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https://git.ryujinx.app/ryubing/ryujinx.git
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chore: SDL3 (ryubing/ryujinx!207)
See merge request ryubing/ryujinx!207
This commit is contained in:
248
src/Ryujinx.Input.SDL3/SDL3GamepadDriver.cs
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248
src/Ryujinx.Input.SDL3/SDL3GamepadDriver.cs
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using SDL;
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using System.Linq;
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using static SDL.SDL3;
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namespace Ryujinx.Input.SDL3
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{
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public unsafe class SDL3GamepadDriver : IGamepadDriver
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{
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private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
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private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds;
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private readonly Lock _lock = new();
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public ReadOnlySpan<string> GamepadsIds
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{
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get
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{
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lock (_lock)
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{
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return _gamepadsIds.Values.ToArray();
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}
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}
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}
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public string DriverName => "SDL3";
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public event Action<string> OnGamepadConnected;
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public event Action<string> OnGamepadDisconnected;
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public SDL3GamepadDriver()
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{
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_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
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_gamepadsIds = [];
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SDL3Driver.Instance.Initialize();
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SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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int joystickCount = 0;
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SDL_JoystickID* pJoystickInstanceIds = SDL_GetJoysticks(&joystickCount);
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for (int i = 0; i < joystickCount; i++)
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{
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HandleJoyStickConnected(pJoystickInstanceIds[i]);
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}
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}
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private unsafe static string SDLGuidToString(SDL_GUID guid)
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{
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string map = "0123456789abcdef";
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char[] guidBytes = new char[33];
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for (int i = 0; i < 16; i++) {
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byte c = guid.data[i];
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guidBytes[i * 2] = map[c >> 4];
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guidBytes[(i * 2) + 1] = map[c & 0x0f];
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}
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string strGuid = new(guidBytes);
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return $"{strGuid[0..8]}-{strGuid[8..12]}-{strGuid[12..16]}-{strGuid[16..20]}-{strGuid[20..32]}";
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}
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private unsafe string GenerateGamepadId(SDL_JoystickID joystickInstanceId)
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{
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SDL_GUID sdlGuid = SDL_GetJoystickGUIDForID(joystickInstanceId);
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string guidBytes = SDLGuidToString(sdlGuid);
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Guid guid = Guid.Parse(guidBytes);
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// Add a unique identifier to the start of the GUID in case of duplicates.
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if (guid == Guid.Empty)
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{
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return null;
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}
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// Remove the first 4 char of the guid (CRC part) to make it stable
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string guidString = $"0000{guid.ToString()[4..]}";
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string id;
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lock (_lock)
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{
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int guidIndex = 0;
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id = guidIndex + "-" + guidString;
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while (_gamepadsIds.ContainsValue(id))
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{
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id = (++guidIndex) + "-" + guidString;
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}
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}
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return id;
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}
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private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(joystickInstanceId);
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if (!SDL3JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId)
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{
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bool joyConPairConnected = false;
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if (SDL_IsGamepad(joystickInstanceId))
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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{
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// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
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// so it is rejected to avoid doubling the entries.
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return;
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}
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string id = GenerateGamepadId(joystickInstanceId);
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if (id == null)
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{
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return;
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}
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if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
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{
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lock (_lock)
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{
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_gamepadsIds.Add(joystickInstanceId, id);
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if (SDL3JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
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_gamepadsIds.Add(joystickInstanceId, SDL3JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(SDL_JoystickID joystickInstanceId, SDL_PowerState powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GetGamepadNameForID(joystickInstanceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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SDL3Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
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SDL3Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
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// Simulate a full disconnect when disposing
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foreach (var gamepad in _gamepadsIds)
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{
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OnGamepadDisconnected?.Invoke(gamepad.Value);
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}
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lock (_lock)
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{
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_gamepadsIds.Clear();
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}
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SDL3Driver.Instance.Dispose();
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}
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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public SDL_JoystickID GetInstanceIdFromId(string id) {
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return _gamepadsInstanceIdsMapping.Where(e => e.Value == id).FirstOrDefault().Key;
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}
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL3JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL3JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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SDL_JoystickID instanceId = GetInstanceIdFromId(id);
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SDL_Gamepad* gamepadHandle = SDL_OpenGamepad(instanceId);
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if (gamepadHandle == null)
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{
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return null;
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}
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if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
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{
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return new SDL3JoyCon(gamepadHandle, id);
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}
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return new SDL3Gamepad(gamepadHandle, id);
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}
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public IEnumerable<IGamepad> GetGamepads()
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{
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lock (_gamepadsIds)
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{
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foreach (var gamepad in _gamepadsIds)
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{
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yield return GetGamepad(gamepad.Value);
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}
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}
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}
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}
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}
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