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audio backend projects code cleanup
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@@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.SoundIo
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{
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public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
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public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly SoundIoContext _audioContext;
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private readonly SoundIoDeviceContext _audioDevice;
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@@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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