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misc: chore: Use explicit types in input projects
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@@ -144,7 +144,7 @@ namespace Ryujinx.Input.Assigner
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{
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StringWriter writer = new();
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foreach (var kvp in _stats)
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foreach (KeyValuePair<GamepadButtonInputId, InputSummary> kvp in _stats)
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{
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writer.WriteLine($"Button {kvp.Key} -> {kvp.Value}");
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}
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