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Shader: skip initialization of all clip distances on macOS.
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@@ -153,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
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memoryType: SystemMemoryType.BackendManaged,
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hasFrontFacingBug: intelWindows,
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hasVectorIndexingBug: amdWindows,
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hasClipDistanceInitBug: false,
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needsFragmentOutputSpecialization: false,
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reduceShaderPrecision: false,
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supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
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