Shader: skip initialization of all clip distances on macOS.

This commit is contained in:
V380-Ori
2025-11-26 15:54:06 +02:00
parent 39f55b2af3
commit af7d4c586c
6 changed files with 22 additions and 3 deletions

View File

@@ -201,6 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
public bool QueryHostHasClipDistanceInitBug() => _context.Capabilities.HasClipDistanceInitBug;
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
public int QueryHostSubgroupSize() => _context.Capabilities.ShaderSubgroupSize;