mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-17 02:35:47 +00:00
chore: SDL3 (ryubing/ryujinx!207)
See merge request ryubing/ryujinx!207
This commit is contained in:
@@ -5,15 +5,17 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Input.HLE;
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using System;
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using static SDL2.SDL;
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using SDL;
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using static SDL.SDL3;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Headless
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{
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class OpenGLWindow : WindowBase
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unsafe class OpenGLWindow : WindowBase
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{
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private static void CheckResult(int result)
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private static void CheckResult(bool result)
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{
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if (result < 0)
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if (!result)
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{
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throw new InvalidOperationException($"SDL_GL function returned an error: {SDL_GetError()}");
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}
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@@ -21,21 +23,21 @@ namespace Ryujinx.Headless
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private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
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{
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_MAJOR_VERSION, 4));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_MINOR_VERSION, 3));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_PROFILE_MASK, (int)SDL_GLProfile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLContextFlag.SDL_GL_CONTEXT_DEBUG_FLAG : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_ACCELERATED_VISUAL, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_RED_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_GREEN_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_BLUE_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_ALPHA_SIZE, 8));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_DEPTH_SIZE, 16));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_STENCIL_SIZE, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_DOUBLEBUFFER, 1));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_STEREO, 0));
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}
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private class OpenToolkitBindingsContext : IBindingsContext
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@@ -46,35 +48,35 @@ namespace Ryujinx.Headless
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}
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}
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private class SDL2OpenGLContext : IOpenGLContext
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private class SDL3OpenGLContext : IOpenGLContext
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{
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private readonly nint _context;
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private readonly nint _window;
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private readonly SDL_GLContextState* _context;
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private readonly SDL_Window* _window;
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private readonly bool _shouldDisposeWindow;
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public SDL2OpenGLContext(nint context, nint window, bool shouldDisposeWindow = true)
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public SDL3OpenGLContext(SDL_GLContextState* context, SDL_Window* window, bool shouldDisposeWindow = true)
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{
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_context = context;
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_window = window;
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_shouldDisposeWindow = shouldDisposeWindow;
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}
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public static SDL2OpenGLContext CreateBackgroundContext(SDL2OpenGLContext sharedContext)
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public unsafe static SDL3OpenGLContext CreateBackgroundContext(SDL3OpenGLContext sharedContext)
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{
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sharedContext.MakeCurrent();
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// Ensure we share our contexts.
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SetupOpenGLAttributes(true, GraphicsDebugLevel.None);
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nint windowHandle = SDL_CreateWindow("Ryujinx background context window", 0, 0, 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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nint context = SDL_GL_CreateContext(windowHandle);
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SDL_Window* windowHandle = SDL_CreateWindow("Ryujinx background context window", 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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SDL_GLContextState* context = SDL_GL_CreateContext(windowHandle);
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GL.LoadBindings(new OpenToolkitBindingsContext());
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CheckResult(SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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CheckResult(SDL_GL_SetAttribute(SDL_GLAttr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0));
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CheckResult(SDL_GL_MakeCurrent(windowHandle, nint.Zero));
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CheckResult(SDL_GL_MakeCurrent(windowHandle, null));
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return new SDL2OpenGLContext(context, windowHandle);
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return new SDL3OpenGLContext(context, windowHandle);
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}
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public void MakeCurrent()
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@@ -84,9 +86,9 @@ namespace Ryujinx.Headless
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return;
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}
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int res = SDL_GL_MakeCurrent(_window, _context);
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bool res = SDL_GL_MakeCurrent(_window, _context);
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if (res != 0)
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if (!res)
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{
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string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
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@@ -96,11 +98,11 @@ namespace Ryujinx.Headless
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}
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}
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public bool HasContext() => SDL_GL_GetCurrentContext() != nint.Zero;
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public bool HasContext() => SDL_GL_GetCurrentContext() != null;
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public void Dispose()
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{
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SDL_GL_DeleteContext(_context);
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SDL_GL_DestroyContext(_context);
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if (_shouldDisposeWindow)
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{
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@@ -109,7 +111,7 @@ namespace Ryujinx.Headless
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}
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}
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private SDL2OpenGLContext _openGLContext;
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private SDL3OpenGLContext _openGLContext;
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public OpenGLWindow(
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InputManager inputManager,
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@@ -128,10 +130,10 @@ namespace Ryujinx.Headless
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{
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// Ensure to not share this context with other contexts before this point.
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SetupOpenGLAttributes(false, GlLogLevel);
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nint context = SDL_GL_CreateContext(WindowHandle);
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SDL_GLContextState* context = SDL_GL_CreateContext(WindowHandle);
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CheckResult(SDL_GL_SetSwapInterval(1));
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if (context == nint.Zero)
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if (context == null)
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{
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string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
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@@ -141,10 +143,10 @@ namespace Ryujinx.Headless
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}
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// NOTE: The window handle needs to be disposed by the thread that created it and is handled separately.
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_openGLContext = new SDL2OpenGLContext(context, WindowHandle, false);
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_openGLContext = new SDL3OpenGLContext(context, WindowHandle, false);
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// First take exclusivity on the OpenGL context.
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((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext));
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((OpenGLRenderer)Renderer).InitializeBackgroundContext(SDL3OpenGLContext.CreateBackgroundContext(_openGLContext));
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_openGLContext.MakeCurrent();
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@@ -160,7 +162,8 @@ namespace Ryujinx.Headless
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else if (IsFullscreen)
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{
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// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
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if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
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SDL_Rect displayBounds = new();
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if (!SDL_GetDisplayBounds(DisplayId, &displayBounds))
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{
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Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
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@@ -189,7 +192,7 @@ namespace Ryujinx.Headless
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Device.DisposeGpu();
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// Unbind context and destroy everything
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CheckResult(SDL_GL_MakeCurrent(WindowHandle, nint.Zero));
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CheckResult(SDL_GL_MakeCurrent(WindowHandle, null));
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_openGLContext.Dispose();
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}
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@@ -1,10 +1,11 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL3.Common;
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using System;
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using SDL;
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using static SDL.SDL3;
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using System.Runtime.InteropServices;
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using static SDL2.SDL;
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namespace Ryujinx.Headless
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{
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@@ -39,18 +40,15 @@ namespace Ryujinx.Headless
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}
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}
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private static void BasicInvoke(Action action)
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public unsafe nint CreateWindowSurface(nint instance)
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{
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action();
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}
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public nint CreateWindowSurface(nint instance)
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{
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ulong surfaceHandle = 0;
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VkSurfaceKHR_T surface = new();
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VkSurfaceKHR_T* surfaceHandle = &surface;
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VkSurfaceKHR_T** surfaceHandleHandle = &surfaceHandle;
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void CreateSurface()
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{
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if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
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if (!SDL_Vulkan_CreateSurface(WindowHandle, (VkInstance_T*)instance, null, surfaceHandleHandle))
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{
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string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
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@@ -60,9 +58,9 @@ namespace Ryujinx.Headless
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}
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}
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if (SDL2Driver.MainThreadDispatcher != null)
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if (SDL3Driver.MainThreadDispatcher != null)
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{
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SDL2Driver.MainThreadDispatcher(CreateSurface);
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SDL3Driver.MainThreadDispatcher(CreateSurface);
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}
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else
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{
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@@ -72,32 +70,22 @@ namespace Ryujinx.Headless
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return (nint)surfaceHandle;
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}
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public unsafe string[] GetRequiredInstanceExtensions()
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public unsafe static string[] GetRequiredInstanceExtensions()
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{
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, nint.Zero) == SDL_bool.SDL_TRUE)
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{
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nint[] rawExtensions = new nint[(int)extensionsCount];
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string[] extensions = new string[(int)extensionsCount];
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uint extensionCount = 0;
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byte** extensions = SDL_Vulkan_GetInstanceExtensions(&extensionCount);
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if (extensionCount == 0) {
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string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
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fixed (nint* rawExtensionsPtr = rawExtensions)
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{
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if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (nint)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
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{
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for (int i = 0; i < extensions.Length; i++)
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{
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extensions[i] = Marshal.PtrToStringUTF8(rawExtensions[i]);
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}
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Logger.Error?.Print(LogClass.Application, errorMessage);
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return extensions;
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}
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}
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throw new Exception(errorMessage);
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}
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string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
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Logger.Error?.Print(LogClass.Application, errorMessage);
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throw new Exception(errorMessage);
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string[] extensionArr = new string[extensionCount];
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for (int i = 0; i < extensionCount; i++) {
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extensionArr[i] = Marshal.PtrToStringUTF8((nint)extensions[i]);
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}
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return extensionArr;
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}
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protected override void FinalizeWindowRenderer()
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@@ -15,37 +15,34 @@ using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.HLE.UI;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static SDL2.SDL;
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using SDL;
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using static SDL.SDL3;
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using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
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using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
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using Switch = Ryujinx.HLE.Switch;
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using UserProfile = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
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using LibHac.Util;
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namespace Ryujinx.Headless
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{
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abstract partial class WindowBase : IHostUIHandler, IDisposable
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abstract unsafe partial class WindowBase : IHostUIHandler, IDisposable
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{
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protected const int DefaultWidth = 1280;
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protected const int DefaultHeight = 720;
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private const int TargetFps = 60;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS;
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private SDL_WindowFlags FullscreenFlag = 0;
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private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
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[LibraryImport("SDL2")]
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// TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
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private static partial nint SDL_LoadBMP_RW(nint src, int freesrc);
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public static void QueueMainThreadAction(Action action)
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{
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_mainThreadActions.Enqueue(action);
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@@ -56,12 +53,12 @@ namespace Ryujinx.Headless
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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protected nint WindowHandle { get; set; }
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protected SDL_Window* WindowHandle { get; set; }
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public IHostUITheme HostUITheme { get; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int DisplayId { get; set; }
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public SDL_DisplayID DisplayId { get; set; }
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public bool IsFullscreen { get; set; }
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public bool IsExclusiveFullscreen { get; set; }
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public int ExclusiveFullscreenWidth { get; set; }
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@@ -70,7 +67,7 @@ namespace Ryujinx.Headless
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public ScalingFilter ScalingFilter { get; set; }
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public int ScalingFilterLevel { get; set; }
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protected SDL2MouseDriver MouseDriver;
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protected SDL3MouseDriver MouseDriver;
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private readonly InputManager _inputManager;
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private readonly IKeyboard _keyboardInterface;
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protected readonly GraphicsDebugLevel GlLogLevel;
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@@ -83,7 +80,7 @@ namespace Ryujinx.Headless
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private long _ticks;
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private bool _isActive;
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private bool _isStopped;
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private uint _windowId;
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private SDL_WindowID _windowId;
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private string _gpuDriverName;
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@@ -99,7 +96,7 @@ namespace Ryujinx.Headless
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HideCursorMode hideCursorMode,
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bool ignoreControllerApplet)
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{
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MouseDriver = new SDL2MouseDriver(hideCursorMode);
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MouseDriver = new SDL3MouseDriver(hideCursorMode);
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_inputManager = inputManager;
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_inputManager.SetMouseDriver(MouseDriver);
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NpadManager = _inputManager.CreateNpadManager();
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@@ -116,7 +113,7 @@ namespace Ryujinx.Headless
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_ignoreControllerApplet = ignoreControllerApplet;
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HostUITheme = new HeadlessHostUiTheme();
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SDL2Driver.Instance.Initialize();
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SDL3Driver.Instance.Initialize();
|
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}
|
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public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
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@@ -155,11 +152,11 @@ namespace Ryujinx.Headless
|
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{
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fixed (byte* iconPtr = iconBytes)
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{
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nint rwOpsStruct = SDL_RWFromConstMem((nint)iconPtr, iconBytes.Length);
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nint iconHandle = SDL_LoadBMP_RW(rwOpsStruct, 1);
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SDL_IOStream* rwOpsStruct = SDL_IOFromConstMem((nint)iconPtr, (nuint)iconBytes.Length);
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SDL_Surface* iconHandle = SDL_LoadBMP_IO(rwOpsStruct, true);
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SDL_SetWindowIcon(WindowHandle, iconHandle);
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SDL_FreeSurface(iconHandle);
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SDL_DestroySurface(iconHandle);
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}
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}
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}
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@@ -183,18 +180,27 @@ namespace Ryujinx.Headless
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Width = ExclusiveFullscreenWidth;
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Height = ExclusiveFullscreenHeight;
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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else if (IsFullscreen)
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{
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_BORDERLESS;
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}
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}");
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId));
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId));
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, Width);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, Height);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, (long)(DefaultFlags | FullscreenFlag | WindowFlags));
|
||||
|
||||
if (WindowHandle == nint.Zero)
|
||||
WindowHandle = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
|
||||
if (WindowHandle == null)
|
||||
{
|
||||
string errorMessage = $"SDL_CreateWindow failed with error \"{SDL_GetError()}\"";
|
||||
|
||||
@@ -206,16 +212,16 @@ namespace Ryujinx.Headless
|
||||
SetWindowIcon();
|
||||
|
||||
_windowId = SDL_GetWindowID(WindowHandle);
|
||||
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
SDL3Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
|
||||
}
|
||||
|
||||
private void HandleWindowEvent(SDL_Event evnt)
|
||||
{
|
||||
if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
|
||||
if ((uint)evnt.Type >= (uint)SDL_EventType.SDL_EVENT_WINDOW_FIRST && (uint)evnt.Type <= (uint)SDL_EventType.SDL_EVENT_WINDOW_LAST)
|
||||
{
|
||||
switch (evnt.window.windowEvent)
|
||||
switch (evnt.Type)
|
||||
{
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_RESIZED:
|
||||
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
|
||||
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
|
||||
// As we don't need this to fire in either case we can test for fullscreen.
|
||||
@@ -229,7 +235,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
break;
|
||||
|
||||
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
|
||||
case SDL_EventType.SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
Exit();
|
||||
break;
|
||||
}
|
||||
@@ -409,7 +415,7 @@ namespace Ryujinx.Headless
|
||||
// Get screen touch position
|
||||
if (!_enableMouse)
|
||||
{
|
||||
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL2MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
|
||||
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL3MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
@@ -461,7 +467,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText)
|
||||
{
|
||||
// SDL2 doesn't support input dialogs
|
||||
// SDL3 doesn't support input dialogs
|
||||
userText = "Ryujinx";
|
||||
|
||||
return true;
|
||||
@@ -476,7 +482,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
public bool DisplayCabinetDialog(out string userText)
|
||||
{
|
||||
// SDL2 doesn't support input dialogs
|
||||
// SDL3 doesn't support input dialogs
|
||||
userText = "Ryujinx";
|
||||
|
||||
return true;
|
||||
@@ -515,27 +521,36 @@ namespace Ryujinx.Headless
|
||||
Exit();
|
||||
}
|
||||
|
||||
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText, (uint Module, uint Description)? errorCode = null)
|
||||
public unsafe bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText, (uint Module, uint Description)? errorCode = null)
|
||||
{
|
||||
SDL_MessageBoxData data = new()
|
||||
{
|
||||
title = title,
|
||||
message = message,
|
||||
buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle
|
||||
};
|
||||
SDL_MessageBoxButtonData[] buttons = new SDL_MessageBoxButtonData[buttonsText.Length];
|
||||
|
||||
for (int i = 0; i < buttonsText.Length; i++)
|
||||
{
|
||||
data.buttons[i] = new SDL_MessageBoxButtonData
|
||||
string buttonText = buttonsText[i];
|
||||
fixed (byte* pButtonText = &buttonText.ToBytes()[0])
|
||||
buttons[i] = new SDL_MessageBoxButtonData
|
||||
{
|
||||
buttonid = i,
|
||||
text = buttonsText[i],
|
||||
buttonID = i,
|
||||
text = pButtonText,
|
||||
};
|
||||
}
|
||||
|
||||
SDL_ShowMessageBox(ref data, out int _);
|
||||
fixed (byte* pTitle = &title.ToBytes()[0])
|
||||
fixed (byte* pMessage = &message.ToBytes()[0])
|
||||
fixed (SDL_MessageBoxButtonData* p = &buttons[0]) {
|
||||
SDL_MessageBoxData data = new()
|
||||
{
|
||||
title = pTitle,
|
||||
message = pMessage,
|
||||
buttons = p,
|
||||
numbuttons = buttonsText.Length,
|
||||
window = WindowHandle
|
||||
};
|
||||
|
||||
|
||||
SDL_ShowMessageBox(&data, null);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -553,11 +568,11 @@ namespace Ryujinx.Headless
|
||||
TouchScreenManager?.Dispose();
|
||||
NpadManager.Dispose();
|
||||
|
||||
SDL2Driver.Instance.UnregisterWindow(_windowId);
|
||||
SDL3Driver.Instance.UnregisterWindow(_windowId);
|
||||
|
||||
SDL_DestroyWindow(WindowHandle);
|
||||
|
||||
SDL2Driver.Instance.Dispose();
|
||||
SDL3Driver.Instance.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user