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misc: chore: Use explicit types in common project
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@@ -1,5 +1,6 @@
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using Microsoft.IO;
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using Ryujinx.Common.Memory;
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using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -27,7 +28,7 @@ namespace Ryujinx.Common.Utilities
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MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)bytesExpected));
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var destSpan = ownedMemory.Span;
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Span<byte> destSpan = ownedMemory.Span;
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int totalBytesRead = 0;
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