Change RPCData embedded resource to PlayReports (#147)

Change RPCData embedded resource to PlayReports

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/147
This commit is contained in:
awesomeangotti
2026-06-26 00:23:20 +00:00
committed by sh0inx
parent be5881f100
commit aa5d32a7b1
3 changed files with 2 additions and 3 deletions

View File

@@ -141,7 +141,6 @@
<None Remove="Assets\Icons\Controller_JoyConPair.svg" /> <None Remove="Assets\Icons\Controller_JoyConPair.svg" />
<None Remove="Assets\Icons\Controller_JoyConRight.svg" /> <None Remove="Assets\Icons\Controller_JoyConRight.svg" />
<None Remove="Assets\Icons\Controller_ProCon.svg" /> <None Remove="Assets\Icons\Controller_ProCon.svg" />
<None Remove="Assets\RPCData\nsmbud.json" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -176,7 +175,7 @@
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Forgejo.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Forgejo.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" /> <EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
<EmbeddedResource Include="Assets\RPCData\*.json" /> <EmbeddedResource Include="Assets\PlayReports\*.json" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<AdditionalFiles Include="..\..\assets\Locales\*.json" /> <AdditionalFiles Include="..\..\assets\Locales\*.json" />

View File

@@ -1132,7 +1132,7 @@ namespace Ryujinx.Ava.Systems.PlayReport
{ {
Dictionary<string, Dictionary<string, Dictionary<string, string>>> output; Dictionary<string, Dictionary<string, Dictionary<string, string>>> output;
string data; string data;
data = EmbeddedResources.ReadAllText("Ryujinx/Assets/RPCData/nsmbud.json"); data = EmbeddedResources.ReadAllText("Ryujinx/Assets/PlayReports/nsmbud.json");
output = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, Dictionary<string, string>>>>(data); output = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, Dictionary<string, string>>>>(data);
if (SpecialMapNames(courseint) == "Hazard") if (SpecialMapNames(courseint) == "Hazard")
{ {