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Shader: skip initialization of all clip distances on macOS.
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@@ -201,6 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
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public bool QueryHostHasClipDistanceInitBug() => _context.Capabilities.HasClipDistanceInitBug;
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public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
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public int QueryHostSubgroupSize() => _context.Capabilities.ShaderSubgroupSize;
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