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Update keyboard localisation refactor snapshot
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@@ -2,6 +2,7 @@ using Ryujinx.Common;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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@@ -234,7 +235,9 @@ namespace Ryujinx.Input.HLE
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_gamepad?.Dispose();
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Id = config.Id;
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_gamepad = GamepadDriver.GetGamepad(Id);
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_gamepad = config is StandardKeyboardInputConfig && GamepadDriver is IKeyboardModeDriver keyboardModeDriver
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? keyboardModeDriver.GetKeyboard(Id, KeyboardInputMode.Physical)
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: GamepadDriver.GetGamepad(Id);
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UpdateUserConfiguration(config);
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7
src/Ryujinx.Input/IKeyboardModeDriver.cs
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7
src/Ryujinx.Input/IKeyboardModeDriver.cs
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@@ -0,0 +1,7 @@
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namespace Ryujinx.Input
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{
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public interface IKeyboardModeDriver : IGamepadDriver
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{
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IKeyboard GetKeyboard(string id, KeyboardInputMode mode);
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}
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}
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8
src/Ryujinx.Input/KeyboardInputMode.cs
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8
src/Ryujinx.Input/KeyboardInputMode.cs
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@@ -0,0 +1,8 @@
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namespace Ryujinx.Input
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{
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public enum KeyboardInputMode
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{
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Semantic,
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Physical,
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}
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}
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14
src/Ryujinx.Input/PhysicalKeyExtensions.cs
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14
src/Ryujinx.Input/PhysicalKeyExtensions.cs
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@@ -0,0 +1,14 @@
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using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
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namespace Ryujinx.Input
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{
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public static class PhysicalKeyExtensions
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{
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public static Key ToInputKey(this ConfigPhysicalKey key)
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{
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return key is >= ConfigPhysicalKey.Unknown and < ConfigPhysicalKey.Count
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? (Key)(int)key
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: Key.Unknown;
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}
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}
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}
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