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audio backend projects code cleanup
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@@ -10,7 +10,8 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.OpenAL
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{
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public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
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// ReSharper disable once InconsistentNaming
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public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ALDevice _device;
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private readonly ALContext _context;
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@@ -148,7 +149,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -9,7 +9,8 @@ using System.Threading;
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namespace Ryujinx.Audio.Backends.OpenAL
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{
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class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
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// ReSharper disable once InconsistentNaming
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sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly OpenALHardwareDeviceDriver _driver;
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private readonly int _sourceId;
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@@ -190,7 +191,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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