fix/sdl3-gamepad-bugs (#19)

Four SDL3 gamepad fixes, all affecting real users with Switch controllers.

**Crash on reconnect / broken motion** — `GetFeaturesFlag()` was calling `SDL_DestroyProperties()` on properties owned by SDL internally, causing a use-after-free. This breaks gyro after the first read and crashes on reconnect. Fix: just don't destroy them.

**Thread safety in `GetGamepads()`** — was locking the wrong objects and holding locks across `yield` boundaries, which is undefined behavior with `System.Threading.Lock`. Fix: snapshot IDs under `_lock`, iterate outside it.

**Rumble NPE on disconnect** — `UpdateRumble()` called `_gamepad.Rumble()` without a null check; throws if the controller disconnects mid-update. Fix: `_gamepad?.Rumble(...)`.

**Linux: HIDAPI conflicts with `hid_nintendo`** — when the `hid_nintendo` kernel module is loaded, it provides evdev nodes for both the gamepad and IMU that SDL3's evdev backend correctly combines. HIDAPI conflicts with it, breaking gyro and wireless hotplug. Fix: detect `/sys/module/hid_nintendo` at startup and disable HIDAPI for Switch controllers automatically. Overridable via `SDL_JOYSTICK_HIDAPI_SWITCH=1`.

Tested with an 8BitDo Ultimate Bluetooth Controller on Linux.

Co-authored-by: schuay <36006+schuay@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/19
This commit is contained in:
Schuay
2026-04-18 13:54:25 +00:00
committed by LotP
parent 69c22a744e
commit 7f0e82fe48
4 changed files with 20 additions and 20 deletions

View File

@@ -61,6 +61,14 @@ namespace Ryujinx.SDL3.Common
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
// When hid_nintendo is loaded, it creates separate evdev devices for the gamepad
// and IMU which SDL3's evdev backend combines via UNIQ matching. Using HIDAPI
// instead conflicts with the kernel driver and breaks motion and hotplug.
if (OperatingSystem.IsLinux() && Directory.Exists("/sys/module/hid_nintendo"))
{
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
}
// NOTE: As of SDL3 2.24.0, joycons are combined by default but the motion source only come from one of them.
// We disable this behavior for now.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0");