mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-07 05:45:46 +00:00
chore: SDL3 (ryubing/ryujinx!207)
See merge request ryubing/ryujinx!207
This commit is contained in:
@@ -0,0 +1,13 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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<ProjectReference Include="..\Ryujinx.SDL3.Common\Ryujinx.SDL3.Common.csproj" />
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</ItemGroup>
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</Project>
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16
src/Ryujinx.Audio.Backends.SDL3/SDL3AudioBuffer.cs
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16
src/Ryujinx.Audio.Backends.SDL3/SDL3AudioBuffer.cs
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@@ -0,0 +1,16 @@
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namespace Ryujinx.Audio.Backends.SDL3
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{
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class SDL3AudioBuffer
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{
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public readonly ulong DriverIdentifier;
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public readonly ulong SampleCount;
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public ulong SamplePlayed;
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public SDL3AudioBuffer(ulong driverIdentifier, ulong sampleCount)
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{
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DriverIdentifier = driverIdentifier;
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SampleCount = sampleCount;
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SamplePlayed = 0;
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}
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}
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}
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207
src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceDriver.cs
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207
src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceDriver.cs
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@@ -0,0 +1,207 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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using SDL;
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using static SDL.SDL3;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Backends.SDL3
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{
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using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
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public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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private readonly ConcurrentDictionary<SDL3HardwareDeviceSession, byte> _sessions;
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private readonly bool _supportSurroundConfiguration;
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public float Volume { get; set; }
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public unsafe SDL3HardwareDeviceDriver()
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{
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_updateRequiredEvent = new ManualResetEvent(false);
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_pauseEvent = new ManualResetEvent(true);
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_sessions = new ConcurrentDictionary<SDL3HardwareDeviceSession, byte>();
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SDL3Driver.Instance.Initialize();
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SDL_AudioSpec spec;
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if (!SDL_GetAudioDeviceFormat(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, null))
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{
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Logger.Error?.Print(LogClass.Application,
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$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
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_supportSurroundConfiguration = true;
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}
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else
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{
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_supportSurroundConfiguration = spec.channels >= 6;
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}
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Volume = 1f;
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}
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public static bool IsSupported => IsSupportedInternal();
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private unsafe static bool IsSupportedInternal()
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{
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SDL_AudioStream* device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax, Constants.TargetSampleCount, null);
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if (device != null)
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{
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SDL_DestroyAudioStream(device);
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}
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return device != null;
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}
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public ManualResetEvent GetUpdateRequiredEvent()
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{
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return _updateRequiredEvent;
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _pauseEvent;
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}
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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{
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if (channelCount == 0)
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{
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channelCount = 2;
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}
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if (sampleRate == 0)
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{
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sampleRate = Constants.TargetSampleRate;
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}
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if (direction != Direction.Output)
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{
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throw new NotImplementedException("Input direction is currently not implemented on SDL3 backend!");
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}
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SDL3HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
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_sessions.TryAdd(session, 0);
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return session;
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}
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internal bool Unregister(SDL3HardwareDeviceSession session)
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{
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return _sessions.TryRemove(session, out _);
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}
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private static SDL_AudioSpec GetSDL3Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
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{
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return new SDL_AudioSpec
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{
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channels = (byte)requestedChannelCount,
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format = GetSDL3Format(requestedSampleFormat),
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freq = (int)requestedSampleRate,
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};
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}
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internal static SDL_AudioFormat GetSDL3Format(SampleFormat format)
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{
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return format switch
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{
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SampleFormat.PcmInt8 => SDL_AudioFormat.SDL_AUDIO_S8,
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SampleFormat.PcmInt16 => SDL_AudioFormat.SDL_AUDIO_S16LE,
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SampleFormat.PcmInt32 => SDL_AudioFormat.SDL_AUDIO_S32LE,
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SampleFormat.PcmFloat => SDL_AudioFormat.SDL_AUDIO_F32LE,
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_ => throw new ArgumentException($"Unsupported sample format {format}"),
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};
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}
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internal unsafe static SDL_AudioStream* OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL3HardwareDeviceSession.SDL_AudioStreamCallback callback)
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{
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SDL_AudioSpec desired = GetSDL3Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount);
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SDL_AudioSpec got = desired;
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var pCallback = callback != null ? (SDL_AudioStreamCallbackPointer)Marshal.GetFunctionPointerForDelegate(callback) : null;
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// From SDL 3 and on, SDL requires us to set this as a hint
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SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, $"{sampleCount}");
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SDL_AudioStream* device = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &got, pCallback, 0);
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Console.WriteLine(got.freq);
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if (device == null)
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{
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Logger.Error?.Print(LogClass.Application, $"SDL3 open audio device initialization failed with error \"{SDL_GetError()}\"");
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return null;
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}
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bool isValid = got.format == desired.format && got.freq == desired.freq && got.channels == desired.channels;
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if (!isValid)
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{
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Logger.Error?.Print(LogClass.Application, "SDL3 open audio device is not valid");
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SDL_DestroyAudioStream(device);
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return null;
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}
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return device;
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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foreach (SDL3HardwareDeviceSession session in _sessions.Keys)
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{
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session.Dispose();
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}
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SDL3Driver.Instance.Dispose();
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_pauseEvent.Dispose();
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}
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}
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public bool SupportsSampleRate(uint sampleRate)
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{
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return true;
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}
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public bool SupportsSampleFormat(SampleFormat sampleFormat)
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{
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return sampleFormat != SampleFormat.PcmInt24;
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}
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public bool SupportsChannelCount(uint channelCount)
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{
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if (channelCount == 6)
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{
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return _supportSurroundConfiguration;
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}
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return true;
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}
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public bool SupportsDirection(Direction direction)
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{
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// TODO: add direction input when supported.
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return direction == Direction.Output;
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}
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}
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}
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248
src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceSession.cs
Normal file
248
src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceSession.cs
Normal file
@@ -0,0 +1,248 @@
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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using SDL;
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using static SDL.SDL3;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Backends.SDL3
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{
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unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SDL3HardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
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private readonly DynamicRingBuffer _ringBuffer;
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private ulong _playedSampleCount;
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private readonly ManualResetEvent _updateRequiredEvent;
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private SDL_AudioStream* _outputStream;
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private bool _hasSetupError;
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private readonly SDL_AudioStreamCallback _callbackDelegate;
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private readonly int _bytesPerFrame;
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private uint _sampleCount;
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private bool _started;
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private float _volume;
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private readonly SDL_AudioFormat _nativeSampleFormat;
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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internal delegate void SDL_AudioStreamCallback(nint session, SDL_AudioStream* stream, int stream_count, int device_count);
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public SDL3HardwareDeviceSession(SDL3HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_driver = driver;
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_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
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_queuedBuffers = new ConcurrentQueue<SDL3AudioBuffer>();
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_ringBuffer = new DynamicRingBuffer();
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_callbackDelegate = Update;
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_bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
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_nativeSampleFormat = SDL3HardwareDeviceDriver.GetSDL3Format(RequestedSampleFormat);
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_sampleCount = uint.MaxValue;
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_started = false;
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_volume = 1f;
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}
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private void EnsureAudioStreamSetup(AudioBuffer buffer)
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{
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uint bufferSampleCount = (uint)GetSampleCount(buffer);
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bool needAudioSetup = (_outputStream == null && !_hasSetupError) ||
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(bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount);
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if (needAudioSetup)
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{
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_sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount);
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SDL_AudioStream* newOutputStream = SDL3HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
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_hasSetupError = newOutputStream == null;
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if (!_hasSetupError)
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{
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if (_outputStream != null)
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{
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SDL_DestroyAudioStream(_outputStream);
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}
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_outputStream = newOutputStream;
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if (_started) {
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SDL_ResumeAudioStreamDevice(_outputStream);
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} else {
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SDL_PauseAudioStreamDevice(_outputStream);
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}
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Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}");
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}
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}
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}
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private unsafe void Update(nint userdata, SDL_AudioStream* streamDevice, int additionalAmount, int totalAmmount)
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{
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using SpanOwner<byte> stream = SpanOwner<byte>.Rent(additionalAmount);
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Span<byte> streamSpan = stream.Span;
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int maxFrameCount = (int)GetSampleCount(additionalAmount);
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int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
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int frameCount = Math.Min(bufferedFrames, maxFrameCount);
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if (frameCount == 0)
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{
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// SDL3 left the responsibility to the user to clear the buffer.
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streamSpan.Clear();
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return;
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}
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
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Span<byte> samples = samplesOwner.Span;
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_ringBuffer.Read(samples, 0, samples.Length);
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// Zero the dest buffer
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streamSpan.Clear();
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fixed (byte* pStreamDst = streamSpan) {
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fixed (byte* pStreamSrc = samples)
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{
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// Apply volume to written data
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SDL_MixAudio(pStreamDst, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, _driver.Volume * _volume);
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SDL_PutAudioStreamData(streamDevice, (nint)pStreamDst, additionalAmount);
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}
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}
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ulong sampleCount = GetSampleCount(samples.Length);
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ulong availaibleSampleCount = sampleCount;
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bool needUpdate = false;
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while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL3AudioBuffer driverBuffer))
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{
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ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
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ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
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ulong currentSamplePlayed = Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
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availaibleSampleCount -= playedAudioBufferSampleCount;
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if (currentSamplePlayed == driverBuffer.SampleCount)
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{
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_queuedBuffers.TryDequeue(out _);
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needUpdate = true;
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}
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Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
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}
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// Notify the output if needed.
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if (needUpdate)
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{
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_updateRequiredEvent.Set();
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}
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}
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public override ulong GetPlayedSampleCount()
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{
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return Interlocked.Read(ref _playedSampleCount);
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}
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public override float GetVolume()
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{
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return _volume;
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}
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public override void PrepareToClose() { }
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public override void QueueBuffer(AudioBuffer buffer)
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{
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EnsureAudioStreamSetup(buffer);
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if (_outputStream != null)
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{
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SDL3AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
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_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
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_queuedBuffers.Enqueue(driverBuffer);
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}
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else
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{
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Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
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_updateRequiredEvent.Set();
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}
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}
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public override void SetVolume(float volume)
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{
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_volume = volume;
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}
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public override void Start()
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{
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if (!_started)
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{
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if (_outputStream != null)
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{
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SDL_ResumeAudioStreamDevice(_outputStream);
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}
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_started = true;
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}
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}
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public override void Stop()
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{
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if (_started)
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{
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if (_outputStream != null)
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{
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SDL_PauseAudioStreamDevice(_outputStream);
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}
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_started = false;
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}
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}
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public override void UnregisterBuffer(AudioBuffer buffer) { }
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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if (!_queuedBuffers.TryPeek(out SDL3AudioBuffer driverBuffer))
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{
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return true;
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}
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return driverBuffer.DriverIdentifier != buffer.DataPointer;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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PrepareToClose();
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Stop();
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if (_outputStream != null)
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{
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SDL_DestroyAudioStream(_outputStream);
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}
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}
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}
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public override void Dispose()
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{
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Dispose(true);
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}
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}
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||||
}
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