopology.InputVertexCount);
LocalGeometryOutputVertexCountMemoryId = AddMemoryDefinition("local_geometry_output_vertex", AggregateType.U32);
LocalGeometryOutputIndexCountMemoryId = AddMemoryDefinition("local_geometry_output_index", AggregateType.U32);
@@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool coherent,
bool separate)
{
int dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
int dimensions = type == SamplerType.None ? 0 : type.Dimensions;
Dictionary<TextureInfo, TextureMeta> dict = isImage ? _usedImages : _usedTextures;
TextureUsageFlags usageFlags = TextureUsageFlags.None;
@@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
usageFlags |= TextureUsageFlags.NeedsScaleValue;
bool canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
bool canScale = _stage.SupportsRenderScale && arrayLength == 1 && !write && dimensions == 2;
if (!canScale)
{
@@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (arrayLength != 1 && type != SamplerType.None)
{
prefix += type.ToShortSamplerType();
prefix += type.ShortTypeName;
}
if (isImage)
@@ -432,9 +432,9 @@ namespace Ryujinx.Graphics.Shader.Translation
if (found)
{
selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue;
int dimensions = type.GetDimensions();
bool canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
int dimensions = type.Dimensions;
bool canScale = _stage.SupportsRenderScale && selectedInfo.ArrayLength == 1 && dimensions == 2;
if (!canScale)
{

View File

@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.Translation
GpPassthrough = gpPassthrough;
ThreadsPerInputPrimitive = threadsPerInputPrimitive;
OutputTopology = outputTopology;
MaxOutputVertices = gpPassthrough ? graphicsState.Topology.ToInputVerticesNoAdjacency() : maxOutputVertices;
MaxOutputVertices = gpPassthrough ? graphicsState.Topology.InputVertexCountNoAdjacency : maxOutputVertices;
ImapTypes = imapTypes;
OmapTargets = omapTargets;
OmapSampleMask = omapSampleMask;
@@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public AggregateType GetFragmentOutputColorType(int location)
{
return AggregateType.Vector4 | _graphicsState.FragmentOutputTypes[location].ToAggregateType();
return AggregateType.Vector4 | _graphicsState.FragmentOutputTypes[location].Aggregate;
}
public AggregateType GetUserDefinedType(int location, bool isOutput)
@@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Stage == ShaderStage.Vertex && !isOutput)
{
type |= _graphicsState.AttributeTypes[location].ToAggregateType(SupportsScaledVertexFormats);
type |= _graphicsState.AttributeTypes[location].AsAggregate(SupportsScaledVertexFormats);
}
else
{

View File

@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
(intCoords || isImage) &&
!isBindless &&
!isIndexed &&
stage.SupportsRenderScale() &&
stage.SupportsRenderScale &&
TypeSupportsScale(texOp.Type))
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
@@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
? resourceManager.GetTextureDescriptors(includeArrays: false).Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
: resourceManager.FindTextureDescriptorIndex(texOp.Binding);
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int coordsIndex = isBindless ? 1 : 0;
for (int index = 0; index < coordsCount; index++)
@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Index < 2 &&
!isBindless &&
!isIndexed &&
stage.SupportsRenderScale() &&
stage.SupportsRenderScale &&
TypeSupportsScale(texOp.Type))
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TextureSizeUnscale);
@@ -168,7 +168,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
return node;
}
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
@@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int coordsIndex = isBindless || isIndexed ? 1 : 0;
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
@@ -315,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
int coordsCount = texOp.Type.GetDimensions();
int coordsCount = texOp.Type.Dimensions;
int offsetsCount;