Store a boolean for if Fast DMA texture copy is supported instead of checking vendor every time

This commit is contained in:
GreemDev
2025-11-16 18:19:46 -06:00
parent 916350220b
commit 6eae694954
4 changed files with 9 additions and 4 deletions

View File

@@ -288,9 +288,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
// Check if the source texture exists on the GPU, if it does, do a GPU side copy.
// Check if the source texture exists on the GPU, if it does, do a GPU-side copy.
// Otherwise, we would need to flush the source texture which is costly.
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU written data.
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU-written data.
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
@@ -308,9 +308,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (source != null && source.Height == yCount)
{
// HACK: Exclude RGBA16Float texture format for fast DMA copy on Apple silicon.
// HACK: Exclude RGBA16Float texture format for fast DMA copy on Apple Silicon.
// Fixes Sonic Frontiers when VK_EXT_external_memory_host is not available.
bool skipDma = _context.Capabilities.VendorName == "Apple" &&
bool skipDma = !_context.Capabilities.SupportsFastDmaTextureCopy &&
source.Info.FormatInfo.Format == Format.R16G16B16A16Float;
if (!skipDma)