Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)"

This reverts merge request !47
This commit is contained in:
GreemDev
2025-06-15 20:45:26 -05:00
parent faf9e3cdd7
commit 77a797f154
307 changed files with 1245 additions and 1016 deletions

View File

@@ -6,13 +6,14 @@ using System;
using System.Collections.Generic;
using System.Threading;
using static Spv.Specification;
using SpvInstruction = Spv.Generator.Instruction;
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using SpvInstruction = Spv.Generator.Instruction;
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
static class SpirvGenerator
{
// Resource pools for Spirv generation. Note: Increase count when more threads are being used.