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audio backend projects code cleanup
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@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.SDL3
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using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
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public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
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public sealed class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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@@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Backends.SDL3
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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@@ -12,10 +12,7 @@ using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Backends.SDL3
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{
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unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
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sealed unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SDL3HardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
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@@ -226,7 +223,7 @@ namespace Ryujinx.Audio.Backends.SDL3
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return driverBuffer.DriverIdentifier != buffer.DataPointer;
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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