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HLE: Implement IHidServer IsSixAxisSensorAtRest (ryubing/ryujinx!228)
See merge request ryubing/ryujinx!228
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@@ -56,6 +56,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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_activeCount = 0;
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JoyHold = NpadJoyHoldType.Vertical;
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SixAxisActive = false;
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}
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internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
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@@ -580,6 +581,24 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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return needUpdateRight;
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}
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public bool isAtRest(int playerNumber)
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{
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ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[playerNumber].InternalState;
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ref SixAxisSensorState storage = ref GetSixAxisSensorLifo(ref currentNpad, false).GetCurrentEntryRef();
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float acceleration = Math.Abs(storage.Acceleration.X)
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+ Math.Abs(storage.Acceleration.Y)
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+ Math.Abs(storage.Acceleration.Z);
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float angularVelocity = Math.Abs(storage.AngularVelocity.X)
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+ Math.Abs(storage.AngularVelocity.Y)
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+ Math.Abs(storage.AngularVelocity.Z);
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// TODO: check against config deadzone and add sensitivity setting
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return ((acceleration <= 1.0F) && (angularVelocity <= 1.0F));
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}
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private void UpdateDisconnectedInputSixAxis(PlayerIndex index)
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{
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