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chore: SDL3 (ryubing/ryujinx!207)
See merge request ryubing/ryujinx!207
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248
src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceSession.cs
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248
src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceSession.cs
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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using SDL;
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using static SDL.SDL3;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Backends.SDL3
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{
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unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly SDL3HardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
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private readonly DynamicRingBuffer _ringBuffer;
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private ulong _playedSampleCount;
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private readonly ManualResetEvent _updateRequiredEvent;
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private SDL_AudioStream* _outputStream;
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private bool _hasSetupError;
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private readonly SDL_AudioStreamCallback _callbackDelegate;
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private readonly int _bytesPerFrame;
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private uint _sampleCount;
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private bool _started;
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private float _volume;
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private readonly SDL_AudioFormat _nativeSampleFormat;
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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internal delegate void SDL_AudioStreamCallback(nint session, SDL_AudioStream* stream, int stream_count, int device_count);
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public SDL3HardwareDeviceSession(SDL3HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_driver = driver;
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_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
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_queuedBuffers = new ConcurrentQueue<SDL3AudioBuffer>();
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_ringBuffer = new DynamicRingBuffer();
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_callbackDelegate = Update;
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_bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
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_nativeSampleFormat = SDL3HardwareDeviceDriver.GetSDL3Format(RequestedSampleFormat);
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_sampleCount = uint.MaxValue;
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_started = false;
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_volume = 1f;
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}
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private void EnsureAudioStreamSetup(AudioBuffer buffer)
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{
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uint bufferSampleCount = (uint)GetSampleCount(buffer);
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bool needAudioSetup = (_outputStream == null && !_hasSetupError) ||
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(bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount);
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if (needAudioSetup)
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{
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_sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount);
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SDL_AudioStream* newOutputStream = SDL3HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
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_hasSetupError = newOutputStream == null;
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if (!_hasSetupError)
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{
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if (_outputStream != null)
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{
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SDL_DestroyAudioStream(_outputStream);
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}
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_outputStream = newOutputStream;
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if (_started) {
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SDL_ResumeAudioStreamDevice(_outputStream);
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} else {
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SDL_PauseAudioStreamDevice(_outputStream);
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}
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Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}");
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}
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}
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}
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private unsafe void Update(nint userdata, SDL_AudioStream* streamDevice, int additionalAmount, int totalAmmount)
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{
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using SpanOwner<byte> stream = SpanOwner<byte>.Rent(additionalAmount);
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Span<byte> streamSpan = stream.Span;
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int maxFrameCount = (int)GetSampleCount(additionalAmount);
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int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
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int frameCount = Math.Min(bufferedFrames, maxFrameCount);
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if (frameCount == 0)
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{
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// SDL3 left the responsibility to the user to clear the buffer.
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streamSpan.Clear();
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return;
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}
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
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Span<byte> samples = samplesOwner.Span;
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_ringBuffer.Read(samples, 0, samples.Length);
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// Zero the dest buffer
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streamSpan.Clear();
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fixed (byte* pStreamDst = streamSpan) {
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fixed (byte* pStreamSrc = samples)
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{
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// Apply volume to written data
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SDL_MixAudio(pStreamDst, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, _driver.Volume * _volume);
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SDL_PutAudioStreamData(streamDevice, (nint)pStreamDst, additionalAmount);
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}
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}
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ulong sampleCount = GetSampleCount(samples.Length);
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ulong availaibleSampleCount = sampleCount;
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bool needUpdate = false;
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while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL3AudioBuffer driverBuffer))
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{
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ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
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ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
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ulong currentSamplePlayed = Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
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availaibleSampleCount -= playedAudioBufferSampleCount;
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if (currentSamplePlayed == driverBuffer.SampleCount)
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{
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_queuedBuffers.TryDequeue(out _);
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needUpdate = true;
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}
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Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
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}
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// Notify the output if needed.
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if (needUpdate)
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{
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_updateRequiredEvent.Set();
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}
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}
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public override ulong GetPlayedSampleCount()
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{
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return Interlocked.Read(ref _playedSampleCount);
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}
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public override float GetVolume()
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{
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return _volume;
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}
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public override void PrepareToClose() { }
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public override void QueueBuffer(AudioBuffer buffer)
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{
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EnsureAudioStreamSetup(buffer);
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if (_outputStream != null)
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{
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SDL3AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
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_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
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_queuedBuffers.Enqueue(driverBuffer);
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}
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else
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{
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Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
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_updateRequiredEvent.Set();
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}
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}
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public override void SetVolume(float volume)
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{
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_volume = volume;
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}
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public override void Start()
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{
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if (!_started)
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{
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if (_outputStream != null)
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{
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SDL_ResumeAudioStreamDevice(_outputStream);
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}
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_started = true;
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}
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}
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public override void Stop()
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{
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if (_started)
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{
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if (_outputStream != null)
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{
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SDL_PauseAudioStreamDevice(_outputStream);
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}
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_started = false;
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}
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}
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public override void UnregisterBuffer(AudioBuffer buffer) { }
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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if (!_queuedBuffers.TryPeek(out SDL3AudioBuffer driverBuffer))
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{
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return true;
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}
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return driverBuffer.DriverIdentifier != buffer.DataPointer;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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PrepareToClose();
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Stop();
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if (_outputStream != null)
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{
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SDL_DestroyAudioStream(_outputStream);
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}
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}
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}
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public override void Dispose()
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{
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Dispose(true);
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}
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}
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}
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