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chore: SDL3 (ryubing/ryujinx!207)
See merge request ryubing/ryujinx!207
This commit is contained in:
139
src/Ryujinx.Input.SDL3/SDL3JoyConPair.cs
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139
src/Ryujinx.Input.SDL3/SDL3JoyConPair.cs
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using Ryujinx.Common.Configuration.Hid;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using SDL;
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using static SDL.SDL3;
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namespace Ryujinx.Input.SDL3
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{
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internal class SDL3JoyConPair(IGamepad left, IGamepad right) : IGamepad
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{
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public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
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(right?.Features ?? GamepadFeaturesFlag.None);
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public const string Id = "JoyConPair";
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string IGamepad.Id => Id;
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public string Name => "* Nintendo Switch Joy-Con (L/R)";
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public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
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public void Dispose()
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{
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left?.Dispose();
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right?.Dispose();
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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return GetStateSnapshot();
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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return inputId switch
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{
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MotionInputId.Accelerometer or
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MotionInputId.Gyroscope => left.GetMotionData(inputId),
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MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
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MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
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_ => Vector3.Zero
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};
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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return IGamepad.GetStateSnapshot(this);
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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return inputId switch
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{
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StickInputId.Left => left.GetStick(StickInputId.Left),
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StickInputId.Right => right.GetStick(StickInputId.Right),
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_ => (0, 0)
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};
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}
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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return left.IsPressed(inputId) || right.IsPressed(inputId);
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (lowFrequency != 0)
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{
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right.Rumble(lowFrequency, lowFrequency, durationMs);
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}
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if (highFrequency != 0)
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{
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left.Rumble(highFrequency, highFrequency, durationMs);
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}
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if (lowFrequency == 0 && highFrequency == 0)
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{
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left.Rumble(0, 0, durationMs);
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right.Rumble(0, 0, durationMs);
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}
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}
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public void SetConfiguration(InputConfig configuration)
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{
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left.SetConfiguration(configuration);
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right.SetConfiguration(configuration);
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}
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public void SetLed(uint packedRgb)
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{
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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left.SetTriggerThreshold(triggerThreshold);
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right.SetTriggerThreshold(triggerThreshold);
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}
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public static bool IsCombinable(Dictionary<SDL_JoystickID, string> gamepadsIds)
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{
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(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
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return leftIndex >= 0 && rightIndex >= 0;
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}
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private static (int leftIndex, int rightIndex) DetectJoyConPair(Dictionary<SDL_JoystickID, string> gamepadsIds)
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{
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Dictionary<string, SDL_JoystickID> gamepadNames = gamepadsIds
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.Where(gamepadId => gamepadId.Value != Id && SDL_GetGamepadNameForID(gamepadId.Key) is SDL3JoyCon.LeftName or SDL3JoyCon.RightName)
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.Select(gamepad => (SDL_GetGamepadNameForID(gamepad.Key), gamepad.Key))
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.ToDictionary();
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SDL_JoystickID idx;
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int leftIndex = gamepadNames.TryGetValue(SDL3JoyCon.LeftName, out idx) ? (int)idx : -1;
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int rightIndex = gamepadNames.TryGetValue(SDL3JoyCon.LeftName, out idx) ? (int)idx : -1;
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return (leftIndex, rightIndex);
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}
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public unsafe static IGamepad GetGamepad(Dictionary<SDL_JoystickID, string> gamepadsIds)
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{
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(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
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if (leftIndex <= 0 || rightIndex <= 0)
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{
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return null;
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}
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SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)leftIndex);
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SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)rightIndex);
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if (leftGamepadHandle == null || rightGamepadHandle == null)
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{
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return null;
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}
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return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, gamepadsIds[(SDL_JoystickID)leftIndex]),
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new SDL3JoyCon(rightGamepadHandle, gamepadsIds[(SDL_JoystickID)rightIndex]));
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}
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}
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}
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