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Memory changes 2.2 (ryubing/ryujinx!143)
See merge request ryubing/ryujinx!143
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@@ -39,9 +39,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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public const int MaxWaitSyncObjects = 64;
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private ManualResetEvent _schedulerWaitEvent;
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private ManualResetEventSlim _schedulerWaitEvent;
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public ManualResetEvent SchedulerWaitEvent => _schedulerWaitEvent;
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public ManualResetEventSlim SchedulerWaitEvent => _schedulerWaitEvent;
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public Thread HostThread { get; private set; }
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@@ -93,6 +93,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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private LinkedListNode<KThread> _mutexWaiterNode;
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private readonly LinkedList<KThread> _pinnedWaiters;
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private LinkedListNode<KThread> _pinnedWaiterNode;
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public KThread MutexOwner { get; private set; }
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@@ -135,7 +136,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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private readonly Lock _activityOperationLock = new();
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internal readonly ManualResetEvent DebugHalt = new(false);
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internal readonly ManualResetEventSlim DebugHalt = new(false);
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public KThread(KernelContext context) : base(context)
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{
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@@ -144,8 +145,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
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for (int i = 0; i < SiblingsPerCore.Length; i++)
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{
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SiblingsPerCore[i] = new LinkedListNode<KThread>(this);
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}
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_mutexWaiters = [];
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_pinnedWaiters = [];
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WithholderNode = new LinkedListNode<KThread>(this);
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ProcessListNode = new LinkedListNode<KThread>(this);
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_mutexWaiterNode = new LinkedListNode<KThread>(this);
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_pinnedWaiterNode = new LinkedListNode<KThread>(this);
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}
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public Result Initialize(
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@@ -631,7 +642,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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break;
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}
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_pinnedWaiters.AddLast(currentThread);
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_pinnedWaiters.AddLast(_pinnedWaiterNode);
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currentThread.Reschedule(ThreadSchedState.Paused);
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}
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@@ -848,7 +859,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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return KernelResult.ThreadTerminating;
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}
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_pinnedWaiters.AddLast(currentThread);
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_pinnedWaiters.AddLast(_pinnedWaiterNode);
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currentThread.Reschedule(ThreadSchedState.Paused);
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}
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@@ -1262,7 +1273,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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if (_schedulerWaitEvent == null)
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{
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ManualResetEvent schedulerWaitEvent = new(false);
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ManualResetEventSlim schedulerWaitEvent = new(false);
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if (Interlocked.Exchange(ref _schedulerWaitEvent, schedulerWaitEvent) == null)
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{
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@@ -1277,7 +1288,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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private void ThreadStart()
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{
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_schedulerWaitEvent.WaitOne();
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_schedulerWaitEvent.Wait();
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DebugHalt.Reset();
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KernelStatic.SetKernelContext(KernelContext, this);
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