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audio backend projects code cleanup
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@@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
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namespace Ryujinx.Audio.Backends.SoundIo
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{
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class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
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sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SoundIoHardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
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@@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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}
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}
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protected virtual void Dispose(bool disposing)
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private void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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